Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
Forest Anderson
9378902d81
Merge branch 'songtronix/add-version-cmd' into 'master'
...
add server version cmd
See merge request veloren/veloren!964
2020-05-04 16:47:07 +00:00
Songtronix
1d88ec6295
server(cmd): add server version cmd
2020-05-04 17:59:53 +02:00
Monty Marz
89980284aa
Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
...
Equipped lanterns now provide an illumination effect.
See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Acrimon
a22a71fd32
Merge branch 'admin-command-limit' into 'master'
...
Fix #542 - Impose limits on admin commands
Closes #542
See merge request veloren/veloren!963
2020-05-04 11:34:25 +00:00
protheory8
31c0457913
Fix #542 - Impose limits on admin commands
2020-05-04 14:50:58 +05:00
Justin Shipsey
c3c907f36d
Merge branch 'SFX-Update' into 'master'
...
Added new SFX and adjusted sfx.ron
See merge request veloren/veloren!961
2020-05-04 06:16:12 +00:00
Julian
cf9820e204
Added new SFX and adjusted sfx.ron
...
New SFX sounds.
add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)
Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
Monty Marz
40ab94673e
Merge branch 'cultists-hotfix' into 'master'
...
Shoulder offsets, meta.ron versioning
See merge request veloren/veloren!959
2020-05-01 21:27:12 +00:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
250e4b3043
Merge branch 'pfau/assets' into 'master'
...
Villagers and Cultists
See merge request veloren/veloren!957
2020-04-30 20:43:24 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Monty Marz
dc95efa95b
Merge branch 'zesterer/world-changes' into 'master'
...
Dungeon entrances
See merge request veloren/veloren!955
2020-04-29 15:36:57 +00:00
Pfauenauge90
1211a59f91
cleanup, more dungeon entrances
2020-04-29 17:01:35 +02:00
Joshua Barretto
2eac00405d
Updated changelog
2020-04-29 17:01:35 +02:00
Joshua Barretto
44fc88b4d1
Better dungeon waypoint placement
2020-04-29 17:01:35 +02:00
Joshua Barretto
3e86b20c2c
Fixed dungeon offsets
2020-04-29 17:01:34 +02:00
Joshua Barretto
d0b1c9eb6f
Added dungeon entrances
2020-04-29 17:01:34 +02:00
Joshua Barretto
00f0a011de
Merge branch 'non-integer-offsets' into 'master'
...
Non integer offsets
See merge request veloren/veloren!956
2020-04-29 14:45:21 +00:00
Joshua Barretto
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Justin Shipsey
19ce03d9ed
Merge branch 'snowram/animals' into 'master'
...
new animals
See merge request veloren/veloren!954
2020-04-28 03:13:23 +00:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Justin Shipsey
303967a6f7
Merge branch 'slipped/attributes' into 'master'
...
skel attribute transfer
See merge request veloren/veloren!949
2020-04-27 05:11:34 +00:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
Joshua Barretto
dcc20590bf
Merge branch 'zesterer/phys-fixes' into 'master'
...
Added Colliders, made projectiles point particles
See merge request veloren/veloren!947
2020-04-26 18:24:33 +00:00
Joshua Barretto
390e46b752
Fixed unit tests
2020-04-26 18:50:21 +01:00
Joshua Barretto
bd58be9f58
fmt
2020-04-26 17:56:09 +01:00
Joshua Barretto
bd2093c819
Fixed projectile solid collisions
2020-04-26 17:56:09 +01:00
Joshua Barretto
58b30c4518
Stopped velocity when point particles hit walls
2020-04-26 17:56:09 +01:00
Joshua Barretto
b750b2b00c
Fixed logic issue with sticky objects
2020-04-26 17:56:09 +01:00
Joshua Barretto
8e0f40c71e
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00
Joshua Barretto
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
1e64b1be5b
Merge branch 'slipped/golem' into 'master'
...
body/anim tweaks
See merge request veloren/veloren!945
2020-04-26 01:09:04 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
e690efe717
Merge branch 'zesterer/perf' into 'master'
...
Performance improvements, LoD system for terrain sprites and figures
See merge request veloren/veloren!944
2020-04-25 21:15:32 +00:00
Joshua Barretto
237da2134d
Updated changelog
2020-04-25 21:44:43 +01:00
Joshua Barretto
d2ab29b8bd
Clean up reexport
2020-04-25 21:44:23 +01:00
Joshua Barretto
a1983712d3
Prevented windows spawning inside houses
2020-04-25 21:44:23 +01:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
8871cb2d29
Better scaled rounding
2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
f34175a5a8
Reduced scaling size inflation
2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00