CapsizeGlimmer
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4e7f8c686a
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Equipped lanterns now provide an illumination effect.
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2020-05-04 15:15:31 +00:00 |
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Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
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Imbris
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6ba158b7e1
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Input handling changes
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2020-03-25 01:38:37 -04:00 |
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Adam Whitehurst
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37ec191021
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update controller tick fn
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2020-03-25 01:38:25 -04:00 |
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timokoesters
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44ec09a8e7
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Go to idle state when picking items up
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2020-03-20 20:23:04 +01:00 |
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Adam Whitehurst
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49c7143144
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Clean up warnings
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2020-03-07 13:03:10 -08:00 |
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timokoesters
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d0439fdd84
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-24 21:34:17 +01:00 |
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Ben Simpson
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3343f8e5c0
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Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files
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2020-02-13 08:36:29 +00:00 |
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Ben Simpson
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a49482503d
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Update common/src/sys/controller.rs, common/src/sys/movement.rs files
Deleted energy.rs, movement.rs files
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2020-02-13 07:59:54 +00:00 |
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Ben Simpson
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1aa98dbb62
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Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files
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2020-02-13 07:30:32 +00:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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timokoesters
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2e8bf9d212
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improvement: enemy balance
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2020-01-20 19:15:12 +01:00 |
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timokoesters
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65d0a1c4f4
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refactor: use restrict_mut
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2020-01-19 22:39:20 +01:00 |
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timokoesters
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8064b51ee2
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improvement: better movement
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2020-01-19 22:39:18 +01:00 |
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Joseph Gerardot
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c10c31043c
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Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
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2020-01-19 22:39:17 +01:00 |
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Adam Whitehurst
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5959d2a5c7
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Fix SFX and Assets
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2020-01-16 05:28:45 -08:00 |
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Adam Whitehurst
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d82e93b39f
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Merge master and build
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2020-01-16 05:27:30 -08:00 |
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Imbris
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f52aef224e
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Fix typos, don't insert Controller if it doesn't already exist in the
mount system so that Controller components are not added to entities
client side
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2020-01-02 05:34:27 -05:00 |
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Imbris
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1acf08390a
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Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide.
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2019-12-31 16:41:45 -05:00 |
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AdamWhitehurst
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06053faed0
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Add state disables, cleanup imports
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2019-12-26 10:01:19 -08:00 |
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AdamWhitehurst
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8e0317e03d
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refactor states to handle update logic
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2019-12-26 06:43:59 -08:00 |
|
Imbris
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71cce03f29
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Move sync code into common submodule
|
2019-12-20 22:37:12 -05:00 |
|
Adam Whitehurst
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e074c7ce1d
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begin impl state handle traits
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2019-12-20 05:30:37 -08:00 |
|
Adam Whitehurst
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4ead941c82
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Fix fall->climb, tweak jump and glide
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2019-12-15 17:44:19 +00:00 |
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Monty Marz
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1e1990758b
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Fix bow-shot frequency
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2019-12-12 20:13:45 +00:00 |
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Adam Whitehurst
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20575e0aab
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Update controller
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2019-12-09 14:45:10 +00:00 |
|
Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Adam Whitehurst
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4e574cb29a
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Inputs enhancements
|
2019-11-29 15:20:35 +00:00 |
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telastrus
|
10d6f3e8b3
|
jump while underwater
|
2019-11-21 23:56:07 -05:00 |
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timokoesters
|
0a1e12c9ad
|
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
|
2019-10-24 23:55:24 +02:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
|
2019-10-24 23:47:26 +02:00 |
|
Imbris
|
a200dafd45
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Fix possess bug, remove commented code, drain controller events
|
2019-10-24 00:00:00 -04:00 |
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Imbris
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2703c8afe1
|
Move serverside client to a component and communications into server ecs systems
|
2019-10-23 23:50:06 -04:00 |
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Monty Marz
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3e0ac48bd8
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Multiple Assets and UI fixes and additions
|
2019-10-23 19:40:45 +00:00 |
|
Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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Imbris
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028d010624
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Make bows give experience via giving projectiles an owner field
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2019-10-11 19:33:01 -04:00 |
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Imbris
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2f9d8ee2e6
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Add new debug item
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2019-10-11 19:32:46 -04:00 |
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timokoesters
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45f756343d
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fix: blocking now ends in wielded
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
|
2019-10-08 21:19:48 +02:00 |
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timokoesters
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182b98081b
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feat(bow): arrows despawn after some time
|
2019-10-06 19:32:46 +02:00 |
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timokoesters
|
ba3db852f7
|
feat(bow): make arrows stick to walls
|
2019-10-04 21:02:44 +02:00 |
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timokoesters
|
fc97c27b65
|
feat(bow): sticky arrows
|
2019-10-04 21:02:43 +02:00 |
|
timokoesters
|
d46f1e1859
|
Initial bow & arrow implementation
|
2019-10-04 21:02:39 +02:00 |
|
Joshua Barretto
|
3f2e22f039
|
Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
|
2019-09-09 19:11:40 +00:00 |
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timokoesters
|
f3593371ea
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Make npcs attack in a smarter way
|
2019-09-07 12:16:55 +02:00 |
|
timokoesters
|
15978d216b
|
Rename controller main, alt to primary, secondary
|
2019-08-31 00:13:45 +02:00 |
|
timokoesters
|
ba02956f05
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Make boost RMB go upward again
|
2019-08-31 00:08:44 +02:00 |
|
timokoesters
|
512d2d9a8e
|
Rename Teleport to Boost
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
075827698f
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Use RMB to boost away again
|
2019-08-29 19:44:30 +02:00 |
|
timokoesters
|
6e1c78e5d5
|
Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
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