Commit Graph

2550 Commits

Author SHA1 Message Date
Sam
132f26dbc0 Addressed review 2023-04-06 10:57:16 -04:00
Sam
79812a7326 Addressed persistence review comments. 2023-04-06 10:57:15 -04:00
Sam
00710a4eb0 Fixed csv tools 2023-04-06 10:57:13 -04:00
Sam
52a62420db Changed durability persistence to a NonZeroU32 2023-04-06 10:54:49 -04:00
Sam
011b6c3feb Changed how durability was persisted so that a more general system can be used for future item properties. 2023-04-06 10:54:49 -04:00
Sam
0966753699 Added repair recipes 2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00
Sam
c586db8feb Item durability is now persisted 2023-04-06 10:54:47 -04:00
Sam
a07e042fa2 Items now lose durability on death 2023-04-06 10:54:46 -04:00
Antonios Barotsis
34cdd2d7f5 fmt 2023-04-04 23:25:11 +02:00
Antonios Barotsis
093b1c924c Refactored according to review 2023-04-04 23:16:00 +02:00
Antonios Barotsis
3adea9cdbb Temporarily patch underwater fall damage bug 2023-04-04 19:16:58 +02:00
Samuel Keiffer
494019ecc2 Merge branch 'sam/polymorph-buff-fix' into 'master'
Fix multiple polymorph buffs

See merge request veloren/veloren!3850
2023-04-02 22:45:54 +00:00
Joshua Barretto
33ebb0a4a3 Make clippy happy 2023-04-01 22:55:45 +01:00
Joshua Barretto
ab4e3d23e3 Make clippy happy 2023-04-01 22:03:24 +01:00
Sam
f40ef0d5dd Polymorph effect now more correctly handles when multiple polymorph buffs are applied. 2023-04-01 13:11:59 -04:00
Joshua Barretto
63a949b95c Removed spawn town and safe spawn settings 2023-04-01 17:51:05 +01:00
Joshua Barretto
42c534b7b4 Removed /home, replaced with /respawn 2023-04-01 17:37:01 +01:00
Joshua Barretto
2e3870cf6d Shut up, clippy 2023-03-31 21:17:38 +01:00
Joshua Barretto
9e76561ad6 Spawn new players at the highest point in a chunk 2023-03-31 14:38:32 +01:00
Joshua Barretto
acec45b756 Initial implementation of starting site choice 2023-03-31 14:24:14 +01:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
cdaf9e5c0e Ability changes 2023-03-26 21:41:22 -04:00
Sam
ef7b400cca Number tweaking 2023-03-26 19:50:42 -04:00
Sam
f2dfaf0276 Fixed dullahan AI. Some number tweaks. 2023-03-23 21:56:16 -04:00
Isse
1298fc792b Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)

See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
b1943cdb26 Handle invalid settings gracefully (use default, give warning). 2023-03-22 11:16:30 -07:00
Sophia Waggoner
30251221e5 Fix math mistakes (24 * 60 is 1440 not 1400) 2023-03-22 06:19:38 -07:00
Sophia Waggoner
83d66a180a Delete TODO 2023-03-22 06:14:51 -07:00
Sophia Waggoner
264e4a53f8 cargo clippy + fmt 2023-03-22 05:49:54 -07:00
Sophia Waggoner
4a3d1bbb86 Ultimately use setting in day cycle updates.
(First functional commit.)
2023-03-21 21:32:05 -07:00
Sophia Waggoner
7e4ea483e0 Add a ServerConstants to Client and Server structs and sync on register. 2023-03-21 20:28:08 -07:00
Sam
c78c45ec73 Addressed review 2023-03-21 20:16:59 -04:00
Sam
0dc25c8389 Addressed review 2023-03-21 20:16:57 -04:00
Sam
610d47f787 Effect power now affects more than just poise 2023-03-21 20:16:55 -04:00
Sam
e37e4016d6 Balance tweaks 2023-03-21 20:10:44 -04:00
Sam
34168d9c76 Advanced AI for every stance. 2023-03-21 20:03:21 -04:00
Sam
e31668b188 Fixed dynlib features to not have UB when allocating. 2023-03-21 20:03:20 -04:00
Sam
1edd064611 Simple AI for each of the stances. 2023-03-21 20:03:20 -04:00
Sam
43d7e9357a Basic sword AI 2023-03-21 20:03:19 -04:00
Sam
c4154b0160 Unskilled sword AI 2023-03-21 20:03:19 -04:00
Sam
387ea16598 Non-attack potion of sword AI 2023-03-21 20:03:18 -04:00
Sam
99f6312e59 Sword AI structure 2023-03-21 20:03:17 -04:00
Sam
7365fcb530 Rolls cancel recover at the cost of additional energy, sitting ends active stances. 2023-03-21 20:03:15 -04:00
Sam
a3d655970e Heavy stance required abilities 2023-03-21 19:56:32 -04:00
Sam
e0a7449a99 Crescent slash 2023-03-21 19:39:40 -04:00
Sam
fce9211d49 Secondaries for all stances 2023-03-21 19:39:39 -04:00
Sam
57806d7be9 Sword M1 abilities 2023-03-21 19:39:22 -04:00
Sam
61f0b424b9 Old sword mostly torn out, new sword framework in place 2023-03-21 19:39:22 -04:00
Sam
b376228d45 Primary and secondary abilities can now be contextual. BasicStance character state added. 2023-03-21 19:38:15 -04:00