Commit Graph

230 Commits

Author SHA1 Message Date
Sam
b25a376995 Re-allowed for what stage you were on to persist through a roll 2021-02-27 19:24:18 -05:00
Sam
404c7f0905 Combo melee now checks combo 2021-02-27 18:24:28 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Sam
eaf3e02e39 Addressed comments
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
411b4083b1 Added 1h hammers.
Fixed audio tests.
2021-02-19 17:30:24 -05:00
DaforLynx
ebbb06a400 Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic 2021-02-12 00:54:42 +00:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
DaforLynx
b906473f4e Aughihopethisworks 2021-01-30 22:27:12 -08:00
Marcel
b88f04215e Merge branch 'DaforLynx/small-sound-fixes' into 'master'
Small audio fixes; addresses #939 and #940

Closes #940 and #939

See merge request veloren/veloren!1739
2021-01-29 11:37:10 +00:00
DaforLynx
c6e262c4ce Small audio fixes; addresses #939 and #940 2021-01-29 11:37:10 +00:00
jiminycrick
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
Scott Williams
0cde434e3b All gems make a sound. 2021-01-25 22:53:23 +00:00
Scott Williams
157e56d8ca Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds 2021-01-24 16:40:22 +00:00
jiminycrick
7dda25a66d More footstep sfx based on distance 2021-01-19 19:51:19 -08:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
Sam
c809569f6b Added level up sound to skill point gain. Fixed tests.
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
Sam
4b52574750 Skill point gains are displayed in hud.
level up message visuals and functionality

Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
51c0bd765f Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Benoît du Garreau
7b4aa6d4cc cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
jiminycrick
ce03fcfda3 Healing bomb sfx fix 2020-12-14 21:36:51 -08:00
Samuel Keiffer
c3732a8a8c Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
Issue 872: Replace explosion sound with heal bomb sound for sceptre M2

See merge request veloren/veloren!1618
2020-12-13 23:18:30 +00:00
nahuakang
f3ed13ca09 Replace explosion sound with heal bomb sound for sceptre M2 2020-12-13 22:09:28 +01:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Marcel Märtens
e398cca53c move common_state into common_sys 2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Forest Anderson
9065d0ca02 Merge branch 'imbris/audio-fixes' into 'master'
Stop unbounded wind volume when zooming out, make campfires quieter

Closes #844

See merge request veloren/veloren!1566
2020-11-27 18:59:23 +00:00
Imbris
a96e9982c7 Stop unbounded wind volume when zooming out, make campfires quieter 2020-11-27 12:43:47 -05:00
Samuel Keiffer
352917d9cb Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Sam
33e4448542 Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
Sam
987df30dc4 Fixed audio test, added changelog line. 2020-11-20 11:50:01 -06:00
jiminycrick
1ce3827e22 Address comment 2020-11-18 13:31:13 -08:00
jiminycrick
2d2f267907 Addressed comments and fixed pipeline 2020-11-18 13:31:13 -08:00
jiminycrick
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e Initial work to move combat sfx to outcomes 2020-11-18 13:31:12 -08:00
jiminycrick
77d624f640 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
jiminycrick
9c87345135 Moved functions to client out of audio and generalized non-positional ambient sfx 2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01 Beginning to address comments 2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
jiminycrick
f0d14ebe20 fix rebase 2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
jiminycrick
27dc43fe18 Audio test fixes 2020-11-18 13:31:12 -08:00