Capucho
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b486048d0c
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Fix wrong color format in col light
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2021-05-30 11:49:40 -04:00 |
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Capucho
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d6062dc854
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Reenable terrain rendering
Refractor col lights
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2021-05-30 11:49:40 -04:00 |
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Capucho
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cd60e70664
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Fix the orientation of the rendering
Reenable the rendering of the player
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2021-05-30 11:49:40 -04:00 |
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Capucho
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5f1e6b1e36
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Pass format to particle pipeline
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2021-05-30 11:49:40 -04:00 |
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Capucho
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f6300a6378
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Renable the figure and terrain drawing code (not working yet)
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2021-05-30 11:49:40 -04:00 |
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Imbris
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3039bae635
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Fix culling of postprocess/cloud triangles
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2021-05-30 11:49:40 -04:00 |
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Imbris
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0b9e1fdf6c
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Particles compiles and runs (no visuals yet)
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2021-05-30 11:49:40 -04:00 |
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Capucho
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b4df7e63e8
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Remove the depth buffer from the Third drawer
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2021-05-30 11:49:40 -04:00 |
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Capucho
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2856f2971b
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Shader fixes
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2021-05-30 11:49:40 -04:00 |
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Capucho
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d1222daa76
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Update dependencies
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2021-05-30 11:49:40 -04:00 |
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Imbris
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a6e8a47ada
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Almost make clouds/postproccess run
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2021-05-30 11:49:40 -04:00 |
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Imbris
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05bda00431
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Render the UIs
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2021-05-30 11:49:40 -04:00 |
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Imbris
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47a476d63e
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Add generic Bound<T> type for grouping consts/other bindable things with bind groups
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2021-05-30 11:49:40 -04:00 |
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Imbris
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617ae80d02
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Render Ui
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2021-05-30 11:49:40 -04:00 |
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Imbris
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9f399f9076
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Color!
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2021-05-30 11:49:40 -04:00 |
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Imbris
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2d418f3d69
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fixed validation errors when creating pipelines
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2021-05-30 11:49:40 -04:00 |
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Imbris
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f67fce54fe
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No crash on startup
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2021-05-30 11:49:40 -04:00 |
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Imbris
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3b9e89c085
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-05-30 11:49:40 -04:00 |
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Imbris
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c8be3d20f9
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Improve shader errors by showing shader file name, reduce repetitive shader construction code
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2021-05-30 11:49:40 -04:00 |
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Imbris
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fd0a9f67c9
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migrate cloud pipeline, migrate iced renderer, rebase fixes
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2021-05-30 11:49:40 -04:00 |
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Imbris
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08b787e049
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Make compile through various changes, update wgpu to latest git
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2021-05-30 11:49:40 -04:00 |
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Capucho
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3502699732
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More fixes
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2021-05-30 11:49:40 -04:00 |
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Capucho
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05d97e2f2f
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Switched from zerocopy to bytemuck
Fixing errors
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2021-05-30 11:49:40 -04:00 |
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Capucho
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7e3971949d
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Made the layouts more compact
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2021-05-30 11:49:40 -04:00 |
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Capucho
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8045b98867
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Finished porting all pipelines
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2021-05-30 11:49:40 -04:00 |
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Capucho
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5336fb9255
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Began porting pipeline creation
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2021-05-30 11:49:39 -04:00 |
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Capucho
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63e4579d70
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ported all pipelines
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2021-05-30 11:49:39 -04:00 |
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Capucho
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a8981aef67
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Ported most of the textures and models related methods
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2021-05-30 11:49:39 -04:00 |
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Capucho
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0a5ef49d05
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Started the report of wgpu
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2021-05-30 11:49:39 -04:00 |
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Marcel
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f8b642ce86
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Merge branch 'aweinstock/economy-20210528' into 'master'
Fix economy data not properly being used to price trades, resulting in default...
See merge request veloren/veloren!2353
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2021-05-28 22:05:24 +00:00 |
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Avi Weinstock
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5380fc4eac
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Clear the economy database when creating it.
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2021-05-28 16:14:31 -04:00 |
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Avi Weinstock
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3684cf0454
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Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
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2021-05-28 15:09:29 -04:00 |
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Marcel
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2771c29d54
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Merge branch 'sam/torvus-fix' into 'master'
Fixed torvus
See merge request veloren/veloren!2351
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2021-05-28 12:01:45 +00:00 |
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Sam
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9db8406e4c
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Fixed torvus
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2021-05-27 19:56:16 -05:00 |
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Samuel Keiffer
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a0fc75ad18
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Merge branch 'sam/small-fixes' into 'master'
Fixed bow AI and inactive weapon exp gain
See merge request veloren/veloren!2349
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2021-05-28 00:45:45 +00:00 |
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Sam
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01f82314dc
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Fixed a few oddities with the AI
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2021-05-26 21:34:21 -05:00 |
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Sam
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b826d5cb2b
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Fixed exp splitting in inactive equip slots.
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2021-05-26 21:13:16 -05:00 |
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Sam
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42c8c08145
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Fixed bow AI
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2021-05-26 20:53:29 -05:00 |
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Monty Marz
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99cf533a8a
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Merge branch 'aweinstock/bow-zoom-charge-master' into 'master'
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
See merge request veloren/veloren!2339
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2021-05-26 17:34:47 +00:00 |
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Avi Weinstock
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d6442dbd3b
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Change the ChargedRanged zoom distance from 0.0 to 2.0, and add a delay after the mouse click before the zoom starts (i.e. hold to zoom, spam click will not zoom).
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2021-05-26 11:51:29 -04:00 |
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Avi Weinstock
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7a97fbb5cf
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Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
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2021-05-26 09:34:08 -04:00 |
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Avi Weinstock
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4d7828ec94
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Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
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2021-05-26 09:34:07 -04:00 |
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Justin Shipsey
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d7c7f6bf5d
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Merge branch 'sam/rework-bow' into 'master'
Bow Rework
See merge request veloren/veloren!2310
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2021-05-26 04:44:09 +00:00 |
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jshipsey
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ae43102a5b
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anim
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2021-05-26 00:04:15 -04:00 |
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Samuel Keiffer
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827c6c874d
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Merge branch 'juliancoffee/dungeon_refactoring' into 'master'
Refactor enemy creation in dungeons
See merge request veloren/veloren!2344
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2021-05-25 23:22:26 +00:00 |
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juliancoffee
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6f0f3d1b62
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Refactor enemy creation in dungeons
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2021-05-26 01:39:48 +03:00 |
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Marcel
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2baa6f63bd
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Merge branch 'Extract-invite-handling' into 'master'
Extract 'get_inviter_and_kind' method from 'handle_invite_decline' and...
See merge request veloren/veloren!2328
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2021-05-25 20:34:47 +00:00 |
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Jonathan Berglin
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f5ed77184b
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Extract 'get_inviter_and_kind' method from 'handle_invite_decline' and...
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2021-05-25 20:34:46 +00:00 |
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Justin Shipsey
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1074352ca4
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Merge branch 'juliancoffee/dungeon_chests' into 'master'
dungeon chests
See merge request veloren/veloren!2342
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2021-05-24 23:05:20 +00:00 |
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juliancoffee
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c618ec7222
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fmt
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2021-05-25 01:23:32 +03:00 |
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