Marcel Märtens
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8e47d02f8d
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add metrics and trigger slowjobs in chunks of 25
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2022-05-11 20:22:23 +02:00 |
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Marcel Märtens
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9b53693783
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switch to a system where chunk_serialize will start a SlowJow that is then consumed by chunk_send
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2022-05-11 20:22:21 +02:00 |
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Marcel Märtens
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6c756c2440
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first implementation of defering serialisation
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2022-05-11 20:22:19 +02:00 |
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Marcel
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07239c3056
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Merge branch 'zesterer/lod-test-world-fix' into 'master'
Fixed LoD on test worlds
See merge request veloren/veloren!3371
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2022-05-11 18:21:33 +00:00 |
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Joshua Barretto
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d530c29d98
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Fixed LoD on test worlds
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2022-05-11 19:06:41 +01:00 |
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Joshua Barretto
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e02f8aee65
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Merge branch 'zesterer/lod-objects' into 'master'
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
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2022-05-11 14:56:12 +00:00 |
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Joshua Barretto
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b42ee3fce2
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Avoid expense when LoD voxels are disabled
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2022-05-11 15:20:19 +01:00 |
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Joshua Barretto
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01e1cb34b0
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Fixed minor LoD issues
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2022-05-11 15:00:44 +01:00 |
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Joshua Barretto
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f21a64e898
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Better oak model
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2022-05-11 14:47:11 +01:00 |
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Joshua Barretto
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894e94bb2c
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Made 0 LoD distance not load anything
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2022-05-11 13:07:57 +01:00 |
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Joshua Barretto
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9ac84c0a3a
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Improved LoD models
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2022-05-11 12:20:42 +01:00 |
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Joshua Barretto
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2f7678582b
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Merge branch 'zesterer-master-patch-11561' into 'master'
Fixed bad entity spawns
See merge request veloren/veloren!3370
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2022-05-10 23:48:33 +00:00 |
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Joshua Barretto
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515abc2b89
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Fixed bad entity spawns
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2022-05-10 23:25:22 +00:00 |
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Joshua Barretto
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5e1f16fb7a
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Better tree colours
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2022-05-11 00:15:05 +01:00 |
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Joshua Barretto
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907ba3dcbc
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Added giant trees to LoD
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2022-05-10 20:30:48 +01:00 |
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markobekko
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387544a0b6
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fixed some italian translation errors
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2022-05-10 21:10:20 +02:00 |
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Joshua Barretto
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d4fd9d2d0e
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Added LoD houses
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2022-05-10 19:19:46 +01:00 |
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Joshua Barretto
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7382aab13a
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Upped default LoD distance
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2022-05-10 17:12:12 +01:00 |
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Joshua Barretto
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c7e51a6c59
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Added frustum culling for LoD objects
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2022-05-10 16:21:14 +01:00 |
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Joshua Barretto
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19d19df63c
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Flush LoD distance on login
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2022-05-10 15:43:53 +01:00 |
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Joshua Barretto
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06300bc75f
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Updated changelog
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2022-05-10 12:56:24 +01:00 |
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Samuel Keiffer
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1bd33bb997
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Merge branch 'holychowders/streamline_stealth_coefficient' into 'master'
Distinguish armor and sneaking stealth; Show stealth as percentage in Stats UI.
Closes #1525
See merge request veloren/veloren!3352
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2022-05-10 11:41:49 +00:00 |
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Joshua Barretto
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f35c98d1a1
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Added LoD distance setting
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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add9e5f9fe
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Better snow cover
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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c199d17deb
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Better snow cover
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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63c8ea58b9
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Unbork normals
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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2d7aa1aaa3
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Added no terrain pop experimental shader
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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596ae73117
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Added NoLodVoxels option
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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39e8b5d468
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Hacky normals
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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c3f30b2188
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Offset for side/top texture
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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3693a439ac
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Better reflections
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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e4e50cb50e
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Better pulldown
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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a9b2018383
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Better snow cover
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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79ce90a2e4
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convert LoD assets to Git LFS
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2022-05-10 12:39:50 +01:00 |
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Joshua Barretto
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2df01385d2
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Voxelise trees
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2022-05-10 12:38:37 +01:00 |
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Joshua Barretto
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3881d2ea38
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Fixed i16 underflow
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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1db7cc7fde
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LoD trees in snow are white
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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cf346d05c1
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Different kinds of tree
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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7cce892cff
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Varying normals
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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ac0e7a7724
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Use dedicated fragment shader
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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b3126ca687
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Initial implementation of LoD trees
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2022-05-10 12:38:36 +01:00 |
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Marcel
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3a984d24a5
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Merge branch 'imbris/opt-biome-floodfill' into 'master'
Optimize biome naming floodfill by replacing hashmaps
See merge request veloren/veloren!3366
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2022-05-10 08:47:49 +00:00 |
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IsseW
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9a9302a0b6
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Use a seperate rng for peak and biome name gen
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2022-05-10 10:24:25 +02:00 |
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Imbris
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bed8ae68fe
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Optimize biome naming floodfill by replacing hashmaps
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2022-05-10 03:30:09 -04:00 |
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Isse
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e33e6354a7
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Merge branch 'isse/clamp-gen-bool' into 'master'
Clamp chances for gen bool in agent.rs
See merge request veloren/veloren!3365
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2022-05-10 07:17:14 +00:00 |
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IsseW
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022fa3d556
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Clamp chances for gen bool in agent.rs
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2022-05-10 08:44:26 +02:00 |
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Isse
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b930724b45
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Merge branch 'isse/naming-features' into 'master'
naming behind feature and fix addition overflow
See merge request veloren/veloren!3364
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2022-05-10 06:30:03 +00:00 |
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IsseW
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9abbb0e928
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naming behind feature and fix addition overflow
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2022-05-10 08:03:40 +02:00 |
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holychowders
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fc2095803d
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Use inline conditional to simplify assignment.
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2022-05-09 22:23:08 -05:00 |
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Marcel
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4ce05099a6
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Merge branch 'angel/change-outcomes-to-eventbus' into 'master'
Change outcomes to eventbus
See merge request veloren/veloren!3360
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2022-05-09 19:58:13 +00:00 |
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