DaforLynx
bf4a582cf7
WIP: New music, "now playing" line in debug overlay, and music frequency slider
2022-08-01 17:41:44 +00:00
Isse
cfdc2a8ae6
Add setting to disable flashing lights
2022-07-31 21:53:25 +00:00
Forest Anderson
67534488b3
Merge branch 'tygyh/CleanUp' into 'master'
...
Tygyh/clean up
See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Joshua Barretto
79ad06ab60
Early light filter
2022-07-16 15:54:12 +01:00
Joshua Barretto
cda6c031b8
Limit number of minor lights applied to entities to solve performance problems
2022-07-16 15:39:06 +01:00
tygyh
120ee6b6c0
Fix typos
2022-07-15 18:59:37 +02:00
tygyh
fb7bdd8bf8
Fix deprecated imports
2022-07-15 16:17:19 +02:00
tygyh
fefe745508
Reorder impl member order to match trait member order
2022-07-15 15:54:32 +02:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Joshua Barretto
07ba4dcc33
Fixed particles for non-body entities, AO for non-volumetric illumination
2022-07-15 08:43:34 +01:00
Joshua Barretto
59655451c9
Made particle spawning use interpolated position
2022-07-15 08:42:56 +01:00
Joshua Barretto
d4906f55bc
Fixed rain occlusion issues
2022-07-10 16:40:49 +01:00
Joshua Barretto
6fea7205fa
Better lightning at distance
2022-07-09 02:08:55 +01:00
Joshua Barretto
836fe2b1c6
Proper lightning
2022-07-09 01:59:18 +01:00
Joshua Barretto
4531a4e3f9
Added lightning
2022-07-08 23:26:33 +01:00
IsseW
5a0cdc2528
add rain threshold that depends on chunk moisture
2022-07-04 18:18:43 +02:00
IsseW
6d8cbe6f0f
remove relative rain direction and increase FALL_RATE
2022-07-04 18:18:43 +02:00
IsseW
6562c7076f
remove fluid model todo
2022-07-04 18:18:42 +02:00
IsseW
80e29e2c20
put rain_density in uniform
2022-07-04 18:18:37 +02:00
IsseW
5b7b13adce
Add medium check to rain
2022-07-04 18:18:36 +02:00
IsseW
ab707b6df1
sample weather at correct position for occlusion
2022-07-04 18:18:36 +02:00
IsseW
a7c724a46d
Limit figures drawn for rain occlusion
2022-07-04 18:18:35 +02:00
DaforLynx
ac82689f83
Clean up audio code, fix egui bug
2022-07-04 18:18:34 +02:00
IsseW
9f26afb4a5
refactor rain_dir to rain_vel
2022-07-04 18:11:45 +02:00
DaforLynx
9104a07530
Code cleanup, doubled volume of leaves.ogg
2022-07-04 18:11:43 +02:00
Treeco
0d21361e05
Add player-relative rain direction
2022-07-04 18:11:42 +02:00
IsseW
fa589e915e
make rain view distance smaller, dont put wind in texture
2022-07-04 18:11:41 +02:00
IsseW
6215ccd522
Remove dead code
2022-07-04 18:07:24 +02:00
IsseW
6274d54e56
fix todos
2022-07-04 18:07:21 +02:00
IsseW
3eabe24f12
base occlusion texture size of off voxels
2022-07-04 18:07:19 +02:00
DaforLynx
a6fd5d5c8b
Some organization. Faster volume lerping.
2022-07-04 18:07:19 +02:00
IsseW
54f958acc7
more correct occlusion
2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e
Ambience slider; fix to utterances
2022-07-04 18:07:15 +02:00
IsseW
234ed5afb2
Rain occlusion projection matrix
2022-07-04 18:07:13 +02:00
IsseW
79cac935c8
Added rain occlusion
2022-07-04 18:07:11 +02:00
DaforLynx
c4239e074f
Prevent unnecessary running of code
2022-07-04 18:07:09 +02:00
DaforLynx
aafd13508d
Completely redoing ambient sound again.
2022-07-04 18:07:08 +02:00
DaforLynx
16ca1410be
Remove extraneous sfx code
2022-07-04 18:07:08 +02:00
DaforLynx
ca815f25a1
merging some UI sfx from a now-dead branch
...
Merge part 2
merge part 3
Merge part 4
merge part 5
2022-07-04 18:07:07 +02:00
IsseW
b578f0231f
Interpolate in client
2022-07-04 18:07:06 +02:00
IsseW
4fa2644507
Interpolate weather in voxygen
2022-07-04 18:07:04 +02:00
Benjam Soule H. Walker
99c76be297
added sound for rain
2022-07-04 18:07:02 +02:00
IsseW
78c1de19cf
More accurate weather sim
2022-07-04 18:04:39 +02:00
IsseW
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
Imbris
54f6f278a0
Include an associated Config type in the atlas trait which is provided when creating the atlas
2022-07-01 23:47:42 -04:00
Imbris
95f17a6d22
General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains)
2022-07-01 23:47:42 -04:00
Imbris
b1f5fc01db
Before removing variable size edge tiles
2022-07-01 23:47:41 -04:00
Samuel Keiffer
0bd08b1f9e
Merge branch 'socksonme/rework_sct' into 'master'
...
Rework SCT
See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
Imbris
e9ed7007ec
Convert hashmap to array of SpriteConfigs to ensure we keep quick lookup times since this is queried for every block when processing a new chunk,
2022-07-01 03:34:35 -04:00
Imbris
291a424b4e
This seems to save at least 30 seconds (out of 90 to 120 secs) when tweaking TILE_SIZE in voxygen/src/mesh/greedy.rs (NOTE: I did some more timing, see associated MR description)
2022-06-30 00:11:04 -04:00
Socksonme
2c5fd06d0b
Address review
...
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
for the player (will have to see if the implementation is correct so
that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
Imbris
be1cc1b983
Add a few pieces of documentation to code related to light and shadows
2022-06-05 16:35:12 -04:00
Christof Petig
589ceb6d38
avoid one allocation, spotted by imbris
2022-06-01 22:47:53 +02:00
Christof Petig
3cc88f9b1d
move temp and humidity out of array, introduce different smoke types
2022-06-01 22:14:23 +02:00
Christof Petig
bf3eef6e1a
remove dead use
2022-06-01 22:14:23 +02:00
Christof Petig
dd28dc81be
humidity + clean up
2022-06-01 22:13:35 +02:00
Christof Petig
92ab095480
test and fix temperature handling
2022-06-01 22:13:35 +02:00
Christof Petig
59d876a654
pass humidity to meta, move smoke cycle to separate file
2022-06-01 22:13:34 +02:00
Christof Petig
f12f79439f
fix negative values for RGB and vary dryness and strength according to biome
2022-06-01 22:13:34 +02:00
Christof Petig
827006e7e0
vary color, strength based on position, color on biome
2022-06-01 22:13:34 +02:00
Christof Petig
6ddedecc05
introduce smoke strength and color
2022-06-01 22:13:34 +02:00
Benoît du Garreau
8488c7b25e
Upgrade assets_manager
to 0.8.0
and image
to 0.24
...
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Sam
534c7dc8b9
Simplified item key (no assets)
2022-05-18 16:28:06 -04:00
Sam
c0dd748bc7
Addressed second round of balance feedback (no assets).
2022-05-16 15:11:40 -04:00
Sam
64d07d02c4
Changed item definition id to better handle modular items.
2022-05-16 15:11:34 -04:00
Sam
08b7bb781f
Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
2022-05-16 15:11:10 -04:00
Sam
38cb465722
Fixed loading of modular weapons from the loadout to work with nested components.
...
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Joshua Barretto
01e1cb34b0
Fixed minor LoD issues
2022-05-11 15:00:44 +01:00
Joshua Barretto
9ac84c0a3a
Improved LoD models
2022-05-11 12:20:42 +01:00
Joshua Barretto
5e1f16fb7a
Better tree colours
2022-05-11 00:15:05 +01:00
Joshua Barretto
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Joshua Barretto
c7e51a6c59
Added frustum culling for LoD objects
2022-05-10 16:21:14 +01:00
Joshua Barretto
06300bc75f
Updated changelog
2022-05-10 12:56:24 +01:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Leonid Toshchev
860af759a4
# Fix 994: fix panic when hotloading figure manifests
2022-04-14 15:53:39 +00:00
Mehmet-dev
903e216d32
fixing blood particles on bodies not supposed to bleed from gameplay perspective
2022-03-20 15:45:50 +00:00
Mel
0ba3a806c0
Apply mount transform position to weapon trails
2022-03-15 21:47:17 +01:00
DaforLynx
7b6f424bb0
Loud rivers
2022-03-13 07:47:23 +00:00
DaforLynx
123fee2707
Fix swim sfx, fix glider sfx, add glide sfx
2022-03-13 05:44:07 +00:00
Sam
89bf529a5e
Addressed review comments
2022-03-03 01:12:40 -05:00
Sam
0a0fffd5ed
Addressed review comments
2022-03-03 01:11:17 -05:00
Sam
5a60562eee
Addressed review comments
2022-03-03 01:11:16 -05:00
Sam
ce70c512e2
Arrow trails
2022-03-03 01:11:15 -05:00
Sam
48c97cd829
Glider trails
2022-03-03 01:11:13 -05:00
Sam
eacd43be16
Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better.
2022-03-03 01:11:12 -05:00
jshipsey
6ba8af5434
anim additions
2022-03-03 01:11:11 -05:00
Sam
f3c5c2b5e3
Pointy trails
2022-03-03 01:11:10 -05:00
Sam
b3a19ebc00
Weapon trails now works with dual wielding
2022-03-03 01:11:08 -05:00
Sam
a967daa2f5
Trails now controlled and enabled from animation files.
2022-03-03 01:11:07 -05:00
Sam
fc1a9f3c61
Trail thinning is now smooth
2022-03-03 01:11:06 -05:00