flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
runrobdog
1e19f5541b
tweak entity stats
2022-06-17 21:41:04 +02:00
runrobdog
95148a9968
tweaks entity stats
2022-06-17 12:35:06 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Sam
fcb0f8d8f0
Wood golem attacks and ai
2022-02-10 14:58:32 -05:00
Sam
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
Sam
2b447852fd
Added min fall off to explosions.
2021-10-29 17:37:02 -04:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
...
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Sam
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397
Added sparseness field to sprite summon.
2021-06-23 22:38:16 -05:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Snowram
47cc040301
Adds SpriteSummon animation
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Sam
879aafad5c
3 attacks done
2021-06-23 22:38:16 -05:00