Monty Marz
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6d7cb8654d
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Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes
See merge request veloren/veloren!946
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2020-04-26 01:44:56 +00:00 |
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Monty Marz
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4521791591
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UI Fixes
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2020-04-26 01:44:56 +00:00 |
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Justin Shipsey
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6fa13bcb7e
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body/anim tweaks
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2020-04-26 01:09:03 +00:00 |
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Joshua Barretto
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90de779559
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Better LoD variable names
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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93105105e0
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Added extra LoD level to terrain sprites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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8e95444d85
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Made GPU bone updates more conservative for moar fps
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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c05f4fe009
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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8bf5709ddf
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Implemented Treeco's z-only LoD suggestion
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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1feae79243
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Added reseeding for sites
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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ebd1537769
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Fixed figure update rate at a distance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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39b88dbcb1
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Added LoD for figures and reduced update rates for far figures
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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3e62f7edc3
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Better LoD distance scaling
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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b2c8dc0806
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Added terrain sprite LoD
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2020-04-25 21:44:23 +01:00 |
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Treeco
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dd08def18f
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Add camera smoothing setting
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2020-04-23 22:59:34 +00:00 |
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Joshua Barretto
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1a4c7f46f4
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Fixed second render chunk counting issue
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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0c491bb558
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Fixed incorrect chunk render counter
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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1983fd8ec1
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Cleanup, fixed clouds, removed 45-degree terrain sprites
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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60bf396e4f
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Added doors to houses
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2020-04-23 18:19:41 +01:00 |
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Monty Marz
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44c5002db3
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Pfau/crops
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431e199731
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Added correctly generating world paths, sub-voxel shader noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431b2ae07b
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Fixed window mask layering, fmt
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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77d0292e91
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Added windows to buildings and scarecrows
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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db5311189d
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scarecrow
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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98704a4753
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turnip and window blocks
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2020-04-23 18:19:41 +01:00 |
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Monty Marz
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0fb3a115da
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Add more crops
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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f999edffaa
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Fixed crop crash issues
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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d57ca371e2
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fix panic
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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4b72a07e22
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sprites
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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fd3ffdf28b
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pizza sprite
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2020-04-23 18:19:40 +01:00 |
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Pfauenauge
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67f27ef970
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ember sprite
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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3d4a294b83
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Smoothed camera motion, gentler orientation lerping
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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5f2d0021a3
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Reversed water draw order
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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0021bd6452
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Added new settlement generation to world, basic rendering
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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944a37b848
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Initial settlement generation work
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2020-04-23 18:19:40 +01:00 |
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Imbris
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2c4c006396
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Lantern tweaks, remove unused bones
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2020-04-12 18:41:07 +02:00 |
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Imbris
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c1c09dce1b
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Enable unequipping as well as equipping to specific slots
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2020-04-12 18:41:06 +02:00 |
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jshipsey
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e2d60b858e
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cape work
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2020-04-12 18:41:05 +02:00 |
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jshipsey
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ea2c646df3
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initial cape implementation
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2020-04-12 18:40:57 +02:00 |
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Pfauenauge90
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f5a768dccf
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more armour types
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2020-04-12 18:40:56 +02:00 |
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Pfauenauge90
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7f97fbac0b
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cape item
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2020-04-12 18:40:56 +02:00 |
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Pfauenauge90
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771baaaae5
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cape item
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2020-04-12 18:40:55 +02:00 |
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Capucho
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b6078d832a
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Fixed the player being rendered after dying
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2020-04-08 21:28:33 +01:00 |
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Capucho
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8f6686adc1
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Fix the problems of players walking over water with dithering
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2020-04-07 22:50:01 +00:00 |
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Capucho
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a21ae27a77
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Add player transparency and silhouette
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2020-04-04 19:36:55 +00:00 |
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Imbris
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831d7c77a6
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Make Asset impls avoid panics when parsing fails
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2020-04-01 20:06:15 -04:00 |
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AdamWhitehurst
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dcc9d44b1c
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remove unused timed_combo
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2020-03-29 13:40:03 -07:00 |
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Imbris
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d3b5b1e637
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Remove None variant fromm armor types
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2020-03-28 03:51:24 -04:00 |
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Imbris
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f551c4a2c5
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Move armor types to a new location, use a const for the moving cutoff in voxygen anims
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2020-03-28 01:52:12 -04:00 |
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jshipsey
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8fd774f21a
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Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
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2020-03-27 23:59:45 -04:00 |
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jshipsey
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49ba196671
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proper bow animation
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2020-03-27 23:59:05 -04:00 |
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Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
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Pfauenauge90
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0b3fb2dd3c
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fire bolt visuals
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2020-03-27 18:31:45 +01:00 |
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jshipsey
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0ffff86e25
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third attack for triple strike
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2020-03-27 01:57:30 -04:00 |
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jshipsey
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1c3d1d260c
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small animation tweaks
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2020-03-26 23:51:55 -04:00 |
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jshipsey
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175fea98ef
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more cleanup, WIP fake swimming
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2020-03-26 01:35:25 -04:00 |
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Imbris
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3889ec7292
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climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
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2020-03-25 02:05:28 -04:00 |
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jshipsey
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047f6b8a01
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fixed swimming, better charge
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2020-03-25 01:22:07 -04:00 |
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jshipsey
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a6537ed69b
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starting foot movement with attacks, clearing some dead code
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2020-03-25 00:15:06 -04:00 |
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timokoesters
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58585e0810
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Better climbing, fireball impl
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2020-03-24 20:09:23 +01:00 |
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jshipsey
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7a4f0fa9ac
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climb fix, const tweak update, trying equip anims
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2020-03-24 00:24:31 -04:00 |
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jshipsey
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9cbbe0311f
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rewrote the whole stupid skeleton to work much smarter
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2020-03-22 16:06:53 -04:00 |
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jshipsey
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3baa0471ec
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Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
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2020-03-22 11:55:35 -04:00 |
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jshipsey
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0773524031
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wield idle, wield run
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2020-03-22 11:55:28 -04:00 |
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Pfauenauge90
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662f5b1037
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removed warnings and item test values
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2020-03-22 14:55:08 +01:00 |
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Adam Whitehurst
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db8d89a4d9
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* rename CharacterState equals() -> same_variant()
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2020-03-22 05:46:09 -07:00 |
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Imbris
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41c424ac13
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Optimized uses of emitters, cleanup
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2020-03-22 00:49:46 -04:00 |
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Imbris
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f399085974
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Flip models for hands, shoulders, and feet of humanoids
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2020-03-21 18:48:21 -04:00 |
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Adam Whitehurst
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c5378b7065
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Better triple_strike handling
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2020-03-21 14:55:04 -07:00 |
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jshipsey
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221f675217
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spin attack
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2020-03-21 14:54:29 -04:00 |
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Imbris
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08db424169
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Add safe_slerp function that ensures that slerping returns non-NaN normalized values
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2020-03-21 00:53:41 -04:00 |
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jshipsey
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514d65eb7c
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Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
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2020-03-20 18:54:54 -04:00 |
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jshipsey
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a0785e693a
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shooting anim state, cast anim, small tweaks
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2020-03-20 18:54:27 -04:00 |
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Adam Whitehurst
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0cdb80427d
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better triple_strike
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2020-03-20 15:03:29 -07:00 |
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timokoesters
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44ec09a8e7
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Go to idle state when picking items up
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2020-03-20 20:23:04 +01:00 |
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timokoesters
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df858cb370
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Remove all warnings
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2020-03-20 15:45:36 +01:00 |
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Adam Whitehurst
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0b7a572178
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update triple_strike
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2020-03-19 15:40:03 -07:00 |
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timokoesters
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1e1ce2adbf
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Fix weapon not updating after swapping to a weapon of the same type
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2020-03-19 20:57:36 +01:00 |
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timokoesters
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26674390ab
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Hide player body after death
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2020-03-19 20:36:19 +01:00 |
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timokoesters
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87c276b292
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Add hard coded loot
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2020-03-18 20:37:42 +01:00 |
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timokoesters
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4741e41230
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Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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timokoesters
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08b44db1fc
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Stop first person bounce in air
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2020-03-17 16:08:53 +01:00 |
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Pfauenauge90
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b9f6dfac77
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fixes
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2020-03-17 16:07:20 +01:00 |
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Pfauenauge90
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40910b28e4
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unclothed parts
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2020-03-17 15:39:29 +01:00 |
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timokoesters
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b040e18246
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Fix body parts not changing
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2020-03-16 22:06:23 +01:00 |
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timokoesters
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d5db1f6ca0
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Add dash ability to sword M2
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2020-03-16 16:34:53 +01:00 |
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timokoesters
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81591fcaf7
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Make npcs attack again
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2020-03-16 14:27:52 +01:00 |
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timokoesters
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1279f70184
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Add shield item
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2020-03-16 13:40:14 +01:00 |
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timokoesters
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4195273cf9
|
Adjust first person camera and underwater wield orientation
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2020-03-16 13:19:51 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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1f78344d6f
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Move equipment from loadout into body
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2020-03-15 19:44:47 +01:00 |
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Joshua Barretto
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e20feeeb0c
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Added armour items and equipping of armour
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2020-03-15 16:42:09 +01:00 |
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timokoesters
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aa963b7686
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-03-15 15:27:06 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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Mckol
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8838682f0b
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Added Controller support
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2020-03-10 21:00:13 +00:00 |
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jshipsey
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bce9d4c24f
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animation corrections
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2020-03-08 17:02:25 -04:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
|
Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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Imbris
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ed5afaec8a
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Fix tests
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2020-03-05 23:12:51 -05:00 |
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