Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
Sam
e38ecafc17
Restored knockback to hammer.
2021-01-29 13:46:23 -05:00
jiminycrick
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
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Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec
Initial broken implementation of poise
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Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Sam
4dfe14c103
Hammer skill tree complete.
2021-01-19 08:07:02 -05:00
Sam
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
Sam
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
Sam
6a6260daa1
Weapon combat fixes:
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- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Sam
5461f002fe
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
Sam
8ab2d2524a
Changed default main and secondary tool from Some(empty) to None.
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weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
1cf0aff5ef
More ai work
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balance
Lavadrake AI tweaks
feedback tweaks
2020-11-24 17:48:54 -06:00
Sam
050ad82e55
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00