Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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jshipsey
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62bd79dba7
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dragon and general animation cleanup
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2020-05-09 18:10:24 -04:00 |
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Monty Marz
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c792cc05a9
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Villagers and Cultists
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2020-04-30 20:43:24 +00:00 |
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Justin Shipsey
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b4af588a00
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skel attribute transfer
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2020-04-27 05:11:34 +00:00 |
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jshipsey
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d7e605e658
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lantern visuals, random cape flutter
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2020-04-12 18:41:08 +02:00 |
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jshipsey
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e2d60b858e
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cape work
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2020-04-12 18:41:05 +02:00 |
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jshipsey
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ff56e5f9f9
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fireball damage tweaks/staff shooting anim
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2020-03-29 14:00:05 -04:00 |
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jshipsey
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0ffff86e25
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third attack for triple strike
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2020-03-27 01:57:30 -04:00 |
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jshipsey
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7692f1d354
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fixed wield feet while jumping, tweaked charge anim
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2020-03-26 18:26:23 -04:00 |
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jshipsey
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175fea98ef
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more cleanup, WIP fake swimming
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2020-03-26 01:35:25 -04:00 |
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jshipsey
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eddf3ec658
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raised run anim speed 20%
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2020-03-22 21:32:34 -04:00 |
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jshipsey
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9cbbe0311f
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rewrote the whole stupid skeleton to work much smarter
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2020-03-22 16:06:53 -04:00 |
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jshipsey
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0773524031
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wield idle, wield run
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2020-03-22 11:55:28 -04:00 |
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jshipsey
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32c85d1bab
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axe attack
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2020-03-22 00:11:24 -04:00 |
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jshipsey
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221f675217
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spin attack
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2020-03-21 14:54:29 -04:00 |
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jshipsey
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49986a0e09
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bow work
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2020-03-21 03:40:14 -04:00 |
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jshipsey
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a0785e693a
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shooting anim state, cast anim, small tweaks
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2020-03-20 18:54:27 -04:00 |
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jshipsey
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50e96efe6b
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hammer go smash
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2020-03-20 02:38:53 -04:00 |
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jshipsey
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93bea033d9
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axe, hammer proper wields
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2020-03-20 01:27:54 -04:00 |
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timokoesters
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4741e41230
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Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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jshipsey
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bce9d4c24f
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animation corrections
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2020-03-08 17:02:25 -04:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Justin Shipsey
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908e099aa5
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minor anim tweaks
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2020-01-29 06:38:08 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Adam Whitehurst
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64a0d8d91f
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Make character anims conditional by Tool held
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2019-11-10 15:36:47 -08:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
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2019-10-24 23:55:24 +02:00 |
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Monty Marz
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d82ec6715a
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Item icons, chests and more
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2019-10-09 19:28:05 +00:00 |
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jshipsey
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66e8f4c4bc
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added bow wielding animations
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2019-10-04 21:02:45 +02:00 |
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Justin Shipsey
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27f3bebe40
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Char overhaul and asset update
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2019-10-02 10:05:17 +00:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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jshipsey
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78bf7a0997
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slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
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2019-08-30 22:50:53 -04:00 |
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