schnippl0r
9e3b2a20d0
Moved GameInput to own module and made use of strum's EnumIter and AsRefStr.
2021-07-21 13:23:45 +02:00
Benoît du Garreau
286037166a
Update wasmer
2021-07-10 15:06:51 +02:00
Marcel Märtens
98800c5424
update depednencies
2021-07-08 12:21:02 +02:00
Joshua Barretto
ad1f6a5304
Revert "Merge branch 'xvar/wgpu-0.9' into 'master'"
...
This reverts merge request !2566
2021-07-07 22:07:00 +00:00
Ben Wallis
88bb160336
Updated wgpu to 0.9.0 and egui to 0.13.0
2021-07-06 07:32:27 +01:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
...
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Marcel
89b71dc9a9
Merge branch 'juliancoffee/merchants_ux' into 'master'
...
Improve Merchant loadout from UX perspective
See merge request veloren/veloren!2544
2021-07-03 20:25:49 +00:00
juliancoffee
dd2d0a98fb
Improve Merchant inventory from UX perspective
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Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)
Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
eckso
4f66bff54a
Fix #1158 - Add a test that all the .ron
manifests parse
2021-07-03 18:11:04 +00:00
Avi Weinstock
f9c263faf6
Add benchmark for color quantization using the rtree crate.
2021-07-01 13:41:37 -04:00
Avi Weinstock
47b3b5e5d9
Generate palette info from block statistics, and benchmark how well it compresses.
2021-06-28 22:11:19 -04:00
Avi Weinstock
024b6c52ef
Add block statistics generator to world/examples.
2021-06-28 15:02:57 -04:00
juliancoffee
a434be594c
update Cargo.lock
2021-06-28 16:02:31 +03:00
Benoît du Garreau
1cba7db9b6
Update assets_manager
to 0.5
2021-06-26 12:05:40 +02:00
Imbris
044b2316a6
Eliminate strange wait time of ~1 ms during message handling on the
...
client where nothing seemed to be occuring
2021-06-19 04:27:50 -04:00
Joshua Barretto
96cbf60c3f
Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients
2021-06-17 19:55:21 +01:00
Imbris
b7162ac15c
Upgrade to winit 0.25
2021-06-15 22:59:54 -04:00
Imbris
3e79972061
Merge branch 'capucho/wgpu-format-fixes' into 'master'
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Update wgpu and check for best swap chain format
See merge request veloren/veloren!2454
2021-06-16 01:24:05 +00:00
asumface
8568dfb38e
Bump rodio to 0.14
2021-06-14 22:04:23 +02:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
João Capucho
cc566abe5c
Update wgpu and check for best swap chain format
2021-06-09 21:15:37 +01:00
Avi Weinstock
b5b7de9532
Add graphviz diagram generator for crafting recipes.
2021-06-08 14:42:51 -04:00
juliancoffee
3c34301947
More tests, support only assets/tweak
directory
...
- Use `serial_test` because tests can't run in parallel as both of them
are accessing fs.
- Take only filename, use hardcoded `assets/tweak` to keep it simple and
support .gitignore
2021-06-08 13:31:27 +03:00
juliancoffee
8a157b8410
New tweak_expect
fn to tweak values from .ron
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- Function to tweak values via temporary hot-reloaded .ron files
2021-06-08 13:31:27 +03:00
Marcel Märtens
7185dcee68
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
Sam
fa0fe38699
Fixed csv tools
2021-06-07 10:58:47 +02:00
Marcel Märtens
1015af13d4
update dependencies
2021-06-04 09:44:30 +02:00
Imbris
6ffdad173d
Switch to using block_on directly from futures-executor instead of the umbrella crate
2021-06-03 14:28:28 -04:00
Imbris
538677263b
Enable since naga currently has issues translating our SPIRV -> metal
2021-06-03 00:10:07 -04:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Imbris
99998b9870
Use profling to get spans from wgpu, update wpgu & its deps for various
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fixes
2021-06-03 00:10:06 -04:00
Imbris
ffdf7012bc
Update wgpu to fix dx11 issue
2021-06-03 00:10:06 -04:00
Imbris
1647c9d607
Update wgpu to latest version and improve error formating
2021-06-03 00:10:06 -04:00
Imbris
76c7161364
Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
2021-06-02 23:59:50 -04:00
Imbris
ceaa20c668
Update wgpu
2021-06-02 23:59:50 -04:00
Imbris
7723ce265e
Update wgpu-profiler, smol rebase fix
2021-06-02 23:59:50 -04:00
Imbris
8d63446300
Almost implement instance merging for sprites (validation error), rebase
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fix
2021-06-02 23:59:50 -04:00
João Capucho
f5dc871c59
Update to the most recent wgpu
2021-06-02 23:59:49 -04:00
Imbris
22d67d4cc1
Update to the latest wgpu git
2021-06-02 23:59:49 -04:00
Imbris
7a67ce87e7
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-06-02 23:59:49 -04:00
Imbris
8c21023500
WIP gpu timer thing (not for squashing!)
2021-06-02 23:59:49 -04:00
Capucho
8c3995298b
More fixes
2021-06-02 23:56:43 -04:00
Capucho
9ee71d6369
Finished porting all pipelines
2021-06-02 23:55:59 -04:00
Capucho
806f240eb5
Started the report of wgpu
2021-06-02 23:55:59 -04:00
Marcel
f988584337
Merge branch 'revert-c6e200a3' into 'master'
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Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
Avi Weinstock
5aa98d18e3
Depend on crossbeam-utils
and crossbeam-channel
instead of crossbeam
in voxygen.
2021-06-02 00:39:58 -04:00
Avi Weinstock
523bf2be58
Fix memory leak in KeyedJobs
threadpool helper.
2021-06-02 00:39:58 -04:00
Avi Weinstock
1214715c21
Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue.
2021-06-02 00:39:04 -04:00
Avi Weinstock
6df2e96d25
Improve the efficiency of the voxel minimap by only updating it when crossing a chunk boundary or changing z-level. Allows making the 9 chunks nearest to the player fancier by compositing multiple z levels.
2021-06-02 00:39:04 -04:00