Commit Graph

654 Commits

Author SHA1 Message Date
Joshua Barretto
9645172135 Slightly smoother FxUpscale 2023-04-01 18:06:20 +01:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
Joshua Barretto
75e07c04f0 Merge branch 'zesterer/glowing-sprites' into 'master'
Added support for glowing sprites

See merge request veloren/veloren!3771
2023-01-19 22:31:30 +00:00
Joshua Barretto
d9552f7ff4 Added support for glowing sprites 2023-01-19 21:59:02 +00:00
Avi Weinstock
aba6f6654e Add a new particle mode for potion sickness. 2023-01-19 15:06:14 -05:00
Joshua Barretto
c12e6426fa Fixed rain drop normals and wind direction for sprites 2023-01-15 19:13:18 +00:00
Isse
5378d1b11d Fix doors 2023-01-15 05:13:02 +00:00
Joshua Barretto
fc564f5313 Fixed internal water reflections and improved underwarper 2023-01-13 11:37:27 +00:00
Joshua Barretto
b127cff26c Merge branch 'zesterer/gbuffers-ssr' into 'master'
Use normal and material gbuffer to improve quality of SSR

See merge request veloren/veloren!3734
2023-01-12 20:26:41 +00:00
Joshua Barretto
49749c86a7 Made emissive figures behave correctly 2023-01-12 18:44:26 +00:00
Joshua Barretto
4d7526b920 Made point shadows with shadow mapping an experimental shader 2023-01-12 15:39:11 +00:00
Joshua Barretto
0bdc66b10a Addressed review comments, minor fixes 2023-01-12 15:30:13 +00:00
Joshua Barretto
0067825187 Reflection smearing 2022-12-31 19:19:52 +00:00
Joshua Barretto
f48e1ca951 Make wind sway change according to weather wind velocity 2022-12-31 17:40:40 +00:00
Joshua Barretto
1f2d56c032 Better reflections 2022-12-31 13:04:28 +00:00
Joshua Barretto
313527cf46 Correct material for LoD water 2022-12-30 19:22:07 +00:00
Joshua Barretto
6e344f58e8 Remove unnecessary cloud sampling from shiny water 2022-12-30 17:33:54 +00:00
Joshua Barretto
799bb17d75 Fixed underground sky blend test 2022-12-30 17:24:36 +00:00
Joshua Barretto
4bd7ec26d3 Fixed drop shadows 2022-12-30 17:01:26 +00:00
Joshua Barretto
367ec3e8f4 Added ViewMaterials experimental shader 2022-12-30 16:42:56 +00:00
Joshua Barretto
9098abc3d2 Merge reflections on horizontal border 2022-12-30 16:30:29 +00:00
Joshua Barretto
78fbaa82b3 Fixed ViewNormals 2022-12-30 16:26:32 +00:00
Joshua Barretto
c6fc833acb Don't blend sky for underwater reflections 2022-12-30 16:23:38 +00:00
Joshua Barretto
d50bda8d09 Better SSR sky blending 2022-12-30 16:01:06 +00:00
Joshua Barretto
26a98a3d9b Use normal and material gbuffer to improve quality of SSR 2022-12-30 15:33:23 +00:00
Joshua Barretto
dcc4762106 Fixed moon lighting of clouds 2022-12-17 15:04:57 +00:00
Joshua Barretto
5cf3aefb87 Better storm clouds 2022-12-17 14:57:55 +00:00
Joshua Barretto
94c0e3749e Improved cloud visuals and performance 2022-12-15 23:56:28 +00:00
Justin Shipsey
420e824a3e Merge branch 'train-track-shadows' into 'master'
Train track shadows

See merge request veloren/veloren!3688
2022-11-12 13:00:24 +00:00
Avi Weinstock
18657fdb66 Render train tracks to the shadow map. 2022-11-06 20:54:58 -05:00
Avi Weinstock
db251273ed Apply shadow map shadows to train tracks. 2022-11-06 18:09:07 -05:00
Samuel Keiffer
72bffe0df8 Merge branch 'train-tracks' into 'master'
Train tracks

See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Avi Weinstock
f5c1293e9f Address review comments for MR 3679:
- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Joshua Barretto
b64ca9e698 Tweaked door opening, many entities push grass 2022-11-02 14:44:18 +00:00
Avi Weinstock
ff5acf18d7 Doors now animate opening when entities are near them. 2022-11-01 19:29:51 -04:00
Avi Weinstock
08a50afd9f Mostly working train tracks. 2022-10-28 21:36:42 -04:00
Joshua Barretto
29d40cf509 Added graphics presets 2022-10-27 01:15:40 +01:00
Joshua Barretto
4db88bb22c Better sampling of noisy regions 2022-10-27 01:15:21 +01:00
Joshua Barretto
589f59b771 Improve FxUpscale quality for distant objects 2022-10-27 01:15:21 +01:00
Joshua Barretto
f29b1da583 Implemented FxUpscale 2022-10-27 01:15:20 +01:00
Joshua Barretto
428816c65e Addressed review comments 2022-10-23 23:54:55 +01:00
Joshua Barretto
1521b6165f Prettier cheap water 2022-10-23 21:41:45 +01:00
Joshua Barretto
40e47b4f3e Added reflection mode settings 2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443 Added refraction 2022-10-23 15:15:25 +01:00
Joshua Barretto
c072dc4082 Place puddle details behind extra experimental shader 2022-10-23 01:42:01 +01:00
Joshua Barretto
d0894a189e Added SSR to wet surfaces 2022-10-23 01:42:01 +01:00
Joshua Barretto
a7c24ed518 Added figure noise 2022-10-23 01:42:01 +01:00
Joshua Barretto
ae66432a1e Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
Joshua Barretto
764adb67c7 Fixed no SSR shaders 2022-10-23 01:42:01 +01:00
Joshua Barretto
51c3a25b9a Handle obscured SSR elements better 2022-10-23 01:42:01 +01:00