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Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3.
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@ -173,8 +173,8 @@ impl Tool {
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},
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DashMelee {
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energy_cost: 200,
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base_damage: (120.0 * self.base_power()) as u32,
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max_damage: (260.0 * self.base_power()) as u32,
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base_damage: (100.0 * self.base_power()) as u32,
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max_damage: (250.0 * self.base_power()) as u32,
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base_knockback: 10.0,
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max_knockback: 20.0,
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range: 5.0,
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@ -594,8 +594,8 @@ impl ParticleMgr {
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));
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}
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} else {
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for d in 0..10 * distance as i32 {
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let arc_position = theta - radians / 2.0 + dtheta * d as f32 / 10.0;
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for d in 0..3 * distance as i32 {
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let arc_position = theta - radians / 2.0 + dtheta * d as f32 / 3.0;
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let position = pos.0
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+ distance * Vec3::new(arc_position.cos(), arc_position.sin(), 0.0);
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