Sam
b5682c4682
Addressed review comments
2022-10-27 20:07:09 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
2e8ad96121
Stances now require a small amount of time to enter them
2022-10-27 20:07:05 -04:00
Sam
937db8706c
Made animations when dual wielding less bad
2022-10-27 20:07:00 -04:00
Sam
b09b0222c4
Animation for reaching flurry, tweaked animation for balanced combo.
2022-10-27 20:06:54 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
73a36235fc
Animation for mobility feint
2022-10-27 20:06:52 -04:00
Sam
632941e99d
Animation for parrying riposte
2022-10-27 20:06:48 -04:00
Sam
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
Sam
571c64a4bb
Animation for defensive bulwark
2022-10-27 20:06:47 -04:00
Sam
19948ad6fd
Animation for defensive combo
2022-10-27 20:06:46 -04:00
Sam
0dea91e57f
Animation for cleaving dive
2022-10-27 20:06:46 -04:00
Sam
a64895d8c5
Animations for balanced abilities
2022-10-27 20:06:41 -04:00
Sam
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
jshipsey
0c054837f9
animation setup
2022-10-27 20:06:38 -04:00
IsseW
20dea211d1
Riposte anim
2022-10-27 20:06:36 -04:00
Sam
2fcd876e3f
Air slash abilities
2022-10-27 20:06:35 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
Sam
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
Sam
0ff06edcdc
Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
2022-10-27 20:06:27 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
DaforLynx
926c1bc533
Halloween soundtrack with automatic functionality
2022-10-27 06:56:39 +00:00
Joshua Barretto
428816c65e
Addressed review comments
2022-10-23 23:54:55 +01:00
Joshua Barretto
0a5e257b77
Remove close-up camera jitter
2022-10-23 01:42:01 +01:00
Joshua Barretto
3f2efea4f2
Experimental river velocity in shaders
2022-10-23 01:42:00 +01:00
flo
050150e7e8
floppy_instruments_foot_animation_fix
2022-10-22 22:47:25 +00:00
Marcel
17c940e0f8
Merge branch 'xMAC94x/update_toolchain' into 'master'
...
update toolchain to `2022-09-23`
See merge request veloren/veloren!3615
2022-09-25 19:44:58 +00:00
Marcel Märtens
1e1ee5031f
remove enum_iterator with strum, fixes #1723
2022-09-25 16:09:46 +02:00
Marcel Märtens
cf6a764aa4
update toolchain to 2022-09-23
2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1
update toolchain to 2022-09-08
...
This reverts commit 6c9deee491
.
This reverts commit a32b269252
.
2022-09-24 00:04:40 +02:00
Marcel Märtens
29d0f5b25d
update dependencies
2022-09-22 11:57:55 +02:00
flo
a37e1f8d99
seachapel npc work
2022-09-22 01:04:01 +00:00
Joshua Yanovski
e9a463d459
Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
...
This reverts merge request !3608
2022-09-15 18:51:48 +00:00
Joshua Yanovski
2c15d0af56
Reduce overhead of messaging systems.
2022-09-14 21:04:53 -07:00
Joshua Yanovski
aea4aca057
Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
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Xmac94x/steal sharps clippy improvements
See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
Marcel Märtens
a32b269252
steal sharps clippy improvements to the old nightly
2022-09-11 16:10:56 +02:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
Marcel Märtens
d9e6f10688
update dependencies
2022-09-08 23:29:08 +02:00
Samuel Keiffer
52ce12f383
Merge branch 'floppy-music-instruments' into 'master'
...
Music Instruments
See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
Imbris
334937568e
Add an entity view distance setting that allows limiting the distance
...
entities are synced from and displayed in.
NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.
Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
terrain and entity view distances (the entity view distance will be
clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
type.
* When requesting the character or spectate state the client now passes
its desired view distances. This is exposed as a new parameter on
`Client::request_character`/`Client::request_spectate`. And the client
no longer needs to send a view distance request after entering these
states. This also allows us to avoid needing to initialize `Presence`
with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
Show the clamped value as well as the selected value next to the
slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
the distance at which different LOD levels apply to figures) to
"Entities Detail Distance" so we can use the former name for this new
slider.
2022-08-25 23:24:43 -04:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
IsseW
f77cce68d5
fix viewpoint meshing
2022-08-14 22:41:08 +02:00
IsseW
9b7a67c80e
fix viewpoint rotation
2022-08-14 22:41:07 +02:00
Isse
e81dade43f
Fix compilation with worldgen turned off.
2022-08-11 20:27:25 +00:00
IsseW
a165bc09bc
character viewpoint
2022-08-09 18:45:45 +02:00
Isse
0471e78f41
spectate mode :D
2022-08-09 18:43:13 +02:00
Tavo Annus
8a132d0726
Add zoom cap to admin to keep zoom in a sensible range
...
By clamping zoom, panic due to float overflow is avoided
Regular player zoom cap is also reduced to a more sensible range
2022-08-07 20:04:07 +03:00