Commit Graph

102 Commits

Author SHA1 Message Date
Joshua Barretto
f986e0793d Better orientation, axels 2023-05-25 00:28:35 +01:00
Joshua Barretto
6a2796dc17 Everything damage 2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1 Added carriage 2023-05-25 00:28:28 +01:00
Joshua Barretto
623ab099b8 Fix ground_vel parameter 2023-05-25 00:25:28 +01:00
Joshua Barretto
a09dbf0396 Cleaned up and documented voxel collider code 2023-05-25 00:25:28 +01:00
Joshua Barretto
465a62a072 Correct for orientation movement on voxel entities 2023-05-25 00:25:28 +01:00
Joshua Barretto
610d1d8497 Simplified replacement drag logic, special-case volume entities to improve movement 2023-05-25 00:25:28 +01:00
Joshua Barretto
7b4bb2de99 Use non-physical mode for liquid drag 2023-05-25 00:25:28 +01:00
Joshua Barretto
96bf86dae0 Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures. 2023-05-25 00:25:25 +01:00
Joshua Barretto
f5b24a5953 Removed redundant hit code 2023-05-19 16:54:14 +01:00
Joshua Barretto
c73848b932 Fixed minor issues with walls, better particles 2023-05-19 14:25:49 +01:00
Joshua Barretto
c94d6c502a Added one-way wall sprites 2023-05-19 13:24:45 +01:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Isse
2928eb8d15 sit on sprites 2023-05-09 19:43:08 +02:00
Joshua Barretto
ea007ff702 Cleaning up 2023-04-09 19:25:55 +01:00
Joshua Barretto
0b4d3c9e20 Fixed scaling of airships 2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
Joshua Barretto
587996abb7 Correctly scale glider physics 2023-04-09 19:25:52 +01:00
Joshua Barretto
f140a94dc6 Fixed scaled terrain collisions 2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375 Began adding rtsim2 NPCs, scale command 2023-04-09 19:25:51 +01:00
Corvella
ef5737360b Improve Projectile/Entity Hit Detection 2023-01-16 05:58:28 +00:00
Marcel Märtens
2812729b78 cargo clippy lifetimes 2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3 fix clamp clippy errors 2022-11-28 14:26:27 +01:00
Joshua Barretto
3c54e63592 Various minor optimisations 2022-10-12 13:57:14 +01:00
Joshua Yanovski
2c15d0af56 Reduce overhead of messaging systems. 2022-09-14 21:04:53 -07:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
Forest Anderson
cea55143ce Change outcomes to eventbus 2022-05-09 19:58:13 +00:00
Jonathan Berglin
144d6d41f7 Extract 'calculate_projection_and_collision_dist' function 2022-05-02 09:14:17 +00:00
Olexorus
cf66eccb75 Use Rust 2021 postfix .into_iter() 2022-03-15 16:34:56 +01:00
ubruntu
94a9b407c2 Fix waypoints being movable 2022-02-28 19:20:37 +00:00
Marcel
72e270368d Merge branch 'aweinstock/resolve-clippy-lints' into 'master'
Globally allow more clippy lints and reconfigure complexity to be less verbose

See merge request veloren/veloren!3052
2022-01-30 22:53:36 +00:00
Avi Weinstock
f3f08936d8 Decrease too-many-arguments-threshold and type-complexity-threshold. 2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
Dr. Dystopia
7b5d9508b6 Create 'ColliderData' struct and implement it in 'resolve_e2e_collision' function 2022-01-30 19:50:32 +01:00
Dr. Dystopia
bb48267827 Fix warnings 2022-01-23 19:03:47 +01:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
504e2a38d5 Added overhead hints, smoother mount movement 2022-01-16 17:53:14 +00:00
Joshua Barretto
157cd6cd14 Fixed unusual speech bubble placement 2022-01-16 17:53:14 +00:00
Joshua Barretto
2923d3cd2b Made NPCs prefer food when idle 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Joshua Barretto
6e97e3179d Slippery ice 2021-12-20 18:03:52 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Joshua Barretto
c0bf9503bd Addressed review issues, added cloning docs to BodySpec::Manifests 2021-11-13 17:20:23 +00:00
Joshua Barretto
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
socksonme
2ef668a16c removed unnecessary self 2021-10-29 15:23:49 +03:00
socksonme
42ed5c43f5 fixed code quality 2021-10-29 15:01:21 +03:00
socksonme
584e379e40 Removed beams and shockwaves from phys.rs
calc_z_limit doesn't use an Opyion anymore, construct_spacial_grid also doesn't check for beams or shockwaves, collider_other in apply_pushback is also required now and resolve_e2e_pushback also doesn't use Options anymore.
2021-10-29 09:43:01 +03:00
socksonme
052e09039a Made the pushback cache require colliders 2021-10-19 15:05:30 +03:00