Sam
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d38f1d319c
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Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
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2020-11-04 19:22:06 -06:00 |
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Sam
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f1f5c2b21b
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Added energy change server event.
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2020-11-04 19:22:01 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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ubruntu
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b11041dfa4
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10% of bow hits cause bleed debuff
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2020-11-01 18:38:57 +00:00 |
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Sam
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52c93f613e
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Addressed comments.
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2020-10-28 22:04:15 -05:00 |
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Sam
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981eee5936
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Transitioned knockback to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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a7e3e55a12
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Transitioned damage and healing from u32/i32s to enums.
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2020-10-28 18:15:25 -05:00 |
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Sam
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cbb72363af
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Reworked explosions. Tweaked staff fireball.
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2020-10-14 20:56:21 -05:00 |
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Imbris
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fb2cf1a292
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Fix clippy warnings
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2020-10-10 02:10:32 -04:00 |
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Imbris
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6c43a7cdc5
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Change projectiles to not be pushed back by collisions, moved group check into projectile system from physics system
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2020-10-10 02:10:31 -04:00 |
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Sam
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3e2e06f2f8
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Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies.
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2020-09-29 19:48:11 -05:00 |
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Sam
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6b23af6e0b
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Tweaked particles. Added skill icons.
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2020-09-29 19:47:58 -05:00 |
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Sam
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8b9202710f
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New sceptre M2 is functional.
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2020-09-29 19:47:57 -05:00 |
|
Sam
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45fef87f32
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Addressed comments
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2020-09-19 14:40:21 -05:00 |
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Marcel Märtens
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3c58b64689
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add detailed information on state tick timings
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2020-09-16 18:24:18 +02:00 |
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Imbris
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c3ae641fbb
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Merge branch 'imbris/tracy' into 'master'
Add more tracing instrumentation and tracy support
See merge request veloren/veloren!1359
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2020-09-10 05:07:51 +00:00 |
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Matthew Martin
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57c6160b72
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* Set the KillType to Other for HealthSource::Healing
* Extend logic to projectiles and explosions
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2020-09-09 23:34:10 +02:00 |
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Imbris
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f39d1e9bb5
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Use less verbose span names when the tracy feature is off
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2020-09-07 00:59:16 -04:00 |
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Imbris
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e37a01be9d
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Sprinkle instrumentation in common crate,in particular in the ecs systems
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2020-09-06 22:28:14 -04:00 |
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TheThirdSpartan
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6dbd1bc132
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adding feature requested in issue #153 - displaying your alias in game as 'you'
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2020-09-06 19:42:32 +00:00 |
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Joshua Barretto
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afe42e0b86
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Fixed projectiles reorienting once stickied
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2020-09-04 11:48:56 +01:00 |
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Joshua Barretto
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12ea028a3d
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Improved single-tick projectile wall/entity collision bug
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2020-08-25 00:04:04 +01:00 |
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Joshua Barretto
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6a4c5a05d0
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Fixed projectile collisions, hitboxes, better aiming
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2020-08-24 18:24:44 +01:00 |
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Monty Marz
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6789b7ae27
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Add firework hues
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2020-08-12 22:29:06 +08:00 |
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Imbris
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a7df000a6f
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Fireballs no longer damage group members
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2020-08-08 01:16:35 +02:00 |
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Imbris
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543d971a19
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Projectiles ignore entities in the same group, pets no longer follow group leader
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2020-08-08 01:15:58 +02:00 |
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Samuel Keiffer
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527e7a329e
|
Armor fixes
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2020-07-25 23:57:04 +00:00 |
|
Joshua Barretto
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d1cdb6ea55
|
Updated changelog
|
2020-07-07 01:11:37 +01:00 |
|
Joshua Barretto
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e626f6255f
|
Prevented pet damage
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2020-07-07 01:01:39 +01:00 |
|
Ben Wallis
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950c62efc6
|
Suppressed all existing clippy warnings in preparation for fixes as part of #587
|
2020-06-10 22:01:42 +01:00 |
|
Ben Wallis
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de37de7f45
|
Initial clippy fixes as discussed in #587
|
2020-06-08 21:27:51 +01:00 |
|
Joshua Barretto
|
bd2093c819
|
Fixed projectile solid collisions
|
2020-04-26 17:56:09 +01:00 |
|
Piotr Korgól
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84b1abdfcb
|
Prevent projectiles from hitting their owners
|
2020-04-06 23:08:54 +02:00 |
|
Imbris
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ce0f54e9d6
|
Combine dir and force in KnockUp and ApplyForce events
|
2020-03-27 22:19:23 -04:00 |
|
Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
|
2020-03-27 22:02:07 -04:00 |
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timokoesters
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ad0314b4f5
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Projectile hits regenerate energy
|
2020-03-27 17:07:19 +01:00 |
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timokoesters
|
2b68adff51
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Balancing, make fireball not holdable, arrow knockback
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2020-03-26 22:56:33 +01:00 |
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Imbris
|
e6f50b4032
|
Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
|
2020-03-25 18:49:15 -04:00 |
|
timokoesters
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f3ca06aa71
|
feat: fireball explosions
|
2020-03-22 20:40:16 +01:00 |
|
timokoesters
|
87acc01d48
|
Readd ranged and debug boost. Add bouncing while running in first person
|
2020-03-16 12:32:57 +01:00 |
|
Marcel Märtens
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dae31ae5b6
|
apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
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Monty Marz
|
fdfab6a807
|
refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
|
2019-10-17 20:59:36 +00:00 |
|
Imbris
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028d010624
|
Make bows give experience via giving projectiles an owner field
|
2019-10-11 19:33:01 -04:00 |
|
Imbris
|
2f9d8ee2e6
|
Add new debug item
|
2019-10-11 19:32:46 -04:00 |
|
timokoesters
|
182b98081b
|
feat(bow): arrows despawn after some time
|
2019-10-06 19:32:46 +02:00 |
|
timokoesters
|
460a494e77
|
fix(bow): Don't remove vel and use sticky component instead
|
2019-10-04 21:30:13 +02:00 |
|
timokoesters
|
ba3db852f7
|
feat(bow): make arrows stick to walls
|
2019-10-04 21:02:44 +02:00 |
|
timokoesters
|
fc97c27b65
|
feat(bow): sticky arrows
|
2019-10-04 21:02:43 +02:00 |
|
timokoesters
|
fe17b4952c
|
Remove warnings
|
2019-10-04 21:02:42 +02:00 |
|
timokoesters
|
ab634f1d21
|
Reuse combat code
|
2019-10-04 21:02:41 +02:00 |
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