Joshua Barretto
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d18d870597
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Minor emissions tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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8e0578f8b0
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Added occasional sky emission at night
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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f6069ebd62
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Removed per-level dungeon waypoints
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2020-11-23 10:57:14 +00:00 |
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Joshua Barretto
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ed84d42c71
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Altered splay to avoid strange LoD shape
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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ef9feb5805
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map icon options WIP
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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24cee6824f
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Don't do gamma twice
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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0ff207c89f
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Adjusted sun/moon for HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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9f6b622f00
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Added HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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b011967097
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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f0a469ac0e
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Improved cloud quality by improving sun access heuristic
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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c1d6b8860f
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Fixed rebase
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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98db02c0e8
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map icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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960a695305
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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1ff45ce8bb
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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e148c930c4
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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dd0dff5f8a
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Experimental dissolve VD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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660f912e80
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Added site icons to main map
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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09ef12e99c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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1abced328b
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Better LoD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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2ff9592b63
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Prevented rtsim entities always climbing
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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9e912babe9
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Update leather_blue-0.vox
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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0d0d571660
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npc armour
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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736a95f441
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Removed giants, gave lanterns to rtsim NPCs
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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3e6d1f5f3b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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fa9e8058a3
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Duh.
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2020-11-23 10:45:00 +00:00 |
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Joshua Barretto
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0428b88fe3
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Added simulation entity updating
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2020-11-23 10:45:00 +00:00 |
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Joshua Barretto
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a2ff9f7f20
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Joshua Barretto
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cc5bf957a9
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Better high-quality clouds
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2020-11-23 10:38:00 +00:00 |
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Joshua Barretto
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8f3addadbc
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Return of the cacti
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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805ad06df1
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Increases maximum sprite dimensions (if you suspect an issue, check this commit)
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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5c9e92bca1
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Improved cloud quality
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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c5f6fd4600
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Began implementing rtsim
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2020-11-23 10:37:59 +00:00 |
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Monty Marz
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06d5c0d6ab
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more quirky dry assets
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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3be99044e0
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Added test poles, minor improvements
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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97b9c32110
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Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
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2020-11-22 21:03:06 +00:00 |
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Odd-Harald Lillestø Myhren
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23e213cd4a
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Fix bug that caused campfires and other stuff to duplicate
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2020-11-22 21:03:06 +00:00 |
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Imbris
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1cb57dda8a
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Merge branch 'imbris/spiff-up' into 'master'
Fix some things
See merge request veloren/veloren!1541
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2020-11-22 20:49:20 +00:00 |
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Imbris
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4f622b122e
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Attempt to fix ui bug with changing screens causing inventory slots and such to disappear, presumably due to dpi differences
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2020-11-22 14:22:39 -05:00 |
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Imbris
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1df4e8098b
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Move tracy frame markers to proper locations, add a few spans
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2020-11-22 14:22:39 -05:00 |
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Imbris
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d3f766aa3f
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Log errors occuring when client keeps retrying connection to the server
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2020-11-22 03:54:19 -05:00 |
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Imbris
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94ff6e6596
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Remove accidental leftover dbg
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2020-11-22 02:58:44 -05:00 |
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Snowram
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df5ae483df
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Merge branch 'zesterer/better-npc-spawning' into 'master'
Initial NPC region spawning work
See merge request veloren/veloren!1418
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2020-11-21 15:54:50 +00:00 |
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Monty Marz
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a2d3d167fd
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Conversion to struct to please clippy
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2020-11-21 15:42:43 +01:00 |
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Snowram
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6f57aa890e
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Refines spawn values, add gradients to debug_column
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2020-11-21 14:33:35 +01:00 |
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Snowram
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7bb37bc0c3
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Make /debug_column pick current location as default
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2020-11-21 14:33:34 +01:00 |
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Snowram
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782c1e759d
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Added remaining creature spawns
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2020-11-21 14:33:33 +01:00 |
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Joshua Barretto
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7c3f77868e
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Added more creature spawns
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2020-11-21 14:33:32 +01:00 |
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Joshua Barretto
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0ce3e19297
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Don't despawn entities so eagerly
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2020-11-21 14:33:31 +01:00 |
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Joshua Barretto
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972bc8e5e2
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Random orientation for spawned NPCs
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2020-11-21 14:33:31 +01:00 |
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Joshua Barretto
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f74dfbb9b6
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Initial NPC region spawning work
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2020-11-21 14:33:30 +01:00 |
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