Joshua Yanovski
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dd74fa7e4a
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
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Joshua Yanovski
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ef67bd58ba
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Experimental underwater lighting.
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2020-04-28 20:49:03 +02:00 |
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Joshua Yanovski
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2c5ad9d076
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-04-27 22:35:24 +02:00 |
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Joshua Yanovski
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7482798354
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Replace discard in figure-frag.
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2020-04-27 21:59:55 +02:00 |
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Joshua Yanovski
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d83b4ae69b
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Fix sprite lighting, HDR from focus_pos.
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2020-04-27 18:45:57 +02:00 |
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Joshua Yanovski
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0594238004
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Proper HDR from point lights.
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2020-04-27 18:14:10 +02:00 |
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Joshua Yanovski
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48c93d2b41
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
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Joshua Yanovski
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e0452e895c
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More proper HDR.
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2020-04-27 13:13:23 +02:00 |
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Justin Shipsey
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303967a6f7
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Merge branch 'slipped/attributes' into 'master'
skel attribute transfer
See merge request veloren/veloren!949
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2020-04-27 05:11:34 +00:00 |
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Justin Shipsey
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b4af588a00
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skel attribute transfer
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2020-04-27 05:11:34 +00:00 |
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Joshua Yanovski
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4c6da3ed16
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Trying LOD noise.
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2020-04-27 00:13:10 +02:00 |
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Joshua Yanovski
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682a3d74c8
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Fix LOD heights in towns.
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2020-04-26 23:11:08 +02:00 |
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Joshua Yanovski
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cc39e5734e
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More LOD fixes.
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2020-04-26 21:01:23 +02:00 |
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Joshua Barretto
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dcc20590bf
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Merge branch 'zesterer/phys-fixes' into 'master'
Added Colliders, made projectiles point particles
See merge request veloren/veloren!947
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2020-04-26 18:24:33 +00:00 |
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Joshua Barretto
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390e46b752
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Fixed unit tests
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2020-04-26 18:50:21 +01:00 |
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Joshua Barretto
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bd58be9f58
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fmt
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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bd2093c819
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Fixed projectile solid collisions
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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58b30c4518
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Stopped velocity when point particles hit walls
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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b750b2b00c
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Fixed logic issue with sticky objects
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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8e0f40c71e
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Added on_ceiling check for sticky entities
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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eb23b0b2bd
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Added Colliders, made projectiles point particles
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2020-04-26 17:56:09 +01:00 |
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Monty Marz
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6d7cb8654d
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Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes
See merge request veloren/veloren!946
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2020-04-26 01:44:56 +00:00 |
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Monty Marz
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4521791591
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UI Fixes
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2020-04-26 01:44:56 +00:00 |
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Justin Shipsey
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1e64b1be5b
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Merge branch 'slipped/golem' into 'master'
body/anim tweaks
See merge request veloren/veloren!945
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2020-04-26 01:09:04 +00:00 |
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Justin Shipsey
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6fa13bcb7e
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body/anim tweaks
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2020-04-26 01:09:03 +00:00 |
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Joshua Yanovski
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8116b21c2e
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I like this coloring.
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2020-04-25 23:54:43 +02:00 |
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Joshua Yanovski
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bc2560ea90
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 23:48:33 +02:00 |
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Joshua Barretto
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e690efe717
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Merge branch 'zesterer/perf' into 'master'
Performance improvements, LoD system for terrain sprites and figures
See merge request veloren/veloren!944
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2020-04-25 21:15:32 +00:00 |
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Joshua Barretto
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237da2134d
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Updated changelog
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2020-04-25 21:44:43 +01:00 |
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Joshua Barretto
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d2ab29b8bd
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Clean up reexport
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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a1983712d3
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Prevented windows spawning inside houses
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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90de779559
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Better LoD variable names
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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8871cb2d29
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Better scaled rounding
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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93105105e0
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Added extra LoD level to terrain sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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f34175a5a8
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Reduced scaling size inflation
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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8e95444d85
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Made GPU bone updates more conservative for moar fps
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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7208b37dc5
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Squashed figure vertices for better performance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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37301706d4
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Reduced size of terrain sprite vertices
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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c05f4fe009
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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8bf5709ddf
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Implemented Treeco's z-only LoD suggestion
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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5bdc420726
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Harbarboofarfoobar
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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1feae79243
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Added reseeding for sites
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2020-04-25 21:44:23 +01:00 |
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Pfauenauge90
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3421b3d8da
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sprites VD slider visuals
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2020-04-25 21:44:23 +01:00 |
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jshipsey
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feca113c86
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fix for hollow chests
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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ebd1537769
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Fixed figure update rate at a distance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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39b88dbcb1
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Added LoD for figures and reduced update rates for far figures
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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3e62f7edc3
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Better LoD distance scaling
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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1d75f4815b
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Massively reduced 'popping' of LoD terrain sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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e498d78b6c
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Fixed boundary meshing issue for scaled terrain sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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59f4161f5c
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Properly fixed all gaps on positive bound for scaled volumes
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2020-04-25 21:44:23 +01:00 |
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