6052 Commits

Author SHA1 Message Date
Joshua Barretto
d18d870597 Minor emissions tweaks 2020-11-23 10:57:15 +00:00
Joshua Barretto
8e0578f8b0 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
Joshua Barretto
f6069ebd62 Removed per-level dungeon waypoints 2020-11-23 10:57:14 +00:00
Joshua Barretto
ed84d42c71 Altered splay to avoid strange LoD shape 2020-11-23 10:45:02 +00:00
Monty Marz
ef9feb5805 map icon options WIP 2020-11-23 10:45:02 +00:00
Joshua Barretto
24cee6824f Don't do gamma twice 2020-11-23 10:45:02 +00:00
Joshua Barretto
0ff207c89f Adjusted sun/moon for HDR 2020-11-23 10:45:02 +00:00
Joshua Barretto
9f6b622f00 Added HDR 2020-11-23 10:45:02 +00:00
Joshua Barretto
b011967097 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
Joshua Barretto
f0a469ac0e Improved cloud quality by improving sun access heuristic 2020-11-23 10:45:02 +00:00
Joshua Barretto
c1d6b8860f Fixed rebase 2020-11-23 10:45:02 +00:00
Monty Marz
98db02c0e8 map icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
960a695305 Improved water pathfinding 2020-11-23 10:45:01 +00:00
Joshua Barretto
1ff45ce8bb Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
Joshua Barretto
e148c930c4 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
Joshua Barretto
dd0dff5f8a Experimental dissolve VD 2020-11-23 10:45:01 +00:00
Joshua Barretto
660f912e80 Added site icons to main map 2020-11-23 10:45:01 +00:00
Joshua Barretto
09ef12e99c Added world map size icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
1abced328b Better LoD 2020-11-23 10:45:01 +00:00
Joshua Barretto
2ff9592b63 Prevented rtsim entities always climbing 2020-11-23 10:45:01 +00:00
Monty Marz
9e912babe9 Update leather_blue-0.vox 2020-11-23 10:45:01 +00:00
Monty Marz
0d0d571660 npc armour 2020-11-23 10:45:01 +00:00
Joshua Barretto
736a95f441 Removed giants, gave lanterns to rtsim NPCs 2020-11-23 10:45:01 +00:00
Joshua Barretto
3e6d1f5f3b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
Monty Marz
fa9e8058a3 Duh. 2020-11-23 10:45:00 +00:00
Joshua Barretto
0428b88fe3 Added simulation entity updating 2020-11-23 10:45:00 +00:00
Joshua Barretto
a2ff9f7f20 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
Joshua Barretto
cc5bf957a9 Better high-quality clouds 2020-11-23 10:38:00 +00:00
Joshua Barretto
8f3addadbc Return of the cacti 2020-11-23 10:37:59 +00:00
Joshua Barretto
805ad06df1 Increases maximum sprite dimensions (if you suspect an issue, check this commit) 2020-11-23 10:37:59 +00:00
Joshua Barretto
5c9e92bca1 Improved cloud quality 2020-11-23 10:37:59 +00:00
Joshua Barretto
c5f6fd4600 Began implementing rtsim 2020-11-23 10:37:59 +00:00
Monty Marz
06d5c0d6ab more quirky dry assets 2020-11-23 10:37:59 +00:00
Joshua Barretto
3be99044e0 Added test poles, minor improvements 2020-11-23 10:37:59 +00:00
Joshua Barretto
97b9c32110 Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate

See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
Odd-Harald Lillestø Myhren
23e213cd4a Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
Imbris
1cb57dda8a Merge branch 'imbris/spiff-up' into 'master'
Fix some things

See merge request veloren/veloren!1541
2020-11-22 20:49:20 +00:00
Imbris
4f622b122e Attempt to fix ui bug with changing screens causing inventory slots and such to disappear, presumably due to dpi differences 2020-11-22 14:22:39 -05:00
Imbris
1df4e8098b Move tracy frame markers to proper locations, add a few spans 2020-11-22 14:22:39 -05:00
Imbris
d3f766aa3f Log errors occuring when client keeps retrying connection to the server 2020-11-22 03:54:19 -05:00
Imbris
94ff6e6596 Remove accidental leftover dbg 2020-11-22 02:58:44 -05:00
Snowram
df5ae483df Merge branch 'zesterer/better-npc-spawning' into 'master'
Initial NPC region spawning work

See merge request veloren/veloren!1418
2020-11-21 15:54:50 +00:00
Monty Marz
a2d3d167fd Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Snowram
6f57aa890e Refines spawn values, add gradients to debug_column 2020-11-21 14:33:35 +01:00
Snowram
7bb37bc0c3 Make /debug_column pick current location as default 2020-11-21 14:33:34 +01:00
Snowram
782c1e759d Added remaining creature spawns 2020-11-21 14:33:33 +01:00
Joshua Barretto
7c3f77868e Added more creature spawns 2020-11-21 14:33:32 +01:00
Joshua Barretto
0ce3e19297 Don't despawn entities so eagerly 2020-11-21 14:33:31 +01:00
Joshua Barretto
972bc8e5e2 Random orientation for spawned NPCs 2020-11-21 14:33:31 +01:00
Joshua Barretto
f74dfbb9b6 Initial NPC region spawning work 2020-11-21 14:33:30 +01:00