Commit Graph

964 Commits

Author SHA1 Message Date
Snowram
ce96af4363 Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
Marcel
121364821a Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
xMAC94x/feuerzeugBierflasche

See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00
Sam
f69f494524 Fixed crash from changes in explosion code. 2020-11-04 22:21:02 -06:00
Sam
a0af315930 Addressed comments. 2020-11-04 19:22:08 -06:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
d38f1d319c Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum. 2020-11-04 19:22:06 -06:00
Sam
87bff41a66 Addressed comments. 2020-11-04 19:22:05 -06:00
Sam
c48c022f7e Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Sam
f1f5c2b21b Added energy change server event. 2020-11-04 19:22:01 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00
Joshua Barretto
87ac4bd998 Merge branch 'christof/home_town' into 'master'
implement /home to return to home town

See merge request veloren/veloren!1481
2020-11-04 15:58:35 +00:00
Marcel Märtens
a7123c6e14 put cache in ECS to get rid of allocations 2020-11-04 14:19:28 +01:00
Marcel Märtens
ce3173ecdf add metrics for physics sys and implement concurrent physics 2020-11-04 11:53:13 +01:00
Marcel Märtens
bbe6e8be7c Improve Phyiscs speed of entity handling.
Before we had accessed velocities in a nested loop O(n²).
Now we copy it only once out of the ECS system and store it in a tmp Vec.
As we no longer need to hold a mut and imutable reference, we can iter of `&mut velocities` again in the outer loop.
Also improved many calculations called in the loop to make the check if 2 entities are to far apart as easy as possible
2020-11-04 11:53:09 +01:00
Marcel Märtens
094bb7c45a keep Presence when possesing 2020-11-04 11:49:05 +01:00
Christof Petig
ac92c8a6af implement /home to return to home town 2020-11-04 00:55:15 +01:00
Marcel Märtens
3d9c3e481e Undo one Componenet per Stream and instead use Client.
In order to keep the performance we made it Internal Mutability and use a `Mutex` per Stream, till `Stream.send` is no longer `&mut self`.
The old solution didn't rely on this, but needed multiple Components instead which zest didn't liked
2020-11-03 08:56:08 +01:00
Marcel Märtens
00456c8373 extract a Presence Component, which is server only and has state of Player and Client. Presence is only valid for Clients that are in game 2020-11-03 08:56:02 +01:00
Marcel Märtens
084b60d7ec Fix an error that a failed initialization of a client lead to a Kill of the gameserver. Instead we just log a msg now. 2020-11-03 08:55:56 +01:00
Marcel Märtens
6bb74c9c6f Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly 2020-11-03 08:55:54 +01:00
Marcel Märtens
37d08e93ca review:
- fix wording in error msg
 - find better name for structs
 - unify errors and cleanup code with `(|| {foo?; Some(())})()` pattern
 - fix the negative PlayersOnline, it was caused by having a gracefull shutdown AND a timeout error. we now unregister the client when he issues TERMINATE
2020-11-03 08:55:51 +01:00
Marcel Märtens
9ba19a1cd9 implement lazy_msg which only serialize + compress AT MAX ONCE if the same msg is send to multiple participants 2020-11-03 08:55:46 +01:00
Marcel Märtens
2290efd219 remove clippy warnings no longer needed 2020-11-03 08:55:44 +01:00
Marcel Märtens
e9be36c993 replace the single message system with 5 message systems. one per stream to handle less ECS systems PER msg system.
As the MAIN message system was already on 25 of the max of 26 possible Ressources
2020-11-03 08:55:42 +01:00
Marcel Märtens
9459ccf61b working on implementing seperated msg system.
Does compile, but only reach connection till character screen.
Full play not yet possible
2020-11-03 08:55:36 +01:00
Marcel Märtens
dd966dd00e remote all streams from Client and put it directly in the ecs system.
This commit does not run compile as the message sys now would requiere 30 imput parameters which is over the max of 26 :/
2020-11-03 08:55:35 +01:00
Imbris
cf06912b7b Merge branch 'bbenton91/add-mount-range-check' into 'master'
Fixes #814. Added range check to mounting

Closes #814

See merge request veloren/veloren!1466
2020-10-31 03:50:00 +00:00
Brad
95163a5a65 Added range check to mounting 2020-10-30 22:34:44 -04:00
Brad
a1baab1a5c Added range check to block pickup 2020-10-30 19:50:36 -04:00
Imbris
64def3cde4 Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts 2020-10-29 18:40:11 -04:00
Imbris
47b06658b0 Log where the userdata folder is in binary crates, fix bug where the old
path was logged instead of the new path when renaming invalid settings
2020-10-29 18:30:49 -04:00
Sam
a7e3e55a12 Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
Sam
5d0fd3d9bc Addressed more comments. Changed how buffs were sorted so that duration was also taken into account. 2020-10-26 19:30:18 -05:00
Adam Whitehurst
f759895d63 add maxhealthmodifier
oops variable
2020-10-26 19:30:18 -05:00
Sam
f60985d733 Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now. 2020-10-26 19:30:17 -05:00
Sam
337cf6e137 Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
Sam
5a5d35fade Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength. 2020-10-26 19:28:26 -05:00
Monty Marz
8fa398954d Initial implementation of buffs UI
player buffs animation

more testing debuffs

sorting and display limit fix

overhead buffs

fix

WIP buff removal function

fmt

Update buffs.rs

Now with compiling: WIP group UI buffs

positioning

Update group.rs

Update group.rs

Small optimizations.

Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.

buff frame visuals

added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
Sam
007d3c09ac Buffs now get removed on death by default. Buffs are now required to have either the 'Buff' or 'Debuff' tag. RemoveByCategory function now has support for blacklisting certain categories. Support for UI stuffs. 2020-10-26 19:28:23 -05:00
Samuel Keiffer
60a5346a0b Addressed comments. 2020-10-26 19:28:22 -05:00
Sam
0df061a38e Moved duration to inside BuffId enum to future-proof for when buffs are persisted. 2020-10-26 19:28:20 -05:00
Sam
1a1ceb54bc Server event used to deal damage/heal with buffs. Buff kills now award xp. 2020-10-26 19:28:20 -05:00
Sam
de7191b985 Added functionality to remove buffs by category. 2020-10-26 19:28:19 -05:00
Sam
ccad1fa0b8 Separated buffs into active and inactive buffs. There can only be 1 active buff at a time of a particular buff id. If a new buff is stronger than an active buff, it moves the active buff to inactive buffs. When active buffs are removed, it checks inactive buffs for any buffs of the same id and moves the strongest one to active buffs. 2020-10-26 19:28:18 -05:00
Sam
b8690473e4 When buffs expire from duration, now only they expire rather than ending all buffs of the same type. 2020-10-26 19:28:17 -05:00
Sam
125de0b46e Creatures and playrs now have buffs component, buffs that expire now only end their particular buff instead of every buff with the same type. 2020-10-26 19:28:16 -05:00
Sam
c50063ad0c Move addition/removal of buffs to server event. 2020-10-26 19:28:15 -05:00
BottledByte
7ab99a3bbf Initial WIP implementation of the Buff system 2020-10-26 19:28:14 -05:00
Marcel Märtens
1b47913835 fix clippy after toolchain update 2020-10-26 22:30:51 +01:00
Brad
071ce08b69 Removed else branch and ran fmt and clippy 2020-10-25 16:43:07 -04:00