jshipsey
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e3e513cc11
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initial quadlow ranged work
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2020-11-24 17:48:27 -06:00 |
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jshipsey
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ae06016e9a
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Wolf attacks and ai.
initial wolf dash testing
tool.rs
Wolf attack AI
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2020-11-24 17:48:20 -06:00 |
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Sam
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b5f59f9cf3
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Fixed tests. Addressed comments.
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2020-11-13 10:41:34 -06:00 |
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Sam
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e2fe2fd532
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Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
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2020-11-12 21:24:36 -06:00 |
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Imbris
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37e4ea4669
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Remove ability map from top level functions
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2020-11-12 21:24:35 -06:00 |
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Sam
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9b4fa4e961
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Started moving loading of ability manifest to an ecs variable.
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2020-11-12 21:24:34 -06:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Sam
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abf7301a89
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Changed how buffs were constructed on projectiles.
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2020-11-12 21:24:32 -06:00 |
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Sam
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f4244ecbaf
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Added ron files for unique and WIP tools.
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2020-11-12 21:24:31 -06:00 |
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Snowram
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bed3a5c70a
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Adds a speed variable to charged states
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2020-11-11 22:06:05 +01:00 |
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Snowram
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af346806de
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Addressed comments
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2020-11-11 22:03:54 +01:00 |
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Snowram
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fe977f0a6c
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Adds a speed stat to weapons
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2020-11-11 22:03:53 +01:00 |
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Monty Marz
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0e072f72cc
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frost cleaver
velorite mage set
offsets
armor stats
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2020-11-10 21:43:45 +00:00 |
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jshipsey
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cd188fd32b
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tweaks
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2020-11-09 18:32:23 -05:00 |
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Sam
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9b0e1c8dfc
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Slight balance tweaks.
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2020-11-08 19:33:24 -06:00 |
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Sam
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8fa7e246e9
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Minor tweaks.
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2020-11-08 18:11:53 -06:00 |
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jshipsey
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0618de138e
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rebase
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2020-11-08 19:02:48 -05:00 |
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jshipsey
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20efc692fd
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ranged
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2020-11-08 18:52:22 -05:00 |
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Sam
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edff3a75c3
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Made bow stay in BasicRanged state while autofiring.
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2020-11-08 18:51:36 -05:00 |
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jshipsey
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92aa6a1b12
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axe basic
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2020-11-08 18:51:35 -05:00 |
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jiminycrick
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33e87de17e
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Initial combo melee for axe M1
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2020-11-08 18:48:48 -05:00 |
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Imbris
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133ba82a9b
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Use item_definition_id for weapon asset mapping
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2020-11-07 16:44:11 -06:00 |
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Sam
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a4046872b2
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Yeeted from code files.
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2020-11-07 15:53:10 -06:00 |
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TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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Snowram
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0d92f02deb
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Buff stonegolem, nerf giants, add missing sfxs
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2020-11-06 01:08:33 +01:00 |
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Monty Marz
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ca932f6c15
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easier to get minor potions
increase cost of a minor potion to 4 apples
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2020-11-06 01:08:32 +01:00 |
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Snowram
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a52f83e92c
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Addresses some comments
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2020-11-06 01:08:31 +01:00 |
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Snowram
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ce96af4363
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Allow for an arbitrary array of effects and buffs for consumables
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2020-11-06 01:08:30 +01:00 |
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Sam
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bda7fefdc0
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Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
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2020-11-04 19:22:07 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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jshipsey
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28cde31bbb
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setup for staff, more anim conversions
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2020-11-04 01:48:05 +01:00 |
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ubruntu
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b11041dfa4
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10% of bow hits cause bleed debuff
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2020-11-01 18:38:57 +00:00 |
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Imbris
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64def3cde4
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Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
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2020-10-29 18:40:11 -04:00 |
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Sam
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1a8cf33a60
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Transitioned forced movement to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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981eee5936
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Transitioned knockback to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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1ccbdec35c
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Tweaked dash melee some more.
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2020-10-28 18:15:26 -05:00 |
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Sam
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a7e3e55a12
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Transitioned damage and healing from u32/i32s to enums.
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2020-10-28 18:15:25 -05:00 |
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Sam
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844e6f2b60
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Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3.
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2020-10-28 18:15:25 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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jshipsey
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caa048b1d5
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small fixes
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2020-10-19 16:20:59 +02:00 |
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Snowram
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7a62ddfd3f
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Add BeastClaw npc weapontype
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2020-10-19 16:20:59 +02:00 |
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jshipsey
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66b1fe67dc
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rebase
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2020-10-19 16:20:58 +02:00 |
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jiminycrick
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50aac17d94
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Added secondary skills to agent code (except bow)
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2020-10-19 16:20:58 +02:00 |
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Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
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2020-10-15 20:05:58 -05:00 |
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Sam
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d869f7e430
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Moved explsion struct from within comp to common.
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2020-10-14 21:06:55 -05:00 |
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Sam
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14e4af7ab6
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Addressed playtesting feedback.
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2020-10-14 21:06:52 -05:00 |
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jshipsey
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6a744eed82
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anims
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2020-10-14 21:06:32 -05:00 |
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Sam
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1ba8a6cfb3
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Balance tweaks to staff abilities.
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2020-10-14 20:57:01 -05:00 |
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Sam
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b5091a5891
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Ai for staff-wielding enemies. Keyframes for shockwave state.
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2020-10-14 20:56:24 -05:00 |
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