e204a58be2
Small fixes to gpu profiling
2021-06-02 23:59:49 -04:00
22d67d4cc1
Update to the latest wgpu git
2021-06-02 23:59:49 -04:00
7a67ce87e7
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-06-02 23:59:49 -04:00
8c21023500
WIP gpu timer thing (not for squashing!)
2021-06-02 23:59:49 -04:00
0a60fb2d72
Update wgpu to fix segfault
2021-06-02 23:59:49 -04:00
f01d59c1df
Fix char select shadows by clearing shadow textures
2021-06-02 23:59:49 -04:00
e1af485e5f
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
2f69c41b00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
261fd24dfd
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
6f6167cd90
Resolve validation errors with trying to use unsupported filtering modes
2021-06-02 23:59:49 -04:00
ae6c5a5c54
Corrected shadow cull mode
2021-06-02 23:59:49 -04:00
843529c7bb
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-06-02 23:59:49 -04:00
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
fc5e8cb18d
Comment out secondary backends
2021-06-02 23:59:49 -04:00
fce14fbaa9
Avoid extra set_pipeline calls
2021-06-02 23:59:48 -04:00
7012e16706
Properly rebind shadow textures when they are changed
2021-06-02 23:59:48 -04:00
93568754a0
Inverse depth planes.
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Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
adf3f83b4b
Fix point shadows.
2021-06-02 23:59:48 -04:00
363c55c521
Fix directed shadows, mostly.
2021-06-02 23:59:48 -04:00
a1fac487e4
Suppress wgpu_core::device info logging
2021-06-02 23:59:48 -04:00
868293a802
More frustration with shadows.
2021-06-02 23:59:48 -04:00
c97a42fdb7
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
23f1144fe2
Fix the shadow drawing code
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Very poorly optimized
2021-06-02 23:59:48 -04:00
7389f8893d
Re enable the skybox rendering in char select
2021-06-02 23:59:48 -04:00
672ac0dbf3
Fix the buffer slicing in the submodel
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Fixes the void figures
2021-06-02 23:59:48 -04:00
b6c37be299
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
c22dc6697c
Reenable non-player figure drawing
2021-06-02 23:59:48 -04:00
fe6cf0396f
Draw water
2021-06-02 23:59:48 -04:00
97bed5752b
Fix clouds
2021-06-02 23:59:48 -04:00
f30588ea94
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-06-02 23:59:48 -04:00
bae0310cc7
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-06-02 23:59:48 -04:00
99d74147e5
No cube spam
2021-06-02 23:59:48 -04:00
aa17132f9d
Start lod, update wgpu to fix viewport count validation error
2021-06-02 23:59:48 -04:00
553c1c18a9
Add skybox
2021-06-02 23:59:48 -04:00
14f683d403
Fix wrong color format in col light
2021-06-02 23:59:48 -04:00
1083d04c73
Reenable terrain rendering
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Refractor col lights
2021-06-02 23:59:48 -04:00
0db2a35955
Fix the orientation of the rendering
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Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
b8d560a882
Pass format to particle pipeline
2021-06-02 23:59:47 -04:00
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
7e0fe83335
Fix culling of postprocess/cloud triangles
2021-06-02 23:59:47 -04:00
b3ca2f6870
Particles compiles and runs (no visuals yet)
2021-06-02 23:59:47 -04:00
4c83e19c83
Remove the depth buffer from the Third drawer
2021-06-02 23:59:47 -04:00
2c7d49b69f
Shader fixes
2021-06-02 23:59:47 -04:00
a97ba961a4
Update dependencies
2021-06-02 23:59:47 -04:00
da0423ab2a
Almost make clouds/postproccess run
2021-06-02 23:59:47 -04:00
1e2d956106
Render the UIs
2021-06-02 23:59:47 -04:00
628d9391d3
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-06-02 23:59:47 -04:00
124d69d7ad
Render Ui
2021-06-02 23:59:45 -04:00
f7efbd8bc7
Color!
2021-06-02 23:56:43 -04:00
97ca278d89
fixed validation errors when creating pipelines
2021-06-02 23:56:43 -04:00