Snowram
950eb1976d
Addressed more comments
2020-11-17 23:54:01 +01:00
Snowram
7af561263d
Addressed comments
2020-11-17 23:27:13 +01:00
Snowram
93642428f2
Move eye sight and scale in body.rs, mounts tweaks
2020-11-17 23:27:13 +01:00
Ben Wallis
143ecd6e34
Moved waypoint persistence to new waypoint column on stats table
2020-11-17 07:51:50 +00:00
Imbris
cbb701f30d
Temp fix for the home command
2020-11-15 20:40:12 -05:00
Sam
69bb54b4a2
Campfires can no longer be yeeted by arrows.
2020-11-15 11:13:03 -06:00
Joshua Barretto
d72c981808
Merge branch 'treeco/home-removes-waypoint' into 'master'
...
Made home command reset waypoint to world spawn
See merge request veloren/veloren!1520
2020-11-15 02:12:12 +00:00
Imbris
891e81cf58
Merge branch 'imbris/save-selected-char' into 'master'
...
Save the selected character, deselect character when deleting, auto select newly created character
See merge request veloren/veloren!1516
2020-11-15 01:40:44 +00:00
Treeco
48c9e9fb27
Made home command reset waypoint to world spawn
2020-11-15 01:06:27 +00:00
Imbris
4f2512f126
Save the selected character, deselect character when deleting, auto select newly created character
2020-11-14 19:17:42 -05:00
Imbris
2072929a5a
Send ability map from the server to the client on connection instead of loading from the assets
2020-11-14 16:07:07 -05:00
Ben Wallis
40e9c4a3e2
Fixed character data not being persisted on character switch
2020-11-14 13:36:54 +00:00
Sam
b5f59f9cf3
Fixed tests. Addressed comments.
2020-11-13 10:41:34 -06:00
Sam
e2fe2fd532
Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
2020-11-12 21:24:36 -06:00
Imbris
37e4ea4669
Remove ability map from top level functions
2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961
Started moving loading of ability manifest to an ecs variable.
2020-11-12 21:24:34 -06:00
Joshua Barretto
9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
Christof Petig
b56919b123
Make waypoints persistent
...
Closes #549
2020-11-08 22:15:47 +01:00
Christof Petig
b11da85ff9
Patch for the position de-synchronization by imbris
...
See https://discordapp.com/channels/449602562165833758/449650240350453760/774724295452393522
2020-11-08 18:56:55 +01:00
AlKabir
4803ee5c81
changed to an or operand
2020-11-07 23:37:15 -06:00
AlKabir
6535deae9c
added two meat assets for mobs to drop
2020-11-07 23:34:20 -06:00
AlKabir
289126d9c8
Make different mobs drop different assetts on death (not just lootbags) cargo fmt
2020-11-07 22:50:38 -06:00
AlKabir
134c481408
Make different mobs drop different assetts on death (not just lootbags)
2020-11-07 22:50:38 -06:00
Imbris
133ba82a9b
Use item_definition_id for weapon asset mapping
2020-11-07 16:44:11 -06:00
Sam
ca65cdace1
Yeeted from manifest files.
2020-11-07 15:53:14 -06:00
AlKabir
77f3c7e3c5
Minor combat fixes (see issue 785)
2020-11-07 18:00:07 +00:00
Marcel Märtens
40f5afc2b0
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
Samuel Keiffer
44f676d90c
Merge branch 'sam/make-roll-great-again' into 'master'
...
Roll overhaul
See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
37ecb165ef
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Snowram
0d92f02deb
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
Snowram
ce96af4363
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Sam
4a1a3f3ecc
Roll now gives i-frames.
2020-11-05 16:48:04 -06:00
Sam
55e75adec0
Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
2020-11-05 12:28:18 -06:00
Marcel
121364821a
Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
...
xMAC94x/feuerzeugBierflasche
See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00
Sam
f69f494524
Fixed crash from changes in explosion code.
2020-11-04 22:21:02 -06:00
Sam
a0af315930
Addressed comments.
2020-11-04 19:22:08 -06:00
Sam
bda7fefdc0
Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
2020-11-04 19:22:07 -06:00
Sam
d38f1d319c
Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
2020-11-04 19:22:06 -06:00
Sam
87bff41a66
Addressed comments.
2020-11-04 19:22:05 -06:00
Sam
c48c022f7e
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Sam
f1f5c2b21b
Added energy change server event.
2020-11-04 19:22:01 -06:00
Sam
e0cbbf52ed
Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
2020-11-04 19:22:00 -06:00
Joshua Barretto
87ac4bd998
Merge branch 'christof/home_town' into 'master'
...
implement /home to return to home town
See merge request veloren/veloren!1481
2020-11-04 15:58:35 +00:00
Marcel Märtens
a7123c6e14
put cache in ECS to get rid of allocations
2020-11-04 14:19:28 +01:00
Marcel Märtens
ce3173ecdf
add metrics for physics sys and implement concurrent physics
2020-11-04 11:53:13 +01:00
Marcel Märtens
bbe6e8be7c
Improve Phyiscs speed of entity handling.
...
Before we had accessed velocities in a nested loop O(n²).
Now we copy it only once out of the ECS system and store it in a tmp Vec.
As we no longer need to hold a mut and imutable reference, we can iter of `&mut velocities` again in the outer loop.
Also improved many calculations called in the loop to make the check if 2 entities are to far apart as easy as possible
2020-11-04 11:53:09 +01:00
Marcel Märtens
094bb7c45a
keep Presence when possesing
2020-11-04 11:49:05 +01:00
Christof Petig
ac92c8a6af
implement /home to return to home town
2020-11-04 00:55:15 +01:00
Marcel Märtens
3d9c3e481e
Undo one Componenet per Stream
and instead use Client
.
...
In order to keep the performance we made it Internal Mutability and use a `Mutex` per Stream, till `Stream.send` is no longer `&mut self`.
The old solution didn't rely on this, but needed multiple Components instead which zest didn't liked
2020-11-03 08:56:08 +01:00
Marcel Märtens
00456c8373
extract a Presence Component, which is server
only and has state of Player
and Client
. Presence is only valid for Clients that are in game
2020-11-03 08:56:02 +01:00