Snowram
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3ba0500b90
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Tornado summoning attack
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2021-06-15 09:49:13 +02:00 |
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holychowders
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d5f3ba77d4
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Make NPCs Aware of Sound - See Issue #913
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2021-05-15 19:36:27 +00:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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holychowders
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568a8d9666
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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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2021-04-14 15:35:34 +00:00 |
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Sam
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720482d994
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Gave mindflayer AI.
Fixed particles and made them sync across network.
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2021-03-27 21:05:06 -04:00 |
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Sam
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30da614e89
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Added dimensional door ability for mindflayer
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2021-03-27 21:05:05 -04:00 |
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Avi Weinstock
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49f39fb752
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Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
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2021-03-23 10:44:32 +01:00 |
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Joshua Barretto
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fb3980e273
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Outcome for block destruction, take select_pos from ControllerInputs
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2021-03-21 20:10:05 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Sam
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ecff675cc4
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Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
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2021-03-14 17:26:55 -04:00 |
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Sam
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21e6f4797c
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Primary ability fully functional.
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2021-03-14 17:26:53 -04:00 |
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Sam
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19c81f1528
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Support for canceling an input. Boost state hooked up to system.
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2021-03-14 17:26:52 -04:00 |
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Sam
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c6d8daaae3
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Primary input now activated from control actions.
Moved a lot of key_state to a HashSet so that it is handled automatically.
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2021-03-14 17:26:51 -04:00 |
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Sam
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d02c61ad8a
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Item use is now goes through a control action rather than a control event.
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2021-03-01 20:51:08 -05:00 |
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Sam
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404c7f0905
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Combo melee now checks combo
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2021-02-27 18:24:28 -05:00 |
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Avi Weinstock
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78014d7d3b
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Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
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2021-02-23 15:49:34 -05:00 |
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Sam
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2b5120319d
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Character behavior system now uses immutable data struct
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2021-02-22 15:30:53 -05:00 |
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Sam
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1c83c5ee6f
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Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
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2021-02-08 12:31:17 -05:00 |
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Sam
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6a1e583d45
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Eradicated clones
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2021-02-08 12:01:48 -05:00 |
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Sam
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8eebcdfcd2
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Inventory changes that modify the loadout now go through a control action instead of a control event.
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2021-02-08 12:01:47 -05:00 |
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Sam
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be8df9aef6
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Addressed comments.
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2021-02-02 16:08:09 -05:00 |
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Sam
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d3b75df76f
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Changed name of Attacking comp to MeleeAttack
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2021-02-02 13:06:31 -05:00 |
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James Melkonian
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23b1df3cdd
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Add basic NPC interaction and fix NPC chat spamming
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2021-01-31 20:29:50 +00:00 |
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Sam
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cc60ca58be
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Added sword skill tree
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2021-01-19 08:06:59 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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a4b9230f03
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fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
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2021-01-07 20:25:12 +00:00 |
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Joshua Barretto
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f8c8e342e6
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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