Commit Graph

13354 Commits

Author SHA1 Message Date
Isse
29d9c9dcae move key and lockpick models to voxel folder 2023-03-13 00:54:29 +01:00
Ben Wallis
45c8934b79 Merge branch 'xvar/queue-char-deletes' into 'master'
Changed character deletion to go via batch update

See merge request veloren/veloren!3562
2023-03-12 23:21:54 +00:00
Ben Wallis
6eedc02286 Changed character deletion to go via batch update 2023-03-12 23:21:53 +00:00
Samuel Keiffer
8febcf6b3d Merge branch 'sam/buffs' into 'master'
Auras and buffs no longer need to tick every tick

See merge request veloren/veloren!3814
2023-03-12 22:06:48 +00:00
Sam
42388976d7 Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments. 2023-03-12 16:37:02 -04:00
Isse
fd34e48d15 Merge branch 'floppy_bird_medium_scale' into 'master'
bird_medium_scale

See merge request veloren/veloren!3820
2023-03-12 18:08:21 +00:00
flo
704af5ef7b bird_medium_scale 2023-03-12 18:08:21 +00:00
Marcel
607220b3d7 Merge branch 'DuckLuck/translations_updates_pt-BR' into 'master'
Update translation for pt_BR

See merge request veloren/veloren!3821
2023-03-12 07:52:22 +00:00
Imbris
6b8e22d6cc Improvements and fixes for interacting/collecting
* Inert entities like arrows no longer block interactions like picking
  up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
  as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
  instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
  since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Pexxxzz
1d9eb08a95 Update translation
Add new translations;
Remove 1 unused translation;
Create quest.ftl and they translations.
2023-03-11 20:08:32 -04:00
Marcel
2ad53aaa36 Merge branch 'vasco/zoom' into 'master'
Italian translations

See merge request veloren/veloren!3813
2023-03-11 23:57:45 +00:00
Marcel
bac621e6ca Merge branch 'Rovetown/update-de_DE' into 'master'
Updated the German translation for the ability.ftl

See merge request veloren/veloren!3819
2023-03-11 23:41:54 +00:00
Marcel
7c8fc7191b Merge branch 'tygyh/Update-swedish-translations' into 'master'
Update swedish translations

See merge request veloren/veloren!3811
2023-03-11 22:41:39 +00:00
Jonathan Berglin
cdcc605464 Update swedish translations 2023-03-11 22:41:38 +00:00
Sam
4c79936c07 Added wrapper type to durations related to buffs and auras. 2023-03-11 16:47:11 -05:00
Sam
663db06844 Made auras no longer need to be mutably accessed every tick. 2023-03-11 16:45:12 -05:00
Sam
8a6a60d5bb Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura 2023-03-11 16:45:12 -05:00
Sam
9efac9957d Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component. 2023-03-11 16:45:11 -05:00
Sam
b1b41e95f6 Queueable buffs now work with buffs without using a timer, tests too 2023-03-11 16:45:11 -05:00
Sam
e60080c293 Syncing Time from server to client now works 2023-03-11 16:45:10 -05:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Rovetown
26b88537da Updated the German translation for the ability.ftl 2023-03-11 22:41:44 +01:00
Imbris
19b5ed3487 Appease clippy 2023-03-11 11:06:08 -05:00
Imbris
619f62cb63 Use try_set for door destruction to avoid accidentally overwriting any
other changes that already occured that tick.

Also get terrain/block change resources from the ecs once to avoid the
overhead of fetching them from the ecs (and aquiring/releasing runtime
borrow).
2023-03-11 10:24:45 -05:00
Imbris
3ad9297623 Ensure outcome event bus is cleared on the client since those are unused, and add a TODO about either using them or not generating them 2023-03-11 10:24:45 -05:00
Imbris
475ae65d16 Avoid extra StructureBlock clones in layer/tree.rs 2023-03-11 10:24:45 -05:00
Imbris
dd6e6ccf91 Add Vec3::one * 0.5 to sprite item drop position instead of Vec3::unit_z, this should put the new enity in the center of the voxel that the sprite occupied 2023-03-11 10:24:45 -05:00
Imbris
2d66145620 Add some documentation to pos_key/key_pos/pos_chunk methods which are easy to mix up 2023-03-11 10:24:45 -05:00
Imbris
0d8aa16d89 Avoid duplicate searches in the inventory for required items when
interacting with sprites and rustfmt decides to format a bunch of
stuff...

* Add PartialEq impls between ItemDefinitionId<'_> and
  ItemDefinitionIdOwned.
* Remove unused Serialize and Deserialize derives from
  ItemDefinitionId<'_>
* Add Inventory::get_slot_of_item_by_def_id which acts like
  Inventory::get_slot_of_item but accepts a ItemDefinitionIdOwned
  reference instead of an Item reference.
* Add some TODOs for some potential optimizations
* Rustfmt decided now was the time to format some random stuff I didn't
  touch. Maybe I fixed something it was getting stuck on???? But some
  files I didn't make any changes (although might have inadvertantly saved
  them when viewing in editor (with fmt on save)).
* InvSlotId passed to SpriteInteract character state instead of
  refinding the item in the inventory (if it moved we simply give up on
  the state as if the requirements weren't met). (overall in this change
  3 searches for the item in the inventory are reduced to a single one)
2023-03-11 10:24:30 -05:00
Imbris
93eab4791d Remove ComponentKey TODO in Inventory::get_slot_of_item since item_definition_id contains component IDs! 2023-03-11 10:23:16 -05:00
Imbris
349d1726a6 Only emit SpriteUnlocked outcome if the sprite interaction kind is Unlock. Also rustfmt decided to make a bunch of changes. 2023-03-11 10:23:14 -05:00
Imbris
fe38b9b92b Add documentation to bool field 2023-03-11 10:21:39 -05:00
Imbris
2eb7d366d9 Always try to remove a block if it is bonked, even if we can't reclaim an item from it! 2023-03-11 10:21:39 -05:00
Imbris
d6ca65a44c Merge branch 'imbris/fix-common-formatting' into 'master'
Fix issue with rustfmt not seeing module declarations inside of macro in `common`

See merge request veloren/veloren!3818
2023-03-11 15:14:27 +00:00
Imbris
b644ff7668 fmt 2023-03-11 08:06:46 -05:00
Imbris
e8a5de4e65 Switch from custom macro for grouping cfgs to cfg_if since rustfmt can't see through macros but is hardcoded to parse cfg_if and follow the module names inside it. 2023-03-11 08:06:46 -05:00
Monty Marz
5f85668b19 Merge branch 'camps_fixes_0' into 'master'
Initial quest window work, spot fixes

See merge request veloren/veloren!3815
2023-03-10 22:16:27 +00:00
Monty Marz
277a402781 Initial quest window work, spot fixes 2023-03-10 22:16:26 +00:00
Francesco Vasco
30e327d357 Italian translations 2023-03-08 19:00:11 +01:00
Marcel
9396fa9741 Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...

See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52 replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove... 2023-03-06 21:03:35 +00:00
Isse
a25edef40e Merge branch 'catb0t/1528-camera-zoom-lock-toggle' into 'master'
Allow locking camera zoom

Closes #1528

See merge request veloren/veloren!3802
2023-03-06 18:17:06 +00:00
Cat Stevens
83e4cdfe76 Allow locking camera zoom
Allow the camera's zoom to be locked by a keybind
	or a Gameplay setting. The zoom lock
	behavior can be changed between Toggle
	and Auto, where Auto only locks the camera
	zoom while specific movement/combat inputs
	are being pressed. (closes !1528)

A temporary fading notification is shown at the
	top of the screen, informing the player of
	the setting change (when the keybind is
	used) or that the zoom is locked (when
	the player might have forgotten the zoom
	is locked, and is trying to zoom).

i18n strings are added for English and German,
	but no other languages.

To implement the simplistic fading text, the
	behavior was extracted into an impl
	called `ChangeNotification`, where
	reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Monty Marz
1be69e845d Merge branch 'camps' into 'master'
More spot features

See merge request veloren/veloren!3803
2023-03-03 23:21:37 +00:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
Joshua Barretto
2fb20782e5 Merge branch 'zesterer/culling' into 'master'
Added basic culling of underground terrain and sprites

See merge request veloren/veloren!3794
2023-03-01 14:40:52 +00:00
Joshua Barretto
6df7963a22 Updated changelog 2023-03-01 12:55:42 +00:00
Joshua Barretto
175ae0da7b Cleaned up implementation, addressed review comments 2023-03-01 12:54:43 +00:00
Joshua Barretto
81ec1f726c Reduced light volume bounds according to underground depth 2023-03-01 12:09:41 +00:00
Joshua Barretto
fc05638490 Fix rain in caves 2023-03-01 12:09:41 +00:00