Commit Graph

335 Commits

Author SHA1 Message Date
Sam
b5f59f9cf3 Fixed tests. Addressed comments. 2020-11-13 10:41:34 -06:00
Sam
e2fe2fd532 Speed and power on weapons are now able to modify abilities after they are loaded from ron files. 2020-11-12 21:24:36 -06:00
Imbris
37e4ea4669 Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961 Started moving loading of ability manifest to an ecs variable. 2020-11-12 21:24:34 -06:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
770aaf6b93 Added projectile constructor. Removed a bunch of cloning. 2020-11-12 21:24:32 -06:00
Sam
abf7301a89 Changed how buffs were constructed on projectiles. 2020-11-12 21:24:32 -06:00
Sam
f4244ecbaf Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
Snowram
bed3a5c70a Adds a speed variable to charged states 2020-11-11 22:06:05 +01:00
Snowram
af346806de Addressed comments 2020-11-11 22:03:54 +01:00
Snowram
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
jshipsey
cd188fd32b tweaks 2020-11-09 18:32:23 -05:00
Sam
9b0e1c8dfc Slight balance tweaks. 2020-11-08 19:33:24 -06:00
Sam
8fa7e246e9 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
0618de138e rebase 2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd ranged 2020-11-08 18:52:22 -05:00
Sam
edff3a75c3 Made bow stay in BasicRanged state while autofiring. 2020-11-08 18:51:36 -05:00
jshipsey
92aa6a1b12 axe basic 2020-11-08 18:51:35 -05:00
jiminycrick
33e87de17e Initial combo melee for axe M1 2020-11-08 18:48:48 -05:00
Imbris
133ba82a9b Use item_definition_id for weapon asset mapping 2020-11-07 16:44:11 -06:00
Sam
a4046872b2 Yeeted from code files. 2020-11-07 15:53:10 -06:00
TheBoredProgrammer64
b2ec207979 Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Snowram
0d92f02deb Buff stonegolem, nerf giants, add missing sfxs 2020-11-06 01:08:33 +01:00
Monty Marz
ca932f6c15 easier to get minor potions
increase cost of a minor potion to 4 apples
2020-11-06 01:08:32 +01:00
Snowram
a52f83e92c Addresses some comments 2020-11-06 01:08:31 +01:00
Snowram
ce96af4363 Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00
jshipsey
28cde31bbb setup for staff, more anim conversions 2020-11-04 01:48:05 +01:00
ubruntu
b11041dfa4 10% of bow hits cause bleed debuff 2020-11-01 18:38:57 +00:00
Imbris
64def3cde4 Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts 2020-10-29 18:40:11 -04:00
Sam
1a8cf33a60 Transitioned forced movement to an enum. 2020-10-28 18:15:27 -05:00
Sam
981eee5936 Transitioned knockback to an enum. 2020-10-28 18:15:27 -05:00
Sam
1ccbdec35c Tweaked dash melee some more. 2020-10-28 18:15:26 -05:00
Sam
a7e3e55a12 Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
Sam
844e6f2b60 Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3. 2020-10-28 18:15:25 -05:00
Sam
63011241ea Added keyframes to all states that were lacking them. 2020-10-28 18:15:23 -05:00
jshipsey
caa048b1d5 small fixes 2020-10-19 16:20:59 +02:00
Snowram
7a62ddfd3f Add BeastClaw npc weapontype 2020-10-19 16:20:59 +02:00
jshipsey
66b1fe67dc rebase 2020-10-19 16:20:58 +02:00
jiminycrick
50aac17d94 Added secondary skills to agent code (except bow) 2020-10-19 16:20:58 +02:00
Sam
e6684009c2 Made ability key not hardcoded in tool.rs. 2020-10-15 20:05:58 -05:00
Sam
d869f7e430 Moved explsion struct from within comp to common. 2020-10-14 21:06:55 -05:00
Sam
14e4af7ab6 Addressed playtesting feedback. 2020-10-14 21:06:52 -05:00
jshipsey
6a744eed82 anims 2020-10-14 21:06:32 -05:00
Sam
1ba8a6cfb3 Balance tweaks to staff abilities. 2020-10-14 20:57:01 -05:00
Sam
b5091a5891 Ai for staff-wielding enemies. Keyframes for shockwave state. 2020-10-14 20:56:24 -05:00
Sam
1c21362bc3 Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles. 2020-10-14 20:56:23 -05:00
Sam
7ef73f5981 Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second. 2020-10-14 20:56:22 -05:00