Imbris
b9931588e4
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
Imbris
a90373604e
Fix sprite vertex lookup, normalize sprite
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normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
8d63446300
Almost implement instance merging for sprites (validation error), rebase
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fix
2021-06-02 23:59:50 -04:00
Imbris
0f1c4080c4
Start sprite refactor
2021-06-02 23:59:49 -04:00
João Capucho
d96f5a07e2
Fix winit returning wrong window size
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It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-06-02 23:59:49 -04:00
João Capucho
e04970addd
Fix scissor panic
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Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-06-02 23:59:49 -04:00
João Capucho
f5dc871c59
Update to the most recent wgpu
2021-06-02 23:59:49 -04:00
Imbris
ad2b6c9014
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00
Imbris
a8851b6561
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
Imbris
e204a58be2
Small fixes to gpu profiling
2021-06-02 23:59:49 -04:00
Imbris
22d67d4cc1
Update to the latest wgpu git
2021-06-02 23:59:49 -04:00
Imbris
7a67ce87e7
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-06-02 23:59:49 -04:00
Imbris
8c21023500
WIP gpu timer thing (not for squashing!)
2021-06-02 23:59:49 -04:00
Imbris
0a60fb2d72
Update wgpu to fix segfault
2021-06-02 23:59:49 -04:00
Imbris
f01d59c1df
Fix char select shadows by clearing shadow textures
2021-06-02 23:59:49 -04:00
Imbris
e1af485e5f
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
Imbris
2f69c41b00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
Imbris
261fd24dfd
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
Imbris
6f6167cd90
Resolve validation errors with trying to use unsupported filtering modes
2021-06-02 23:59:49 -04:00
Joshua Barretto
ae6c5a5c54
Corrected shadow cull mode
2021-06-02 23:59:49 -04:00
Imbris
843529c7bb
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-06-02 23:59:49 -04:00
Imbris
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Imbris
fc5e8cb18d
Comment out secondary backends
2021-06-02 23:59:49 -04:00
Imbris
fce14fbaa9
Avoid extra set_pipeline calls
2021-06-02 23:59:48 -04:00
Imbris
7012e16706
Properly rebind shadow textures when they are changed
2021-06-02 23:59:48 -04:00
Joshua Yanovski
93568754a0
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
adf3f83b4b
Fix point shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
363c55c521
Fix directed shadows, mostly.
2021-06-02 23:59:48 -04:00
Imbris
a1fac487e4
Suppress wgpu_core::device info logging
2021-06-02 23:59:48 -04:00
Joshua Yanovski
868293a802
More frustration with shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2
Fix the shadow drawing code
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Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
7389f8893d
Re enable the skybox rendering in char select
2021-06-02 23:59:48 -04:00
Capucho
672ac0dbf3
Fix the buffer slicing in the submodel
...
Fixes the void figures
2021-06-02 23:59:48 -04:00
Capucho
b6c37be299
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
Capucho
c22dc6697c
Reenable non-player figure drawing
2021-06-02 23:59:48 -04:00
Imbris
fe6cf0396f
Draw water
2021-06-02 23:59:48 -04:00
Imbris
97bed5752b
Fix clouds
2021-06-02 23:59:48 -04:00
Imbris
f30588ea94
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-06-02 23:59:48 -04:00
Imbris
bae0310cc7
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-06-02 23:59:48 -04:00
Imbris
99d74147e5
No cube spam
2021-06-02 23:59:48 -04:00
Imbris
aa17132f9d
Start lod, update wgpu to fix viewport count validation error
2021-06-02 23:59:48 -04:00
Imbris
553c1c18a9
Add skybox
2021-06-02 23:59:48 -04:00
Capucho
14f683d403
Fix wrong color format in col light
2021-06-02 23:59:48 -04:00
Capucho
1083d04c73
Reenable terrain rendering
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Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
0db2a35955
Fix the orientation of the rendering
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Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
b8d560a882
Pass format to particle pipeline
2021-06-02 23:59:47 -04:00
Capucho
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
Imbris
7e0fe83335
Fix culling of postprocess/cloud triangles
2021-06-02 23:59:47 -04:00
Imbris
b3ca2f6870
Particles compiles and runs (no visuals yet)
2021-06-02 23:59:47 -04:00