Joshua Barretto
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af432ec510
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Calculate delta time properly, fix low fps collision issues by decreasing max dt
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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2c24ba7776
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Fixed block-hopping, block-snapping, added interpolation to figures
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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7a1359961c
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Removed block-hopping, fixed collisions
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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285cf2f973
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Added proper 3D collisions
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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62f148b46f
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Network fix for 32-bit
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2019-06-16 22:59:25 +01:00 |
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Joshua Barretto
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9ad2feb037
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Ignore ForcedUpdate insertion
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2019-06-16 20:53:10 +01:00 |
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timokoesters
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eb10389eb6
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cargo fmt
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2019-06-16 19:59:16 +02:00 |
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timokoesters
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f0e6e76423
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Don't sync animations, just sync components used to construct them
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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8e019cdbec
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lowered roll duration
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2019-06-16 19:59:14 +02:00 |
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timokoesters
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14ff033770
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Fix glider
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2019-06-16 19:59:14 +02:00 |
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timokoesters
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2afc45617d
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More input validation
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2019-06-16 19:59:14 +02:00 |
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jshipsey
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0c534efddd
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adjusted v-tilt, roll speed, run animation tempo
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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e066d98762
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slight roll tweak, altered speeds in physics
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2019-06-16 19:59:13 +02:00 |
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timokoesters
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ae081b8f67
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Make roll timed
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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ecf0d9647c
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added roll physics, improved anims for roll, glide, run, attached hands to torso
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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7deb3da1af
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Add pub use phys:: and remove most pub mod s
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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955c20fa61
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Remove crun and cidle components and inputs
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2019-06-16 19:57:04 +02:00 |
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timokoesters
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e2c81dd036
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Fixes for .maybe() and animation
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2019-06-16 19:57:04 +02:00 |
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jshipsey
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4de5489367
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groundwork for role, crun, cidle
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2019-06-16 19:57:04 +02:00 |
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Cody
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1f6c1188bc
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Removes input sys, moves code to combat and phys
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2019-06-16 19:57:03 +02:00 |
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timokoesters
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b947d78dac
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Improve organization of controls
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2019-06-16 19:57:03 +02:00 |
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timokoesters
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69cb2ed84f
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Revamp control system
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2019-06-16 19:57:03 +02:00 |
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Joshua Barretto
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132d1a67a6
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Merge branch 'zesterer-worldgen-stuff' into 'master'
Worldgen stuff
See merge request veloren/veloren!217
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2019-06-16 10:46:59 +00:00 |
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liids
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f726d755b7
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fix formatting
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2019-06-15 13:48:14 +02:00 |
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Joshua Barretto
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a9d30bbfb6
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Adjusted tree colour variation
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2019-06-15 11:36:26 +01:00 |
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liids
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c859371ddb
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Merge all spawn commands into one
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2019-06-15 09:56:27 +02:00 |
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Joshua Barretto
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30b668d0cc
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Added dynamic tree colours
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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9fed2c1534
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Merged stumps, adjusted scale code
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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c445e76afa
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Fixed usize size issue for 32-bit platforms
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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cf193a97c4
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Set default case for block type opacity
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2019-06-13 11:59:05 +01:00 |
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Imbris
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8dcf030bd8
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Use Instant and running compensation in clock
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2019-06-09 14:14:02 -04:00 |
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Cody
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14ac5babd4
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Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
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2019-06-06 14:48:41 +00:00 |
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Joshua Barretto
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afd983f6f8
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Lighting fix
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2019-06-06 12:25:06 +01:00 |
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Joshua Barretto
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1b5d2d468b
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Made idx_for use idx_for_unchecked internally
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2019-06-06 07:42:59 +01:00 |
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Joshua Barretto
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9da2d82197
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Added proper VD fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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9a8552d5fb
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Added rocks
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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06201c7353
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fmt
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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92f2d36b0c
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Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base
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2019-06-05 20:52:51 +01:00 |
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Louis Pearson
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4cf13cc588
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Integrate forces *after* velocity is applied
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2019-06-04 12:14:10 -06:00 |
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Louis Pearson
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84ac965240
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Normalize move_dir only if the magnitude is greater than one
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2019-06-04 10:13:40 -06:00 |
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Louis Pearson
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52764376ae
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Use constants and normalized move direction
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2019-06-04 10:09:34 -06:00 |
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Louis Pearson
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82aabf242a
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Add a function for integrating forces
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2019-06-04 09:42:31 -06:00 |
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Louis Pearson
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c7a2ecd1f2
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Adjust gliding speed
Former-commit-id: f2104422d1874e80f792bb97ded19ca976bbd4c1
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2019-06-04 07:57:12 -06:00 |
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Louis Pearson
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e2d96cc7e0
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Add CollisionShape, move friction calculations to phys
Former-commit-id: 3723a8f74bc2854aaa98357e2d0b51a1668d9030
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2019-06-04 07:57:12 -06:00 |
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Louis Pearson
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afc5199b63
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Remove z < 0 hack
Former-commit-id: e0e4ad6e806189cd67ac626685ce9ed1456222f0
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2019-06-04 07:55:49 -06:00 |
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Ahmed Ihsan Tawfeeq
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e98eff613b
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Fixed bug in loading JSON assets
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2019-06-04 12:39:46 +00:00 |
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Forest Anderson
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4548ec3bf9
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Merge branch 'randomized-npc-names' into 'master'
Added randomized NPC names veloren/veloren#133
Closes #133
See merge request veloren/veloren!207
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2019-06-04 05:23:25 +00:00 |
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scorpion9979
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b66fbce99d
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Cleaned code
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2019-06-04 01:10:59 -04:00 |
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scorpion9979
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7bfd9464c9
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Added humanoid NPC type w/ names
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2019-06-04 01:10:59 -04:00 |
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scorpion9979
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7919442d3d
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Implemented asset system for caching json data
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2019-06-04 01:10:59 -04:00 |
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