Commit Graph

77 Commits

Author SHA1 Message Date
Marcel Märtens
0ab7a2543e fix clippy errors 2022-11-28 14:08:11 +01:00
Sam
0fe073fcdc Addressed feedback from testing 2022-10-27 20:07:10 -04:00
Sam
b5682c4682 Addressed review comments 2022-10-27 20:07:09 -04:00
Sam
8d3567b6b2 Made combo melee more ergonomic to use when it is a stance 2022-10-27 20:06:59 -04:00
Sam
a2242b28f4 If you were in a stance when you used an ability, return to that stance after the ability is complete. 2022-10-27 20:06:56 -04:00
Sam
2051d45d2f Offensive abilities 2022-10-27 20:06:32 -04:00
Sam
057b1a4ad6 Added capability for attacks to be interrupted by dodging or blocking 2022-10-27 20:06:29 -04:00
Sam
1e0dfe003d Rolling can now only interrupt abilities when in buildup 2022-10-27 20:06:28 -04:00
Sam
17258975fc Combo melee 2 state 2022-10-27 20:06:26 -04:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Imbris
457ed6ac64 Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new) 2021-10-15 01:23:00 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
anomaluridae
5c66f73bb4 make the ContollerInputs.select_pos be explicitly the breakable blacks for mining 2021-09-17 10:34:20 -07:00
pacmanmati
5f37509a78 #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Adam Whitehurst
6b1351bdc3 feat: impl attack speed modifier 2021-05-30 12:39:30 -07:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
Sam
71ba9b6a54 Mindflayer balance tweaks. 2021-03-29 10:44:46 -04:00
Sam
5966b1541d Mindflayer can now lifesteal off of its own minions 2021-03-27 21:05:11 -04:00
Sam
a5b7477e96 Added summon minions ability to mindflayer 2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5 Added necrotic vortex attack to mindflayer 2021-03-27 21:05:03 -04:00
Joshua Barretto
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Joshua Barretto
b45df7fe10 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Sam
ecff675cc4 Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4 Completely purged old method of inputs 2021-03-14 17:26:55 -04:00
Sam
be27289a7f Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled 2021-03-14 17:26:54 -04:00
Sam
b5d501199d Secondary input now fully functional 2021-03-14 17:26:53 -04:00
Sam
c13e84aff5 Aura duration separated from cast duration in aura state
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
Sam
18309fe4c6 Added AbilityInfo struct to attack states 2021-02-19 17:30:24 -05:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
Sam
be8df9aef6 Addressed comments. 2021-02-02 16:08:09 -05:00
Sam
af982ec0bb Changed knockback to be an effect on the overall attack, rather than a damage. 2021-02-02 13:07:07 -05:00
Sam
edcfcc31f6 Attacks can now deal poise damage. 2021-02-02 13:07:04 -05:00
Sam
59ce8c6843 Projectiles now use attacks. 2021-02-02 13:06:57 -05:00
Sam
78879d5189 Attacks can now inflict de/buffs. 2021-02-02 13:06:33 -05:00
Sam
c3408c084c Critical hits are now functional. 2021-02-02 13:06:32 -05:00
Sam
2690e9caa1 Applied basic functionality of attack-effects system to melee. 2021-02-02 13:06:32 -05:00
Sam
d3b75df76f Changed name of Attacking comp to MeleeAttack 2021-02-02 13:06:31 -05:00
Sam
78a2459e6d Changed knockback from an enum to a struct. 2021-02-02 13:06:30 -05:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
e3965ae0ab Very basic functioning stun 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Sam
b5a3b3442c Addressed comments. 2021-01-21 17:45:03 -05:00