Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Sam
d0a46ed82b
Inputs now remain queued even when the input is released, until the input is used.
2023-03-21 19:26:06 -04:00
Isse
c8d0b337bb
Merge branch 'fix_ngoubou_jaw' into 'master'
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fix_ngoubou_jaw
See merge request veloren/veloren!3834
2023-03-20 22:24:13 +00:00
flo666
897d1e5fe5
fix_ngoubou_jaw
2023-03-20 22:07:23 +01:00
Joshua Barretto
d6fdc2637b
Merge branch 'zesterer/monotonic-time' into 'master'
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Don't allow time to go backward
See merge request veloren/veloren!3833
2023-03-18 11:06:31 +00:00
Joshua Barretto
1f80b3ce47
Don't allow time to go backward
2023-03-18 10:02:11 +00:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
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Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
94dd8c2b70
Address review on 3817
2023-03-17 20:17:46 -04:00
Christof Petig
a66888c3de
Merge branch 'christof/ron_based_spots' into 'master'
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enable spot addition via ron file
See merge request veloren/veloren!3824
2023-03-18 00:16:56 +00:00
Christof Petig
0e73bd23ed
significant code simplification proposed by zesterer
2023-03-17 22:43:19 +01:00
Christof Petig
b555d619fb
prefer imbris syntax proposal, documentation and changelog
2023-03-17 22:35:47 +01:00
Christof Petig
1f976f9f1c
follow clippy's advice
2023-03-17 22:35:47 +01:00
Christof Petig
28da420c82
enable spot addition via ron file
2023-03-17 22:35:47 +01:00
Christof Petig
1e93648081
Merge branch 'fix_husk_brute_singlestrike' into 'master'
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fix_husk_brute_singlestrike
See merge request veloren/veloren!3832
2023-03-15 23:02:18 +00:00
flo666
472ef6b823
fix_husk_brute_singlestrike
2023-03-15 20:32:22 +01:00
Marcel
4a72979de1
Merge branch 'DuckLuck/update-hud-pickup-msg_for_pt-BR' into 'master'
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Add "You" selector for hud-loot-pickup-msg in pt-BR translation
See merge request veloren/veloren!3831
2023-03-15 11:48:02 +00:00
Pexxxzz
04398dba49
Add "You" selector for hud-loot-pickup-msg
2023-03-14 21:22:07 -04:00
Imbris
9e212935e5
Merge branch 'imbris/time-local-event-handling' into 'master'
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Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
2023-03-14 14:52:57 +00:00
Imbris
87bf44241b
Add metrics for timing subsections of State::tick
2023-03-14 01:03:05 -04:00
Imbris
ebffe9317c
Merge branch 'catb0t/zoom-defaultbind' into 'master'
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Remove default binding for Camera Zoom Lock
See merge request veloren/veloren!3823
2023-03-13 06:15:49 +00:00
cat stevens (catb0t)
e99d2e7ca3
Remove default binding for Camera Zoom Lock
2023-03-13 06:15:49 +00:00
Isse
452d4b2121
Merge branch 'move-models-to-voxel' into 'master'
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Move key and lockpick models to voxel folder
See merge request veloren/veloren!3826
2023-03-13 00:36:15 +00:00
Isse
29d9c9dcae
move key and lockpick models to voxel folder
2023-03-13 00:54:29 +01:00
Ben Wallis
45c8934b79
Merge branch 'xvar/queue-char-deletes' into 'master'
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Changed character deletion to go via batch update
See merge request veloren/veloren!3562
2023-03-12 23:21:54 +00:00
Ben Wallis
6eedc02286
Changed character deletion to go via batch update
2023-03-12 23:21:53 +00:00
Samuel Keiffer
8febcf6b3d
Merge branch 'sam/buffs' into 'master'
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Auras and buffs no longer need to tick every tick
See merge request veloren/veloren!3814
2023-03-12 22:06:48 +00:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
Isse
fd34e48d15
Merge branch 'floppy_bird_medium_scale' into 'master'
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bird_medium_scale
See merge request veloren/veloren!3820
2023-03-12 18:08:21 +00:00
flo
704af5ef7b
bird_medium_scale
2023-03-12 18:08:21 +00:00
Marcel
607220b3d7
Merge branch 'DuckLuck/translations_updates_pt-BR' into 'master'
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Update translation for pt_BR
See merge request veloren/veloren!3821
2023-03-12 07:52:22 +00:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
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* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Pexxxzz
1d9eb08a95
Update translation
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Add new translations;
Remove 1 unused translation;
Create quest.ftl and they translations.
2023-03-11 20:08:32 -04:00
Marcel
2ad53aaa36
Merge branch 'vasco/zoom' into 'master'
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Italian translations
See merge request veloren/veloren!3813
2023-03-11 23:57:45 +00:00
Marcel
bac621e6ca
Merge branch 'Rovetown/update-de_DE' into 'master'
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Updated the German translation for the ability.ftl
See merge request veloren/veloren!3819
2023-03-11 23:41:54 +00:00
Marcel
7c8fc7191b
Merge branch 'tygyh/Update-swedish-translations' into 'master'
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Update swedish translations
See merge request veloren/veloren!3811
2023-03-11 22:41:39 +00:00
Jonathan Berglin
cdcc605464
Update swedish translations
2023-03-11 22:41:38 +00:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
663db06844
Made auras no longer need to be mutably accessed every tick.
2023-03-11 16:45:12 -05:00
Sam
8a6a60d5bb
Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura
2023-03-11 16:45:12 -05:00
Sam
9efac9957d
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
2023-03-11 16:45:11 -05:00
Sam
b1b41e95f6
Queueable buffs now work with buffs without using a timer, tests too
2023-03-11 16:45:11 -05:00
Sam
e60080c293
Syncing Time from server to client now works
2023-03-11 16:45:10 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Rovetown
26b88537da
Updated the German translation for the ability.ftl
2023-03-11 22:41:44 +01:00
Imbris
19b5ed3487
Appease clippy
2023-03-11 11:06:08 -05:00
Imbris
619f62cb63
Use try_set for door destruction to avoid accidentally overwriting any
...
other changes that already occured that tick.
Also get terrain/block change resources from the ecs once to avoid the
overhead of fetching them from the ecs (and aquiring/releasing runtime
borrow).
2023-03-11 10:24:45 -05:00
Imbris
3ad9297623
Ensure outcome event bus is cleared on the client since those are unused, and add a TODO about either using them or not generating them
2023-03-11 10:24:45 -05:00
Imbris
475ae65d16
Avoid extra StructureBlock clones in layer/tree.rs
2023-03-11 10:24:45 -05:00
Imbris
dd6e6ccf91
Add Vec3::one * 0.5 to sprite item drop position instead of Vec3::unit_z, this should put the new enity in the center of the voxel that the sprite occupied
2023-03-11 10:24:45 -05:00