Commit Graph

551 Commits

Author SHA1 Message Date
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
Marcel Märtens
e3ef4422b6 cleanup ClientConnArgs 2021-02-22 21:07:20 +01:00
Marcel Märtens
3f5c64bec0 Client::new can now resolve DNS requests, better networking error messages 2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb share tokio Runtime between Client and Server, name rayon Threadpool 2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
Marcel Märtens
5aa1940ef8 get rid of async_std::channel
switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.

Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future

Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.

Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.

Future things to do:
 - Use some better signalling than oneshot<()> in some cases.
 - Use a Watch for the Prio propergation (impl. it ofc)
 - Use Bounded Channels in order to improve performance
 - adjust tests coding

bring tests to work
2021-02-17 12:38:53 +01:00
Marcel Märtens
1b77b6dc41 Initial switch to tokio for network, minimum working example. 2021-02-17 12:37:59 +01:00
Quellus
8b4230db61 Limit character name length 2021-02-16 21:29:45 +00:00
jiminycrick
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
Monty Marz
1eb7f78189 Revert "Added TR translations for deaths by debuffs."
This reverts commit 0817e45e13.
2021-01-20 11:20:06 +00:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
Sam
986c05621a Wired up skill UI to check for prerequisites being met and sufficient skill points.
available SP check in general HUD, more skill icons

Trimmed 2000 lines from a file.

UI tweaks
2021-01-19 08:07:45 -05:00
Sam
51c0bd765f Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Marcel Märtens
c37384979c switch toolchain to nightly-2021-01-01 2021-01-03 21:31:21 +01:00
Ben Wallis
5636083e27 * Fixed character load errors not being handled in Voxygen.
* Improved server error message for character load errors.
* Added server logging for item asset load errors during character load.
* Fixed character select error message dialog not supporting long messages.
2020-12-30 19:29:22 +00:00
Acrimon
ce27cfb30f
update some error handling code 2020-12-29 01:21:09 +01:00
Benoît du Garreau
8aac030ecd Fix bad specifier breaking on Windows 2020-12-17 17:22:02 +00:00
Benoît du Garreau
7b4aa6d4cc cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
d090eefb00 Move the asset module to a single file 2020-12-17 12:06:13 +01:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Joshua Barretto
77a39d74d4 Removed public fields from Client, turned a character error into a frontend event 2020-12-05 11:20:25 +00:00
Imbris
d1431d734a Merge branch 'imbris/update-winit' into 'master'
Don't drop the wayland clipboard

Closes #855

See merge request veloren/veloren!1576
2020-12-02 01:33:29 +00:00
Imbris
d7f506cf71 Don't drop wayland clipboard 2020-12-01 19:35:32 -05:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Monty Marz
e7d27a2c21 fmt
cleanup
2020-11-25 16:53:48 +00:00
Joshua Barretto
bcc220804a Added exposure to settings 2020-11-23 10:57:55 +00:00
Imbris
82b95974f1 Log errors occuring when client keeps retrying connection to the server 2020-11-22 03:54:19 -05:00
Imbris
4872d285c3 Merge branch 'imbris/fix-font-selection' into 'master'
Properly use localization specified fonts, fix swedish translation by adding...

Closes #834

See merge request veloren/veloren!1521
2020-11-15 03:18:29 +00:00
Imbris
03c96a7c7b Properly use localization specified fonts, fix swedish translation by adding other fonts to the font mapping list 2020-11-14 21:31:31 -05:00
Imbris
4f2512f126 Save the selected character, deselect character when deleting, auto select newly created character 2020-11-14 19:17:42 -05:00
Imbris
ff5b152525 Merge branch 'imbris/fix-6' into 'master'
Fix issue where ui scale in the login menu was not updated when changed in-game

Closes #578

See merge request veloren/veloren!1513
2020-11-14 02:49:41 +00:00
Imbris
cff5439796 Fix issue where ui scale in the login menu was not updated when changed in-game 2020-11-13 20:17:59 -05:00
Imbris
1952785af2 Remove randomization of species and body_type with the randomize button in char creation 2020-11-13 19:43:32 -05:00
Samuel Keiffer
1ed90bd0bf Merge branch 'sam/ron-abilities' into 'master'
Move abilities to .ron files

Closes #821

See merge request veloren/veloren!1508
2020-11-13 17:55:57 +00:00
Sam
b5f59f9cf3 Fixed tests. Addressed comments. 2020-11-13 10:41:34 -06:00
Imbris
5fa2ac6e38 Handle window resizing properly to fix some bugs on startup 2020-11-12 23:56:36 -05:00
Imbris
f1ca3ccc69 Fix language and ui resolution in menus not updating when they are changed ingame 2020-11-12 23:03:44 -05:00
Imbris
37e4ea4669 Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961 Started moving loading of ability manifest to an ecs variable. 2020-11-12 21:24:34 -06:00
Imbris
865482d768 ui: Improve login info banner gradient, smallify things, put login menu quit button at the bottom 2020-11-11 03:02:51 -05:00
Imbris
61c0780872 Remove uneeded commented code, add notes to remaining commented code, use source rect calculations from conrod backend code 2020-11-11 03:02:51 -05:00
Imbris
64d885a192 Clippy fixes 2020-11-11 03:02:51 -05:00
Imbris
584824d405 Tweak scrollbar in char select screen to look nicer, fix warnings, remove old ui code, add character loading/deleting/creating/error info popups 2020-11-11 03:02:23 -05:00
Imbris
d2166fed3d Make iced ui use scale from the settings 2020-11-11 03:02:22 -05:00
Imbris
90bfafc469 Fix tooltip positioning for tooltipped elements inside Scrollable widgets 2020-11-11 03:02:22 -05:00
Imbris
cd1a134c26 Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style 2020-11-11 03:02:22 -05:00
Imbris
7aa8412556 Add tooltips in iced char creation to species, tools, randomize button, and create button 2020-11-11 03:02:22 -05:00
Imbris
fe7d65843b Highlight button of selected character, enter the world if character is selected when enter key is pressed 2020-11-11 03:02:22 -05:00
Imbris
3b664d2efb Fix tooltip border images, fade tooltips properly, improve tooltip positioning 2020-11-11 03:02:22 -05:00
Imbris
d8854e9300 Add a tooltip to the char select screen to test 2020-11-11 03:02:22 -05:00
Imbris
0361272746 Update to reflect changes in master ui: switched daggers with sceptre, added background at the bottom of the loading screen, added randomize button in the char creation screen 2020-11-11 03:02:22 -05:00
Imbris
0ab1a1ebb0 Loading screen: show animated gears instead of status message, show tips 2020-11-11 03:02:22 -05:00
Imbris
489a8a8f9e Remove background banner from login screen input boxes and move logo to right corner 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
bae7f56393 add padding to language select and server select menu buttons so that the scrollbar doesn't overlap them 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
52479fec2f add title to server select menu, don't use unneeded Container in language select menu 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
12abd64a01 change the text arrows in language select and server select with proper ui elements 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
5af6757de0 add language selection menu to main menu screen 2020-11-11 03:02:22 -05:00
Imbris
42c6550a0b Add more parts of the character selection screen, add mouse detector widget, misc tweaks 2020-11-11 03:02:22 -05:00
Imbris
de770694d8 Basic structure of character selection 2020-11-11 03:02:22 -05:00
Imbris
bc42f3f229 Add tabbing between fields in login screen 2020-11-11 03:02:22 -05:00
Imbris
586bdddc9e Add gradient primitive to ui, adjust textbox aspect ratio, misc tweaks 2020-11-11 03:02:22 -05:00
Imbris
3baac6aeba Update to latest iced git, rebase fixes 2020-11-11 03:02:22 -05:00
Imbris
545f3bd44b Start rewrite of character selection with iced 2020-11-11 03:02:21 -05:00
Imbris
10c046be2f Delete conrod main menu code!!!!!!, small tweaks 2020-11-11 03:02:21 -05:00
Imbris
ba573d2065 Add error message box (is the main menu finished?) 2020-11-11 03:02:21 -05:00
Imbris
e29364eedf Add border styling to container 2020-11-11 03:02:21 -05:00
Imbris
a94bc4b725 Make cancel button in connecting screen visble again, don't save username & server for singleplayer login, make iced version go back to login screen properly. 2020-11-11 03:02:21 -05:00
Yusuf Bera Ertan
a9541f1506 Implemented server selection screen 2020-11-11 03:02:21 -05:00
Imbris
e2bf974ecb Add Scrollable widget support, implement disclaimer screen, rearrangements of main menu ui code 2020-11-11 03:02:21 -05:00
Imbris
01eb061a83 Fill in username & server fields in ui reimplementation, stop saving password in the settings file 2020-11-11 03:02:21 -05:00
Imbris
73982637b2 Add styling for Container, implement auth trust prompt, misc additions 2020-11-11 03:02:21 -05:00
Imbris
20a46eb526 Make all the fonts available in iced ui rework 2020-11-11 03:02:21 -05:00
Imbris
5c13983631 Add parts of main menu such as version text and info text banner, make connection screen 2020-11-11 03:02:21 -05:00
Imbris
d6b38c8cd2 More main menu work, split main menu ui into multiple modules, misc fixes in the renderer 2020-11-11 03:02:21 -05:00
Imbris
d2f5a44d02 Input fields layout tweaks 2020-11-11 03:02:21 -05:00
Imbris
561068106e Add input fields to main menu attempt, fix a few bugs, add bullet point to the font (might have done this wrong). (just a few glitches left when text contains spaces) 2020-11-11 03:02:21 -05:00
Imbris
e4bc035a62 Add support for TextInput widget, rename widgets module to widget, update to glyph_brush 0.7.0 2020-11-11 03:02:21 -05:00
Imbris
75adcb20e8 More buttons, FillText custom widget that adjusts text size based on available space, created button component thing (a reusable composition of widgets), fixed log to tracing rebase error 2020-11-11 03:02:21 -05:00
Imbris
04fe308b9c Rearrange iced renderer modules, wire up events for the main menu iced ui 2020-11-11 03:02:21 -05:00
Imbris
095345d8c6 Add support for Button widget, new custom widget AspectRatioContainer 2020-11-11 03:02:21 -05:00
Imbris
bc0792a57a Rename localization/font types (e.g. VoxygenLocalization -> Localization) 2020-11-11 03:02:21 -05:00
Imbris
0053299b14 Text rendering for iced with glyph_brush works now 2020-11-11 03:02:20 -05:00
Imbris
a7458c099c Implement text renderering with glyph_brush (lifetime error) 2020-11-11 03:02:20 -05:00
Imbris
29526977d8 Add support for Space widget, refine main menu ui, misc fixes and improvements. 2020-11-11 03:02:20 -05:00
Imbris
b25162635a Revamp BackgroundContainer with scale specific padding, and use in main menu attempt 2020-11-11 03:02:20 -05:00
Imbris
5428feb0df Add Stack and CompoundGraphic widgets 2020-11-11 03:02:20 -05:00
Imbris
b5d31f6cba Begin implementing container widget with an image background 2020-11-11 03:02:20 -05:00
Imbris
6a4b7b70c2 Start experimenting with replicating main menu 2020-11-11 03:02:20 -05:00
Imbris
bbbede68fc Initial setup to use iced 2020-11-11 03:02:20 -05:00
Marcel Märtens
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Marcel Märtens
00456c8373 extract a Presence Component, which is server only and has state of Player and Client. Presence is only valid for Clients that are in game 2020-11-03 08:56:02 +01:00
Imbris
a556d2b5e7 Merge branch 'bbenton91/fix-password-length' into 'master'
Changed password scale to allow 34 characters. Fixes issue #743

Closes #743

See merge request veloren/veloren!1464
2020-10-30 02:37:54 +00:00
Brad
8b39dafe2e Changed password scale to allow 34 characters 2020-10-29 21:17:31 -04:00
Imbris
325695e937 Only try to connect to the singleplayer server after it has been initialized 2020-10-29 18:30:49 -04:00
Sam
337cf6e137 Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
Marcel Märtens
55b59fbe07 various small fixes according to the MR 2020-10-12 11:25:20 +02:00
Marcel Märtens
d7a74c0cf1 fix voxygen state system. before we had a timing error that we did the next voxygen step before client set in_game which lead us to a disconnect.
now assume in_game is correct in client unless told by server in its answer
2020-10-11 22:49:19 +02:00