Commit Graph

18 Commits

Author SHA1 Message Date
Sam
df9ef691fd Cleaving stance AI 2022-10-27 20:07:03 -04:00
Sam
7b27b63122 Melee attacks now only hit a single target by default 2022-10-27 20:06:28 -04:00
runrobdog
1e19f5541b tweak entity stats 2022-06-17 21:41:04 +02:00
runrobdog
95148a9968 tweaks entity stats 2022-06-17 12:35:06 +02:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Sam
fcb0f8d8f0 Wood golem attacks and ai 2022-02-10 14:58:32 -05:00
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00
Sam
6e82d67db5 "Balance" 2021-10-16 17:36:06 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f Balancing. 2021-05-04 08:45:11 -04:00
jshipsey
c886accaf1 anims 2021-05-04 08:45:08 -04:00
Sam
e052c7b516 Cleave functional 2021-05-04 08:45:06 -04:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
Sam
660423932c Miscellaneous balancing 2021-05-04 08:45:05 -04:00
Sam
f11c10d3be Charge attack for minotaur functional. 2021-05-04 08:45:04 -04:00