Commit Graph

110 Commits

Author SHA1 Message Date
timokoesters
ccbacabd2f
Make agents use controller correctly 2019-06-29 22:51:22 +02:00
timokoesters
d235374d8e
Fix npc and death bug 2019-06-29 22:43:44 +02:00
timokoesters
5fcf6ededa
magnitude_squared everywhere, actionstate everywhere, constant for moving 2019-06-29 22:11:21 +02:00
timokoesters
610c86a3b9
Animation fixes 2019-06-29 21:01:27 +02:00
timokoesters
9f83533741
Fix invisible characters 2019-06-29 20:24:07 +02:00
timokoesters
c80351f6ca
Fix double roll bug 2019-06-29 19:49:51 +02:00
timokoesters
5a41a58c0a
End roll when going too slow 2019-06-29 14:10:52 +02:00
Joshua Barretto
acb184e15d Made physics cheaper still 2019-06-27 15:37:33 +01:00
Joshua Barretto
6444ba1933 Made collision detection cheaper, fixed snapping bug, somewhat nerfed rolling 2019-06-27 15:21:41 +01:00
Joshua Barretto
cdb405d7b8 Made physics fps-independent 2019-06-26 22:43:47 +01:00
Joshua Barretto
7b7d843d0f Comments and fmt 2019-06-26 11:53:43 +01:00
Joshua Barretto
4a340f69b5 Camera clipping and block-hop fix 2019-06-26 11:53:43 +01:00
Joshua Barretto
5decd48db6 Used velocity bias for collision correction 2019-06-26 11:53:43 +01:00
Joshua Barretto
6258035a4d Added attempts counter to prevent infinite collision loops 2019-06-26 11:53:43 +01:00
Joshua Barretto
44f4031e58 Resolved collision bugs with prioritised collision system 2019-06-26 11:53:43 +01:00
Joshua Barretto
ae168711d7 Added configurable details 2019-06-26 11:53:43 +01:00
Joshua Barretto
0d984a5671 Fixed collision bugs 2019-06-26 11:53:43 +01:00
Joshua Barretto
2c24ba7776 Fixed block-hopping, block-snapping, added interpolation to figures 2019-06-26 11:52:36 +01:00
Joshua Barretto
7a1359961c Removed block-hopping, fixed collisions 2019-06-26 11:52:36 +01:00
Joshua Barretto
285cf2f973 Added proper 3D collisions 2019-06-26 11:52:36 +01:00
Joshua Barretto
9ad2feb037 Ignore ForcedUpdate insertion 2019-06-16 20:53:10 +01:00
timokoesters
eb10389eb6
cargo fmt 2019-06-16 19:59:16 +02:00
timokoesters
f0e6e76423
Don't sync animations, just sync components used to construct them 2019-06-16 19:59:15 +02:00
jshipsey
8e019cdbec
lowered roll duration 2019-06-16 19:59:14 +02:00
timokoesters
14ff033770
Fix glider 2019-06-16 19:59:14 +02:00
timokoesters
2afc45617d
More input validation 2019-06-16 19:59:14 +02:00
jshipsey
0c534efddd
adjusted v-tilt, roll speed, run animation tempo 2019-06-16 19:59:13 +02:00
jshipsey
e066d98762
slight roll tweak, altered speeds in physics 2019-06-16 19:59:13 +02:00
timokoesters
ae081b8f67
Make roll timed 2019-06-16 19:59:13 +02:00
jshipsey
ecf0d9647c
added roll physics, improved anims for roll, glide, run, attached hands to torso 2019-06-16 19:59:12 +02:00
timokoesters
7deb3da1af
Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
timokoesters
955c20fa61
Remove crun and cidle components and inputs 2019-06-16 19:57:04 +02:00
timokoesters
e2c81dd036
Fixes for .maybe() and animation 2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle 2019-06-16 19:57:04 +02:00
Cody
1f6c1188bc
Removes input sys, moves code to combat and phys 2019-06-16 19:57:03 +02:00
timokoesters
b947d78dac
Improve organization of controls 2019-06-16 19:57:03 +02:00
timokoesters
69cb2ed84f
Revamp control system 2019-06-16 19:57:03 +02:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
Louis Pearson
4cf13cc588 Integrate forces *after* velocity is applied 2019-06-04 12:14:10 -06:00
Louis Pearson
84ac965240 Normalize move_dir only if the magnitude is greater than one 2019-06-04 10:13:40 -06:00
Louis Pearson
52764376ae Use constants and normalized move direction 2019-06-04 10:09:34 -06:00
Louis Pearson
82aabf242a Add a function for integrating forces 2019-06-04 09:42:31 -06:00
Louis Pearson
c7a2ecd1f2 Adjust gliding speed
Former-commit-id: f2104422d1874e80f792bb97ded19ca976bbd4c1
2019-06-04 07:57:12 -06:00
Louis Pearson
e2d96cc7e0 Add CollisionShape, move friction calculations to phys
Former-commit-id: 3723a8f74bc2854aaa98357e2d0b51a1668d9030
2019-06-04 07:57:12 -06:00
Louis Pearson
afc5199b63 Remove z < 0 hack
Former-commit-id: e0e4ad6e806189cd67ac626685ce9ed1456222f0
2019-06-04 07:55:49 -06:00
Cody
692b216651 Fixes a bug where animals continually jumped after their target was any height above them, even once the target was no longer above them. 2019-06-03 20:09:18 +00:00
Cody
8562a09595
cargo fmt 2019-05-31 16:36:24 -04:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names. 2019-05-31 16:36:24 -04:00
Forest Anderson
2fc4e9a2f8 Merge branch 'enemies' into 'master'
Enemies

See merge request veloren/veloren!186

Former-commit-id: f920608508868119aad286cbe45599342dc1942b
2019-05-28 19:08:02 +00:00
Joshua Barretto
8407908af2 fmt
Former-commit-id: 7535fe743722967dd59e383aa93cb78cb3be6e23
2019-05-28 19:59:32 +01:00