9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
b56919b123
Make waypoints persistent
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Closes #549
2020-11-08 22:15:47 +01:00
b11da85ff9
Patch for the position de-synchronization by imbris
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See https://discordapp.com/channels/449602562165833758/449650240350453760/774724295452393522
2020-11-08 18:56:55 +01:00
4803ee5c81
changed to an or operand
2020-11-07 23:37:15 -06:00
6535deae9c
added two meat assets for mobs to drop
2020-11-07 23:34:20 -06:00
289126d9c8
Make different mobs drop different assetts on death (not just lootbags) cargo fmt
2020-11-07 22:50:38 -06:00
134c481408
Make different mobs drop different assetts on death (not just lootbags)
2020-11-07 22:50:38 -06:00
133ba82a9b
Use item_definition_id for weapon asset mapping
2020-11-07 16:44:11 -06:00
ca65cdace1
Yeeted from manifest files.
2020-11-07 15:53:14 -06:00
77f3c7e3c5
Minor combat fixes (see issue 785)
2020-11-07 18:00:07 +00:00
40f5afc2b0
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
44f676d90c
Merge branch 'sam/make-roll-great-again' into 'master'
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Roll overhaul
See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
37ecb165ef
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
0d92f02deb
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
ce96af4363
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
4a1a3f3ecc
Roll now gives i-frames.
2020-11-05 16:48:04 -06:00
55e75adec0
Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
2020-11-05 12:28:18 -06:00
121364821a
Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
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xMAC94x/feuerzeugBierflasche
See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00
f69f494524
Fixed crash from changes in explosion code.
2020-11-04 22:21:02 -06:00
a0af315930
Addressed comments.
2020-11-04 19:22:08 -06:00
bda7fefdc0
Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
2020-11-04 19:22:07 -06:00
d38f1d319c
Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
2020-11-04 19:22:06 -06:00
87bff41a66
Addressed comments.
2020-11-04 19:22:05 -06:00
c48c022f7e
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
f1f5c2b21b
Added energy change server event.
2020-11-04 19:22:01 -06:00
e0cbbf52ed
Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
2020-11-04 19:22:00 -06:00
87ac4bd998
Merge branch 'christof/home_town' into 'master'
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implement /home to return to home town
See merge request veloren/veloren!1481
2020-11-04 15:58:35 +00:00
a7123c6e14
put cache in ECS to get rid of allocations
2020-11-04 14:19:28 +01:00
ce3173ecdf
add metrics for physics sys and implement concurrent physics
2020-11-04 11:53:13 +01:00
bbe6e8be7c
Improve Phyiscs speed of entity handling.
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Before we had accessed velocities in a nested loop O(n²).
Now we copy it only once out of the ECS system and store it in a tmp Vec.
As we no longer need to hold a mut and imutable reference, we can iter of `&mut velocities` again in the outer loop.
Also improved many calculations called in the loop to make the check if 2 entities are to far apart as easy as possible
2020-11-04 11:53:09 +01:00
094bb7c45a
keep Presence when possesing
2020-11-04 11:49:05 +01:00
ac92c8a6af
implement /home to return to home town
2020-11-04 00:55:15 +01:00
3d9c3e481e
Undo one Componenet per Stream
and instead use Client
.
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In order to keep the performance we made it Internal Mutability and use a `Mutex` per Stream, till `Stream.send` is no longer `&mut self`.
The old solution didn't rely on this, but needed multiple Components instead which zest didn't liked
2020-11-03 08:56:08 +01:00
00456c8373
extract a Presence Component, which is server
only and has state of Player
and Client
. Presence is only valid for Clients that are in game
2020-11-03 08:56:02 +01:00
084b60d7ec
Fix an error that a failed initialization of a client lead to a Kill of the gameserver. Instead we just log a msg now.
2020-11-03 08:55:56 +01:00
6bb74c9c6f
Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly
2020-11-03 08:55:54 +01:00
37d08e93ca
review:
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- fix wording in error msg
- find better name for structs
- unify errors and cleanup code with `(|| {foo?; Some(())})()` pattern
- fix the negative PlayersOnline, it was caused by having a gracefull shutdown AND a timeout error. we now unregister the client when he issues TERMINATE
2020-11-03 08:55:51 +01:00
9ba19a1cd9
implement lazy_msg which only serialize + compress AT MAX ONCE if the same msg is send to multiple participants
2020-11-03 08:55:46 +01:00
2290efd219
remove clippy warnings no longer needed
2020-11-03 08:55:44 +01:00
e9be36c993
replace the single message
system with 5 message systems. one per stream to handle less ECS systems PER msg system.
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As the MAIN message system was already on 25 of the max of 26 possible Ressources
2020-11-03 08:55:42 +01:00
9459ccf61b
working on implementing seperated msg system.
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Does compile, but only reach connection till character screen.
Full play not yet possible
2020-11-03 08:55:36 +01:00
dd966dd00e
remote all streams from Client
and put it directly in the ecs system.
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This commit does not run compile as the message sys now would requiere 30 imput parameters which is over the max of 26 :/
2020-11-03 08:55:35 +01:00
cf06912b7b
Merge branch 'bbenton91/add-mount-range-check' into 'master'
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Fixes #814 . Added range check to mounting
Closes #814
See merge request veloren/veloren!1466
2020-10-31 03:50:00 +00:00
95163a5a65
Added range check to mounting
2020-10-30 22:34:44 -04:00
a1baab1a5c
Added range check to block pickup
2020-10-30 19:50:36 -04:00
64def3cde4
Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
2020-10-29 18:40:11 -04:00
47b06658b0
Log where the userdata folder is in binary crates, fix bug where the old
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path was logged instead of the new path when renaming invalid settings
2020-10-29 18:30:49 -04:00
a7e3e55a12
Transitioned damage and healing from u32/i32s to enums.
2020-10-28 18:15:25 -05:00
5d0fd3d9bc
Addressed more comments. Changed how buffs were sorted so that duration was also taken into account.
2020-10-26 19:30:18 -05:00
f759895d63
add maxhealthmodifier
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oops variable
2020-10-26 19:30:18 -05:00