Sam
|
7fdfc0e71b
|
Addressed review
|
2023-04-19 18:34:17 -04:00 |
|
Sam
|
132f26dbc0
|
Addressed review
|
2023-04-06 10:57:16 -04:00 |
|
Sam
|
92165a8fd8
|
Repair recipes no longer show ingredients as required when they are not damaged enough to need any
|
2023-04-06 10:57:14 -04:00 |
|
Sam
|
ff9f755c0c
|
Changed repair recipe to round down on material costs.
|
2023-04-06 10:57:13 -04:00 |
|
Sam
|
ca879173be
|
Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist.
|
2023-04-06 10:56:55 -04:00 |
|
Sam
|
536d88a2c7
|
Repair costs scale based on how damaged the item is.
|
2023-04-06 10:54:50 -04:00 |
|
Sam
|
0966753699
|
Added repair recipes
|
2023-04-06 10:54:48 -04:00 |
|
Benoît du Garreau
|
4fbb0b9a0b
|
Update to `assets_manager 0.9
|
2022-12-14 00:54:34 +01:00 |
|
Marcel Märtens
|
dad73ba2a3
|
fix clamp clippy errors
|
2022-11-28 14:26:27 +01:00 |
|
James Melkonian
|
99d547c7c6
|
Add unit test to validate recipe keys
|
2022-10-09 20:50:09 -07:00 |
|
Joshua Yanovski
|
986d104faa
|
Update Rust toolchain.
|
2022-09-08 15:43:53 -07:00 |
|
Julio Cezar Silva
|
9315482fc4
|
Craft all
|
2022-08-12 00:47:48 +00:00 |
|
tygyh
|
25e20b5fa0
|
Remove unecesssary lifetimes
|
2022-07-15 16:20:15 +02:00 |
|
Christof Petig
|
2b2ac20403
|
use ItemDefintionId across trade_pricing
|
2022-07-13 20:15:27 +02:00 |
|
Avi Weinstock
|
27d2cdeb79
|
WIP modular weapon pricing.
|
2022-07-13 20:15:27 +02:00 |
|
Benoît du Garreau
|
8488c7b25e
|
Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
|
2022-05-28 23:18:31 +02:00 |
|
Sam
|
f47cbeb022
|
Addressed review comments
|
2022-05-16 15:11:38 -04:00 |
|
Sam
|
64d07d02c4
|
Changed item definition id to better handle modular items.
|
2022-05-16 15:11:34 -04:00 |
|
Sam
|
37442b638c
|
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets).
|
2022-05-16 15:11:33 -04:00 |
|
Sam
|
afd2c8730f
|
Addressed most review comments (no assets).
|
2022-05-16 15:11:32 -04:00 |
|
Sam
|
fceb48c3ac
|
Removed vec allocation for component recipe iterators
|
2022-05-16 15:11:26 -04:00 |
|
Sam
|
a5a517916e
|
Initial UI including ingredients in crafting modular components
|
2022-05-16 15:11:25 -04:00 |
|
Sam
|
6fa7852a8c
|
Fixed random generation of modular weapons.
|
2022-05-16 15:11:23 -04:00 |
|
Sam
|
d436362a8d
|
Consolidated crafting UI for the primnary component of modular weapons.
|
2022-05-16 15:11:21 -04:00 |
|
Sam
|
81c83c5e83
|
Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
|
2022-05-16 15:11:15 -04:00 |
|
Sam
|
524845b661
|
Addressed more comments on MR.
|
2022-05-16 15:11:15 -04:00 |
|
Sam
|
259db56ca6
|
Addressed more comments in MR review.
|
2022-05-16 15:11:14 -04:00 |
|
Sam
|
36da0cf981
|
Removed inner toolkind from ModularBase::Tool.
|
2022-05-16 15:11:13 -04:00 |
|
Sam
|
a9e9a70687
|
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
|
2022-05-16 15:11:11 -04:00 |
|
Sam
|
08b7bb781f
|
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
|
2022-05-16 15:11:10 -04:00 |
|
Sam
|
5bacf526ad
|
Began addressing initial review of modular weapons.
|
2022-05-16 15:11:10 -04:00 |
|
Sam
|
2aad3f3961
|
Switched to item list as an input for modular components so that allowed items could be centralized.
|
2022-05-16 15:11:08 -04:00 |
|
Sam
|
33feee787b
|
Removed stuff no longer needed after new method of crafting modular weapons.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
00649f8ebb
|
Added crafting method for modular weapons.
|
2022-05-16 15:11:04 -04:00 |
|
Sam
|
f9256ecd62
|
Added recipes
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
77934c9214
|
Made changes to crafting to allow modular weapons to work as intended.
|
2022-05-16 15:10:48 -04:00 |
|
Avi Weinstock
|
5f8957d8ef
|
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments} .
|
2022-01-30 20:16:20 +01:00 |
|
Dr. Dystopia
|
bb48267827
|
Fix warnings
|
2022-01-23 19:03:47 +01:00 |
|
Benoît du Garreau
|
aca088388b
|
Update assets_manager to 0.7
|
2021-12-12 22:11:47 +01:00 |
|
Marcel Märtens
|
ef40ebe0c8
|
update toolchain to nightly-2021-11-24
|
2021-11-24 10:09:22 +01:00 |
|
Sam
|
fbd742abdb
|
Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure.
|
2021-10-27 17:02:36 -04:00 |
|
Sam
|
356057afc4
|
Added comments in areas that were lacking.
|
2021-10-27 17:02:31 -04:00 |
|
Sam
|
794b072d3e
|
Simple recipes now take a vec of slots to look in for the ingredients.
|
2021-10-27 17:02:30 -04:00 |
|
Sam
|
111abbc3bc
|
Added salvage tags to items, removed old salvage recipes from recipe book.
|
2021-10-27 17:02:29 -04:00 |
|
Sam
|
ed5cf8ebf9
|
Backend stuff for salvaging.
|
2021-10-27 17:02:29 -04:00 |
|
Marcel Märtens
|
db8aedd363
|
fmt after applying clippy fixes after toolchain update
|
2021-07-12 12:09:27 +02:00 |
|
Marcel Märtens
|
9b3b21f368
|
fix clippy warnings
|
2021-07-12 12:09:09 +02:00 |
|
juliancoffee
|
681fd37429
|
style
|
2021-06-27 02:44:19 +03:00 |
|
juliancoffee
|
12243bd0c0
|
Add is_recycling field to recipe book
|
2021-06-26 21:37:13 +03:00 |
|
juliancoffee
|
735e8ab4ec
|
Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
|
2021-05-09 13:12:26 +03:00 |
|