Imbris
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c412a96d6a
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Fix issue with angle between going over PI and remove faulty test (angle between Quaternions isn't equivalent to the angle between Dir vectors since Quaternions involve rolling as well)
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2021-10-15 03:20:40 -04:00 |
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Imbris
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aa1ffa9f61
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Remove timings and commented code (separate from the previous commit so we can keep these notes in the git history), add potentially better version of the straight up/down case for to_horizontal as a comment for testing in the future, remove fine grained spans
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2021-10-15 01:38:56 -04:00 |
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Imbris
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b0bd8cdb45
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Improve Ori impl of From<Dir> and Ori::to_horizontal by avoiding acos/asin calls by constructing the quaternions in a more direct fashion
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2021-10-15 01:23:00 -04:00 |
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Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
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Imbris
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43e743c2bc
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Rewrite Ori::to_horizontal to reduce redundant normalization and directly calculate the needed yaw instead of using the more general Ori::from(dir), fix bugs in Ori::from(dir) and optimize the up/down case, add tests for Ori::to_horizontal and Ori::angle_between
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2021-10-15 01:23:00 -04:00 |
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Imbris
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d515b42eac
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Improve efficiency of states::utils::handle_orientation by reducing the conversions between Ori/Dir less frequent and optimizing the conversion of Dir -> Ori, also added a method to compute the angle between two Ori so that they don't need to be converted to Dir
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2021-10-15 01:23:00 -04:00 |
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Henry Corse
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e01ce2dcf4
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Kaedr/pretty printing error messages
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2021-10-14 18:37:51 +00:00 |
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Sam
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1e3b0dcd16
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Fix block energy cost being multiplied by 10 and also slightly reduce it.
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2021-10-13 10:02:28 -04:00 |
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Imbris
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4b2842da2f
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Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration
See merge request veloren/veloren!2915
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2021-10-11 14:52:46 +00:00 |
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juliancoffee
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b5d9e4e4a9
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Fix Traveller names
- Previously RtSim were created with automatic name for body generated
from EntityConfig, not from RtSim body. Now RtSim body is set for
EntityConfig.
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2021-10-11 15:06:43 +03:00 |
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Samuel Keiffer
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05b85a00e2
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Merge branch 'sam/wiki-all-entities' into 'master'
Csv export entity drops tool now has ability to export all entities at once.
See merge request veloren/veloren!2910
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2021-10-10 16:56:46 +00:00 |
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Sam
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fc787d150e
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Now stores a column for entity path to more easily allow searching for what drops a particular item in the future
Fixed excel perceiving certain csv entries as a date
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2021-10-10 12:37:16 -04:00 |
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Imbris
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4f6eb286e6
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Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
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2021-10-10 03:09:03 -04:00 |
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Imbris
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57922d9802
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Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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11c8cf19d1
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Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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5777486f5c
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Remove custom for_each_in from Chonk
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2021-10-10 02:42:07 -04:00 |
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Imbris
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f65399eb00
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Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
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2021-10-10 02:42:07 -04:00 |
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Imbris
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2350c08e91
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Try marking VolGrid2d::for_each_in and friends as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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3a4c45f045
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Try marking Chonk::for_each_in and related functions as inlineable
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2021-10-10 02:42:07 -04:00 |
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Imbris
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7f6ba90f59
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simplify water/walls check code, interally iterate in chonks (but not
chunks)
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2021-10-10 02:42:06 -04:00 |
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Imbris
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e7b92789f9
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Refactor some of the terrain collision code, failed pre-emptive liquid check experiment
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2021-10-10 02:42:06 -04:00 |
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Imbris
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8987f6128e
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Do iteration check for snapping after checking the other conditions
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2021-10-10 02:42:06 -04:00 |
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Imbris
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798e02b9e5
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Convert water/walls check to the new iteration function
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2021-10-10 02:42:06 -04:00 |
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Imbris
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59bd5b4acd
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Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet
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2021-10-10 02:42:06 -04:00 |
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Imbris
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8987389e8a
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Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain.
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2021-10-08 16:17:31 -04:00 |
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Sam
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53c9dfcd92
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Csv export entity drops tool now has ability to export all entities at once.
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2021-10-07 20:28:18 -04:00 |
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Treeco
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dafa1327d0
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Added mottled bark to birch
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2021-10-06 02:26:43 +01:00 |
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Samuel Keiffer
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aaaf59d672
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Merge branch 'sam/wiki-loot' into 'master'
Created csv export tool to get all item drops from an entity
See merge request veloren/veloren!2892
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2021-10-05 15:45:22 +00:00 |
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Sam
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b7e2e27000
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Now outputs item names instead of item asset paths.
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2021-10-04 21:46:19 -04:00 |
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ubruntu
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0e2808a8fd
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Interactable campfires
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2021-10-05 00:55:29 +00:00 |
|
Joshua Barretto
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2ae7bca9c0
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Rebalanced boat speed
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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c6d3137612
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Fixed sail boat thrust, removed dead water code, added comments
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2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
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e8021fab2c
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Cleaned up shrub implementation
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2021-10-05 00:02:03 +01:00 |
|
Joshua Barretto
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3b66af468a
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Improved river and lake banks
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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826aff2ea4
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Better lake entrances and distance
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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f118d15745
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Fixed oceans
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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87c7d6e982
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Improved river/lake rendering
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2021-10-05 00:02:03 +01:00 |
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Joshua Barretto
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bfbca3e517
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Added sail boat
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2021-10-05 00:02:03 +01:00 |
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Imbris
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c8b55d3dcb
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Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged).
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2021-10-04 12:23:42 -04:00 |
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Sam
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2dceadaebb
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Created csv export tool to get all item drops from an entity
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2021-10-02 12:08:40 -04:00 |
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Benoît du Garreau
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ef1c51332d
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Update assets_manager to 0.6.0
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2021-10-01 21:13:01 +02:00 |
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Samuel Keiffer
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f7161c1859
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Merge branch 'sam/loot' into 'master'
Refactored loot table selection on entity death
See merge request veloren/veloren!2879
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2021-10-01 07:06:10 +00:00 |
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Sylvain Migaud
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9b41568881
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Place date at the begining of the log file name
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2021-09-30 06:09:30 +00:00 |
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juliancoffee
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68aba856ec
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Cleaning
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2021-09-27 23:21:57 +03:00 |
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juliancoffee
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7291d32209
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Make ItemDrop component with Item again
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2021-09-27 20:36:18 +03:00 |
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juliancoffee
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943e7cd0e1
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Fix csv tools for loot tables
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2021-09-27 15:09:22 +03:00 |
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juliancoffee
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9c2fc0d962
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Adress review
- Mention failed loot specifier during getting item from lottery
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2021-09-27 15:09:22 +03:00 |
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juliancoffee
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8af4cf1a37
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Make Rtsim entity config work
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2021-09-27 15:09:22 +03:00 |
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juliancoffee
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ac5ea0cfe8
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Hardened Loot handling part two
+ clippy advices
+ use LootSpec::Nothing for basic_summon explicitly
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2021-09-27 15:09:22 +03:00 |
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juliancoffee
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b056cccb0c
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Hardened loot table handling
- Rename LootSpec::None to LootSpec::Nothing to not confuse with Option
- Warn on invalid item paths in loot tables
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2021-09-27 15:09:22 +03:00 |
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