Commit Graph

2976 Commits

Author SHA1 Message Date
Joshua Barretto
559106ff2c Better passthrough calculation 2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
b7e59dfcc2 Better precision cloud sampling and moon halo highlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
9d48cc8fb7 Better water transparency 2019-11-19 19:09:22 +00:00
Joshua Barretto
fd2c9e8cde Prevent sun/moon terrain overlap 2019-11-19 19:09:22 +00:00
Joshua Barretto
f80f303a18 Prevented cloud overlap on terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
0f37bfa829 Fixed hill colour blending 2019-11-19 19:09:22 +00:00
Joshua Barretto
337383feaa Faster cloud reflections 2019-11-19 19:09:22 +00:00
Joshua Barretto
7375c2c207 Faster clouds, better water 2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45 Faster and more visually pleasing clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5 Added clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
18ec6dbbec Prevented the moon rising/setting too early/late 2019-11-19 19:09:22 +00:00
Joshua Barretto
68502b22c1 Better moonlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
10ce8b45e7 Added moon 2019-11-19 19:09:22 +00:00
Marcel
1c24ec23cb Merge branch 'newcache' into 'master'
switch to new caching inside docker, described at:...

See merge request veloren/veloren!655
2019-11-18 16:18:43 +00:00
Marcel Märtens
b08f11cfa4 switch to new caching inside docker, described at: https://gitlab.com/veloren/veloren-docker-ci/merge_requests/8
we need to ln target to /dockercache/veloren/target in order for the cace to take affect, the old caching info is no longer needed inside .gitlab-ci.yml
2019-11-18 12:11:54 +01:00
Marcel
fdeace1748 Merge branch 'fixci' into 'master'
fix a ci problem if debug dir wasnt available

See merge request veloren/veloren!652
2019-11-14 09:07:29 +00:00
Marcel Märtens
db80ddb088 fix a ci problem if debug dir wasnt available 2019-11-14 09:33:16 +01:00
Marcel
e3c0cefd11 Merge branch 'checkci' into 'master'
more debug stuff in ci

See merge request veloren/veloren!651
2019-11-14 00:56:59 +00:00
Marcel Märtens
5d2199bd33 more debug stuff in ci 2019-11-14 01:24:08 +01:00
Joshua Barretto
eb7b55d3ad Merge branch 'zesterer/better-water' into 'master'
Better water

See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Forest Anderson
a58c257ea5 Merge branch 'xacrimon/strip-ci' into 'master'
Strip Linux executables generated by CI

See merge request veloren/veloren!644
2019-11-11 18:38:23 +00:00
Timo Koesters
9a0c337eec Merge branch 'conditional-animations' into 'master'
Make character anims conditional by Tool held

See merge request veloren/veloren!649
2019-11-11 18:32:14 +00:00
Acrimon
a196ad40b6 Strip linux executables. 2019-11-11 12:52:27 -05:00
Forest Anderson
5a73554aa1 Merge branch 'qwertycrackers' into 'master'
Add a `debug_items` chat command that gives all debug items.

See merge request veloren/veloren!641
2019-11-11 17:36:31 +00:00
Adam Whitehurst
59826a364a Remove unnecessary elided lifetimes 2019-11-11 08:26:44 -08:00
Adam Whitehurst
64a0d8d91f Make character anims conditional by Tool held 2019-11-10 15:36:47 -08:00
Acrimon
5fe1eecf1f Merge branch 'login_desc' into 'master'
Login desc

See merge request veloren/veloren!647
2019-11-09 23:19:41 +00:00
Monty Marz
a9a7b95037 Login desc 2019-11-09 23:19:41 +00:00
Monty Marz
259904ac99 Merge branch 'pfauenauge/assets' into 'master'
Pfauenauge/assets

See merge request veloren/veloren!646
2019-11-09 13:42:42 +00:00
Monty Marz
c38447a264 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Justin Shipsey
06c41f1c31 Merge branch 'shandley/disconnection-kick-warnings' into 'master'
Network timeout updates and singleplayer UI improvements

Closes #25

See merge request veloren/veloren!599
2019-11-07 02:06:05 +00:00
Joseph Gerardot
0a44e714b4
Cargo fmt 2019-11-06 20:57:05 -05:00
timokoesters
b6552556e7 fix: show error on client failure again 2019-11-07 09:42:03 +09:00
Joseph Gerardot
52020e4902
Don't use the actual multiline doc comment syntax. 2019-11-06 18:02:58 -05:00
Joseph Gerardot
e73884a1d4
Respond to MR feedback.
Mainly clean up code with better use of iterators, and rename the debug
    command to be just `debug`.
2019-11-06 17:57:54 -05:00
Shane Handley
4df7e95331
Add a TODO regarding the future plan for the connection timeout setting. 2019-11-06 21:34:19 +01:00
Shane Handley
f7cfcc5394
Re-add the metrics port logging which was lost in the merge. 2019-11-06 21:34:19 +01:00
Shane Handley
0fabe70960
Ignore warning about variant never being constructed. It's being used
elsewhere. Not sure why that isn't being picked up.
2019-11-06 21:34:19 +01:00
Shane Handley
4330b33ce0
Hmm, alright have it your way rust. Not my change, so leaving it alone. 2019-11-06 21:34:18 +01:00
Shane Handley
fb3350c605
Removed error which is now handled by the ServerTimeout case 2019-11-06 21:34:18 +01:00
Shane Handley
15c725bfde
Address code review points:
- Clarify caffeine fueled comment
- Be better at comparing Instant's, and catch the 0 seconds case to say
Goodbye to the user
- Switch println for 'info!'
2019-11-06 21:34:18 +01:00
Shane Handley
b15c107f0b
Re-add the handling of error when the player loses connection on the character select screen. 2019-11-06 21:34:17 +01:00
Shane Handley
69b008e0e6
Fix issue with the timeout error showing when there is an intentional logout from the game. 2019-11-06 21:34:17 +01:00
Shane Handley
81f41e278e
Remove unused warn and fix dangling parameter. 2019-11-06 21:34:17 +01:00
timokoesters
4a65cddd15
improvement: remove wait because it now always retries 2019-11-06 21:34:16 +01:00
Shane Handley
26acd8b427
Bump up the timeout tie for booting the single player server 2019-11-06 21:34:16 +01:00
timokoesters
c733c95718
improvement: UI for connecting to singleplayer servers + threading fixes 2019-11-06 21:34:15 +01:00
timokoesters
21f126acd4
feat: show errors in main menu when client fails
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00