Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Imbris
0d8aa16d89
Avoid duplicate searches in the inventory for required items when
...
interacting with sprites and rustfmt decides to format a bunch of
stuff...
* Add PartialEq impls between ItemDefinitionId<'_> and
ItemDefinitionIdOwned.
* Remove unused Serialize and Deserialize derives from
ItemDefinitionId<'_>
* Add Inventory::get_slot_of_item_by_def_id which acts like
Inventory::get_slot_of_item but accepts a ItemDefinitionIdOwned
reference instead of an Item reference.
* Add some TODOs for some potential optimizations
* Rustfmt decided now was the time to format some random stuff I didn't
touch. Maybe I fixed something it was getting stuck on???? But some
files I didn't make any changes (although might have inadvertantly saved
them when viewing in editor (with fmt on save)).
* InvSlotId passed to SpriteInteract character state instead of
refinding the item in the inventory (if it moved we simply give up on
the state as if the requirements weren't met). (overall in this change
3 searches for the item in the inventory are reduced to a single one)
2023-03-11 10:24:30 -05:00
Imbris
93eab4791d
Remove ComponentKey TODO in Inventory::get_slot_of_item since item_definition_id contains component IDs!
2023-03-11 10:23:16 -05:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
flo
98e93d1a1c
spawn and loot tweaks, tursus and werewolf anims
2023-02-22 01:32:05 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
flo666
e109f5c377
axebeak, tursus
2023-01-31 20:34:40 +01:00
Marcel
c165d28e7d
Merge branch 'wyvern_wings' into 'master'
...
wyverns
See merge request veloren/veloren!3720
2023-01-28 21:25:17 +00:00
flo
5e1fd02095
wyverns
2023-01-28 21:25:17 +00:00
Joseph Donofry
74ee861dde
Add glow to dropped lanterns
2023-01-23 16:13:43 +00:00
Matas Minelga
3850d3e86e
Inventory sorting MR fixes and slight improvements
2023-01-01 02:36:03 +02:00
Matas Minelga
040c9fe6ee
Inventory: Implemented dynamic and better ordering by Category
2022-12-31 02:32:41 +02:00
Benoît du Garreau
4fbb0b9a0b
Update to `assets_manager 0.9
2022-12-14 00:54:34 +01:00
Eternalisime
8f4863be28
combat: balance tweaks on roshwalr
2022-11-11 10:22:23 +01:00
Eternalisime
918d5eb345
combat: added a unique kit to roshwalr
2022-11-10 13:53:12 +01:00
Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
James Melkonian
6bacb487f3
Bat AI
2022-10-23 20:05:39 +02:00
Monty Marz
2d8627c29b
Add gnarling chieftain mask
2022-10-15 11:05:21 +00:00
Marcel Märtens
cf6a764aa4
update toolchain to 2022-09-23
2022-09-25 15:58:32 +02:00
flo
a37e1f8d99
seachapel npc work
2022-09-22 01:04:01 +00:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
Isse
7ea720b2ef
Merge branch 'creature_model_updates' into 'master'
...
Creature model updates
See merge request veloren/veloren!3584
2022-09-06 10:35:11 +00:00
flo
e4a3671345
Creature model updates
2022-09-06 10:35:10 +00:00
juliancoffee
2b3cfe690d
Adress review
...
* Make compatible_handndess check its own function and get back to
`match`
2022-09-06 00:59:15 +03:00
juliancoffee
421aa44d5f
Make kit generate all possible modulars
2022-09-05 00:24:58 +03:00
juliancoffee
0c5a33b031
Add functions to generate collection of modulars
2022-09-05 00:24:58 +03:00
flo
6c89cd8fbf
put Organ under Toolkind Instrument
2022-08-30 16:55:02 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
Imbris
d5b59c2bb7
Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage
2022-08-08 00:38:20 -04:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
cbe4d9d807
Remove unused imports
2022-07-15 16:00:27 +02:00
tygyh
fefe745508
Reorder impl member order to match trait member order
2022-07-15 15:54:32 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Christof Petig
bb952fe755
rustfmt the last cleanup
2022-07-13 23:38:11 +02:00
Christof Petig
edfe6d887e
final polish
2022-07-13 23:32:20 +02:00
Christof Petig
eab062450a
clippy helped to get rid of one level of indirection
2022-07-13 23:27:17 +02:00
Christof Petig
d2aa9028ec
clippy is right about this flat_map
2022-07-13 23:17:22 +02:00
Christof Petig
197f84a360
returning a vec creates much more readable code
2022-07-13 23:03:58 +02:00
Christof Petig
3bdeb77268
Full support for modular weapon in loot table read
2022-07-13 22:56:52 +02:00
Christof Petig
a0749ac9bc
test passes, not happy with implementation yet
2022-07-13 20:15:28 +02:00
Christof Petig
5bbb73bc17
changelog + remove dead code, but the test still fails
2022-07-13 20:15:28 +02:00
Christof Petig
5ee72f8a5e
fix test; add tusk, crest, pincer
2022-07-13 20:15:28 +02:00
Christof Petig
8c5901516e
clean up
2022-07-13 20:15:28 +02:00
Christof Petig
7a1218cf2f
make a recipe of all modular weapons
2022-07-13 20:15:28 +02:00
Christof Petig
3a7835c6d0
replace one Owned reference by the normal Reference type
2022-07-13 20:15:28 +02:00