Joshua Barretto
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d04a595b3f
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Made waypoints work, added waypoint spawning
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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11193a692a
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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290cb52d0d
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I don't know how much I put in this commit, but it's some stuff
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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f92371101c
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Added pauseable pathfinding, improved Chaser heuristics, etc.
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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2d9aa21eef
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Added test world, friendly NPC pathfinding
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2020-01-26 12:52:07 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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timokoesters
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28fe73825d
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feat: fitness stat effects movement speed
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2020-01-21 19:24:09 +01:00 |
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Gilbert Röhrbein
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4f90e6325e
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feat: add endurance fitness willpower to stats
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2020-01-21 18:49:17 +01:00 |
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timokoesters
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2e8bf9d212
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improvement: enemy balance
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2020-01-20 19:15:12 +01:00 |
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Joshua Barretto
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8f86e45a72
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Enumerated Body type
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2020-01-20 14:21:06 +00:00 |
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timokoesters
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8afe5fd1dd
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improvement: reset character state and energy on death
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2020-01-19 22:39:19 +01:00 |
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Joseph Gerardot
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c10c31043c
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Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
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2020-01-19 22:39:17 +01:00 |
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Joseph Gerardot
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b4337e57aa
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Add energy comsumption on rolling and charging, and accelerating
regeneration when idle.
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2020-01-19 22:39:17 +01:00 |
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Gilbert Röhrbein
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28060e7b6e
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fixing #405 - Energy as its own component
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2020-01-12 22:25:04 +01:00 |
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Monty Marz
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8aff5faa83
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assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
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2019-12-30 12:16:35 +00:00 |
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Imbris
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934c5d6846
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Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
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2019-12-20 22:51:35 -05:00 |
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Imbris
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71cce03f29
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Move sync code into common submodule
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2019-12-20 22:37:12 -05:00 |
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Imbris
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609e0f23bf
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Stop global syncing of entity creation
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2019-12-20 22:37:12 -05:00 |
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Forest Anderson
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d8fc7cb667
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Add advanced path finding to new 'Traveler' enemy using A* algorithm
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2019-12-11 05:28:45 +00:00 |
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Adam Whitehurst
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20575e0aab
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Update controller
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2019-12-09 14:45:10 +00:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Adam Whitehurst
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4e574cb29a
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Inputs enhancements
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2019-11-29 15:20:35 +00:00 |
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Monty Marz
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040e1a7535
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Fix map being inverted and indicator positioning
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2019-11-26 22:39:07 +00:00 |
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Monty Marz
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370e94b1ad
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Loading Screen with pulsating text, 2 new hairstyles
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2019-11-23 00:51:18 +00:00 |
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Forest Anderson
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5a73554aa1
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Merge branch 'qwertycrackers' into 'master'
Add a `debug_items` chat command that gives all debug items.
See merge request veloren/veloren!641
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2019-11-11 17:36:31 +00:00 |
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Monty Marz
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c38447a264
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assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
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2019-11-09 13:42:42 +00:00 |
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Joseph Gerardot
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0a44e714b4
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Cargo fmt
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2019-11-06 20:57:05 -05:00 |
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Joseph Gerardot
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52020e4902
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Don't use the actual multiline doc comment syntax.
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2019-11-06 18:02:58 -05:00 |
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Joseph Gerardot
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e73884a1d4
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Respond to MR feedback.
Mainly clean up code with better use of iterators, and rename the debug
command to be just `debug`.
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2019-11-06 17:57:54 -05:00 |
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Joseph Gerardot
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7325757066
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cargo fmt the previous changes.
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2019-11-05 15:57:08 -05:00 |
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Joseph Gerardot
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fab5377eed
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Add interface to add stuff in bulk to inventory
Also includes inventory tests.
inventory API.
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2019-11-05 15:57:08 -05:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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25448ae2a1
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body tweak
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2019-10-25 21:34:29 -04:00 |
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jshipsey
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644939810f
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added dragon skeleton
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2019-10-25 21:33:59 -04:00 |
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jshipsey
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54fc712076
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fish_medium and bird_medium skelingtons
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2019-10-25 21:33:02 -04:00 |
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timokoesters
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3ceb3a9d6d
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refactor: small adjustments
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2019-10-25 09:47:28 +02:00 |
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timokoesters
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a6faffca4e
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feat: asset glob loading, random weapons in chests
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2019-10-24 23:55:25 +02:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
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2019-10-24 23:55:24 +02:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
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2019-10-24 23:47:26 +02:00 |
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Imbris
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a200dafd45
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Fix possess bug, remove commented code, drain controller events
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2019-10-24 00:00:00 -04:00 |
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Imbris
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2703c8afe1
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Move serverside client to a component and communications into server ecs systems
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2019-10-23 23:50:06 -04:00 |
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Monty Marz
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3e0ac48bd8
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Multiple Assets and UI fixes and additions
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2019-10-23 19:40:45 +00:00 |
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Imbris
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39656e92be
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Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
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2019-10-18 00:29:09 +00:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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Adam Fogle
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3a4c307d38
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Code cleanup, formatting changes, and fixed the cloth belt's offset.
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2019-10-16 00:42:57 -04:00 |
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heydabop
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522ab2cd98
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fixes #324 - changes possible modulo range from 0-29 to 1-29 to prevent mod by 0
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2019-10-13 21:39:37 -05:00 |
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Adam Fogle
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a5db28113f
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Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
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2019-10-12 08:31:42 -04:00 |
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Imbris
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028d010624
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Make bows give experience via giving projectiles an owner field
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2019-10-11 19:33:01 -04:00 |
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Imbris
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2f9d8ee2e6
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Add new debug item
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2019-10-11 19:32:46 -04:00 |
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Monty Marz
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d82ec6715a
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Item icons, chests and more
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2019-10-09 19:28:05 +00:00 |
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