Imbris
d2bd62733f
Add core devs to the contributors list in credits.ron and remove placeholder entries in empty art sections (in favor of displaying nothing)
2021-10-03 00:06:47 -04:00
Imbris
ee42eaa515
Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue.
2021-09-30 03:01:24 -04:00
Imbris
691b61e22d
Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid.
2021-09-30 02:35:59 -04:00
Imbris
40240a4005
Add basic credits screen to the main menu with some example data loaded from a ron file
2021-09-29 21:06:52 -04:00
Imbris
67e3b87717
Add note on a clippy suppression pointing to relevant clippy issue
2021-09-26 11:24:30 -04:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Marcel Märtens
32e58c4b17
remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt
2021-08-11 00:38:03 +02:00
Imbris
6cabd74871
Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
2021-08-01 18:50:38 -04:00
Imbris
29bfee26c0
Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used
2021-08-01 18:50:37 -04:00
Monty Marz
f3d0d3f46a
fix i18n
2021-07-31 18:17:34 +02:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
Marcel Märtens
4c0b74150d
remove some reexports
2021-07-29 22:18:34 +02:00
juliancoffee
14ac9a8b4e
Improve terms of EntityConfig and LoadoutBuilder
...
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Imbris
518ec1f54f
Revamp voxygen settings so that the config directory is externally specified, remove persistence of the selected logs folder, remove unused old meta.rs file from voxygen
2021-07-19 10:26:47 -04:00
Dr. Dystopia
29e034fa5e
Resolve all '#[allow(clippy::op_ref)]' error supressions
2021-07-17 21:53:33 +02:00
Dr. Dystopia
5cc2fc8182
Resolve all '#[allow(clippy::or_fun_call))]' error supressions
2021-07-15 13:49:59 +02:00
Monty Marz
e379aacf8c
char selection frames, adjustments
2021-07-13 13:31:01 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Monty Marz
7c8d73a0c6
Minimap modes, Danari customizations update & bald hairstyles
2021-07-08 00:01:08 +00:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
...
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Imbris
380c58b6fc
Merge branch 'imbris/init-error' into 'master'
...
Log the raw client error at the ERROR level and include the dates in the...
See merge request veloren/veloren!2464
2021-06-19 07:53:16 +00:00
Imbris
15bf815750
Fix error message when no connection attempts succeed
2021-06-17 23:29:49 -04:00
Imbris
247606f8d5
Log the raw client error at the ERROR level and include the dates in the message displayed in the UI
2021-06-17 22:20:40 -04:00
Imbris
b7162ac15c
Upgrade to winit 0.25
2021-06-15 22:59:54 -04:00
Monty
336d83fc49
new bgs
2021-06-06 19:30:37 +02:00
Ben Wallis
1a93e3d84f
Added 60 FPS framerate cap for title/menu screens
2021-06-05 14:13:53 +01:00
Imbris
8db11cce37
Use expect to document potential panic when starting a new frame recording, fix clippy warning
2021-06-03 00:10:06 -04:00
Imbris
d5f4a4443a
Fix all clippy warnings
2021-06-03 00:10:05 -04:00
Imbris
30f02af6a4
Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab
2021-06-03 00:10:04 -04:00
Imbris
1830a591f6
Make Drawer work with background pipeline creation
2021-06-02 23:59:51 -04:00
Imbris
f01d59c1df
Fix char select shadows by clearing shadow textures
2021-06-02 23:59:49 -04:00
Capucho
23f1144fe2
Fix the shadow drawing code
...
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
1083d04c73
Reenable terrain rendering
...
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a
Almost make clouds/postproccess run
2021-06-02 23:59:47 -04:00
Imbris
1e2d956106
Render the UIs
2021-06-02 23:59:47 -04:00
Imbris
628d9391d3
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad
Render Ui
2021-06-02 23:59:45 -04:00
Marcel
f988584337
Merge branch 'revert-c6e200a3' into 'master'
...
Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
Avi Weinstock
5aa98d18e3
Depend on crossbeam-utils
and crossbeam-channel
instead of crossbeam
in voxygen.
2021-06-02 00:39:58 -04:00
Avi Weinstock
1214715c21
Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue.
2021-06-02 00:39:04 -04:00
Marcel Märtens
cf3188b412
remove Protocol from Quic, cleanup code, fix some log spam
2021-05-21 10:41:19 +02:00
Marcel
99304ffddd
Revert "Merge branch 'sharp/revert-quinn' into 'master'"
...
This reverts merge request !2315
2021-05-21 10:41:16 +02:00
Joshua Yanovski
3679cb75bc
Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
...
This reverts commit 04d8ddf25e
, reversing
changes made to 9dcf7a9d26
.
2021-05-17 08:32:12 -07:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
Marcel Märtens
9e357dfa0c
remove ViewDistance from Client::new() and fix tests
2021-05-10 12:59:49 +02:00
Marcel Märtens
2ea5fd876b
cleanup error codes
2021-05-10 12:59:44 +02:00
Marcel Märtens
b443e4dd31
Add Quin support, as this is not yet very much tested it needs to be activated in the settings of SERVER and CLIENT.
...
Server:
provide a certificate file and key file via the settings. When provided it will then listen on TCP and QUIC, if not provided it will be TCP only.
The certificate must be known by the client, so you might get problems with self-signed certificates.
```ron
quic_files: Some((
cert: "/home/user/veloren_cert.pem",
key: "/home/user/veloren_key.key",
)),
```
Client:
activate the voxygen settin `use_quic: true` to try to connect to the quic backend of a server.
2021-05-10 12:59:13 +02:00
juliancoffee
735e8ab4ec
Extract common/src/assets.rs to own crate
...
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Marcel Märtens
4cfdbdd069
use a constant for recommended_threads
2021-05-05 14:35:06 +02:00