Joshua Barretto
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c33892e8af
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Made entity collisions z-dependent
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2019-08-03 19:09:01 +01:00 |
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Joshua Barretto
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3063546a58
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Added entity pushback
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2019-08-03 12:26:05 +01:00 |
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Joshua Barretto
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39fc1d6b71
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Added entity pickup, changed item model
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2019-08-01 09:12:00 +01:00 |
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Joshua Barretto
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fc49293874
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Clickthrough on items
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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31f8794c39
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Started work on inventory manipulation
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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123a78552a
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Fixed block-hopping on edges, added correct inventory slots
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2019-08-01 09:09:26 +01:00 |
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Joshua Barretto
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1dc654dde7
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Added object entities
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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d4821b8de8
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Better fog
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2019-07-21 00:32:36 +01:00 |
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Joshua Barretto
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bbd7f579d2
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Fix for clipping
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2019-07-09 15:07:53 +01:00 |
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Joshua Barretto
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9f6f9cb25f
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Fixed block snapping at lower framerates
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2019-07-09 14:04:30 +01:00 |
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Joshua Barretto
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0f0f28284c
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Added 'perfect' collisions
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2019-07-09 13:37:51 +01:00 |
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Joshua Barretto
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6bb48760d7
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Fixed jittering collision bug
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2019-07-09 11:51:00 +01:00 |
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Justin Shipsey
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1c10ff756f
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Holding weapon while running/jumping/standing
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2019-07-06 19:00:05 +00:00 |
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timokoesters
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f5da167ce5
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Fix warnings and clippy recommendations in common
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2019-07-02 15:48:25 +02:00 |
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Joshua Barretto
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0de505b74c
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fmt
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2019-06-30 23:46:55 +01:00 |
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Joshua Barretto
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14d9071670
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Fixed minor physics bugs
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2019-06-30 23:46:46 +01:00 |
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Joshua Barretto
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b35832c37d
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Prevent movement in unloaded chunks
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2019-06-30 19:54:13 +01:00 |
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Joshua Barretto
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2985f94751
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Prevented stalling when jumping before a block-hopping
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2019-06-30 19:54:13 +01:00 |
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Joshua Barretto
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af755c0964
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fmt
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2019-06-29 22:47:24 +01:00 |
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Joshua Barretto
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f2df3a9d18
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Block-hopping fix, better dusk shaders
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2019-06-29 22:47:24 +01:00 |
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Joshua Barretto
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f1ba97ae7a
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Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug
See merge request veloren/veloren!265
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2019-06-29 21:47:05 +00:00 |
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timokoesters
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d235374d8e
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Fix npc and death bug
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2019-06-29 22:43:44 +02:00 |
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timokoesters
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5fcf6ededa
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magnitude_squared everywhere, actionstate everywhere, constant for moving
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2019-06-29 22:11:21 +02:00 |
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Joshua Barretto
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324de39bfe
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fmt
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2019-06-29 16:48:43 +01:00 |
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Joshua Barretto
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905b3d6f45
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Prevented block-hopping when not on ground
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2019-06-29 16:48:43 +01:00 |
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timokoesters
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5a41a58c0a
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End roll when going too slow
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2019-06-29 14:10:52 +02:00 |
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Joshua Barretto
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acb184e15d
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Made physics cheaper still
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2019-06-27 15:37:33 +01:00 |
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Joshua Barretto
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6444ba1933
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Made collision detection cheaper, fixed snapping bug, somewhat nerfed rolling
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2019-06-27 15:21:41 +01:00 |
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Joshua Barretto
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cdb405d7b8
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Made physics fps-independent
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2019-06-26 22:43:47 +01:00 |
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Joshua Barretto
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7b7d843d0f
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Comments and fmt
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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4a340f69b5
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Camera clipping and block-hop fix
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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5decd48db6
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Used velocity bias for collision correction
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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6258035a4d
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Added attempts counter to prevent infinite collision loops
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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44f4031e58
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Resolved collision bugs with prioritised collision system
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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ae168711d7
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Added configurable details
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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0d984a5671
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Fixed collision bugs
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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2c24ba7776
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Fixed block-hopping, block-snapping, added interpolation to figures
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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7a1359961c
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Removed block-hopping, fixed collisions
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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285cf2f973
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Added proper 3D collisions
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2019-06-26 11:52:36 +01:00 |
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timokoesters
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f0e6e76423
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Don't sync animations, just sync components used to construct them
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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8e019cdbec
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lowered roll duration
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2019-06-16 19:59:14 +02:00 |
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jshipsey
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0c534efddd
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adjusted v-tilt, roll speed, run animation tempo
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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e066d98762
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slight roll tweak, altered speeds in physics
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2019-06-16 19:59:13 +02:00 |
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timokoesters
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ae081b8f67
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Make roll timed
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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ecf0d9647c
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added roll physics, improved anims for roll, glide, run, attached hands to torso
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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7deb3da1af
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Add pub use phys:: and remove most pub mod s
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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955c20fa61
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Remove crun and cidle components and inputs
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2019-06-16 19:57:04 +02:00 |
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timokoesters
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e2c81dd036
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Fixes for .maybe() and animation
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2019-06-16 19:57:04 +02:00 |
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jshipsey
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4de5489367
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groundwork for role, crun, cidle
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2019-06-16 19:57:04 +02:00 |
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Cody
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1f6c1188bc
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Removes input sys, moves code to combat and phys
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2019-06-16 19:57:03 +02:00 |
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