Syniis
c3e533d7f1
Cleaner logic, fixed bug preventing chat from being scrolled
2024-03-01 04:09:59 +01:00
Syniis
4caebcf4a3
Revert some changes and fix scrolling bug
2024-03-01 04:09:59 +01:00
Syniis
debbaea83c
Store a backlog of messages sent while the chat is hidden
2024-03-01 04:09:59 +01:00
Syniis
b775399235
Respect scale
2024-03-01 04:09:59 +01:00
Syniis
aa35ed9e93
Ability to open chat while hidden
2024-03-01 04:09:59 +01:00
Syniis
1cb0b6a84e
Chat tab message notification and disable chat tab fade-out
2024-03-01 04:09:59 +01:00
Syniis
4d638540e0
Better text wrapping and proper out of bounds checks
2024-03-01 04:09:59 +01:00
Syniis
5b78e4eee4
Don't let chat move offscreen
2024-03-01 04:09:59 +01:00
Syniis
4d1d2e58da
Added Draggable area widget
2024-03-01 04:09:59 +01:00
Syniis
dfffb658f4
Allow moving chat window
2024-03-01 04:09:59 +01:00
Syniis
eec1b57a5c
Basic resize functionality
2024-03-01 04:09:58 +01:00
crabman
036e79284e
transform character state
2024-02-28 22:03:35 +00:00
Syniis
d9c9a671ed
Added substring search for asset path autocomplete
2024-02-28 16:15:51 +01:00
Syniis
50905aebfe
Mushroom spore particles
2024-02-27 19:28:03 +01:00
Syniis
17a88acd1c
Various tweaks. New ArtLeaves BlockKind
2024-02-24 23:18:14 +01:00
Syniis
3dbbf80bb2
Various tweaks to sprites and colors. Made giant trees influence roots in caves
2024-02-24 23:09:02 +01:00
flo
ab89750a9a
Merge branch 'terracotta_tweaks' into 'master'
...
terracotta_small_tweaks
See merge request veloren/veloren!4332
2024-02-21 21:52:09 +00:00
flo
673425f9f1
terracotta_small_tweaks
2024-02-21 21:52:09 +00:00
Samuel Keiffer
94f6c3350c
Merge branch 'danielkenji83/block-based-on-poise' into 'master'
...
Block based on poise
See merge request veloren/veloren!4283
2024-02-21 16:53:24 +00:00
Imbris
b05350946a
Merge branch 'imbris/shaderc-opt-default-off' into 'master'
...
Make shaderc optimization off by default for now
See merge request veloren/veloren!4335
2024-02-21 16:44:29 +00:00
Imbris
9ff9a535fd
Make shaderc optimization off by default for now since wgpu currently rejects if fragment shader inputs are optimized out such that they don't match fragment shader outputs
2024-02-21 00:18:06 -05:00
uniior
e720ee834e
Initial
2024-02-20 16:18:01 +01:00
danielkenji83
961edf910d
Updates from review
2024-02-19 19:42:37 -03:00
danielkenji83
c449b229d5
Updates from review
2024-02-17 19:09:32 -03:00
danielkenji83
53fddba3ef
Remove block_strength stat
2024-02-17 13:12:34 -03:00
danielkenji83
81cfb26059
Updates from review
2024-02-17 00:50:30 -03:00
danielkenji83
5c401215cf
Rebase commit
2024-02-17 00:50:23 -03:00
Imbris
8e62c17a81
Merge branch 'imbris/shaderc-opt' into 'master'
...
Fix issue with missing capability when enabling shaderc optimizations
Closes #1936
See merge request veloren/veloren!4322
2024-02-15 17:25:12 +00:00
flo
ed4fd55bc3
terracotta
2024-02-15 06:08:03 +00:00
Youssef Fahmy
0d2938d8f1
Beginner balance tweaks
2024-02-14 23:23:29 +00:00
Imbris
ab24cf3732
Switch to using an experimental shader option to toggle shaderc optimizations
2024-02-14 16:36:59 -05:00
Imbris
5434ce546b
Fix issue with missing capability when enabling shaderc optimizations
...
See https://github.com/gfx-rs/wgpu/issues/4915
Also:
* Remove unused vert-out frag-in variables from shaders (naga doesn't
like this probably because they are optimized out on the fragment
side). This restriction from naga may be relaxed in the future
see https://github.com/gfx-rs/wgpu/issues/3748 .
* Enable OptimizationLevel::Performance for shaderc by default
* Add a environment variable VOXYGEN_SHADERC_OPTS for disabling this
(e.g. to test if it actually makes a difference on any platform).
(TODO: testing might be easier if there was a way to do toggle it
without restarting...)
2024-02-14 16:36:59 -05:00
evgenkot
f4ce05a657
I18n move stats
2024-02-13 17:01:27 +05:00
evgenkot
eb4911f60d
I18n pickup-msg correction for en uk ru
2024-02-12 23:26:14 +05:00
evgenkot
eee330c9e9
I18n loot_scroller correct name
2024-02-12 21:24:57 +05:00
evgenkot
f9ee398a17
I18n loot_scroller user_gender
2024-02-12 21:24:57 +05:00
Imbris
59596874e1
Don't include compute in shadow push constant shader stages
...
(avoids panic on metal backend: https://gitlab.com/veloren/veloren/-/issues/1951 )
2024-02-11 12:29:07 -05:00
Joshua Barretto
cdd94c899f
Minor tweaks to aiming
2024-02-09 22:43:35 +00:00
juliancoffee
ce98de4370
Move debug_vectors_enabled flag to Scene
2024-02-08 16:25:40 +02:00
juliancoffee
ff3f1b9b1c
Re-enable glider trails
2024-02-08 16:25:40 +02:00
juliancoffee
1dee12af85
Improve airflow particles
2024-02-08 16:25:39 +02:00
juliancoffee
16c41109d3
Add Air Velocity to debug info
2024-02-08 16:25:39 +02:00
juliancoffee
52328b89d2
rebase
2024-02-08 16:25:39 +02:00
laundmo
283b404724
Working wind/lift particles
...
+ clippy fixes
2024-02-08 16:25:39 +02:00
laundmo
2ae7c68dde
move sun/moon direction to common
2024-02-08 16:25:39 +02:00
laundmo
4e37430189
draw debug vectors, and toggle them in egui
2024-02-08 16:25:39 +02:00
laundmo
761953513b
Initial work for gliding lift, updraft, thermals
2024-02-08 16:25:38 +02:00
Nadja von Reitzenstein Čerpnjak
2d2ffa2b10
Add SRV lookup functionality to voxygen
...
This will make voxygen issue a SRV lookup when connecting to a host, allowing server owners to configure non-standard ports for servers and host servers using vanity domains easily. It additionally allows servers to be hosted on both QUIC and TCP at the same time, with the client connecting to the preferred protocol automatically, but gracefully falling back if a connection is not possible.
2024-02-07 14:28:37 +01:00
juliancoffee
895d0e604e
Fix /tell messages
2024-02-06 14:44:52 +02:00
Marcel
56f8587ce1
Merge branch 'xMAC94x/update_toolchain' into 'master'
...
update toolchain to `nightly-2024-01-17`
See merge request veloren/veloren!4257
2024-02-06 09:48:04 +00:00