Commit Graph

150 Commits

Author SHA1 Message Date
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
303f03dd3a Adjust Yeti difficulty
Frost breath:
    - ori_rate reduced from 0.6 to 0.1
    - time of breath increased from 1 second to 2 seconds
    - buildup increased from 0.4 to 0.8
    - make it more gentle, with less damage per tick, but faster tick rate
    (50 * 1 to 10 * 5)
    - make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
    apply debuff.
    - make him use it when closer range (10 and not 15)
Ice spikes:
    - increase recovery_duration from 0.3 to 1.0
    - make him slower while doing ice spikes, make ice spikes move
    slower
    - make him use it when closer range (15 and not 20)
Snowball:
    - increase recover_duration from 0.4 to 0.9
Strike:
    - increase buildup_duration fron 0.6 to 0.8
    - increase recover_duration from 0.5 to 1.0
    - increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Snowram
d7f25627ab Ajustments to new npcs 2021-06-24 19:31:21 +02:00
Sam
68c6a0a495 Balance tweaks for harvester. 2021-06-23 22:38:16 -05:00
Sam
c162827f97 Harvester AI 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
juliancoffee
573607c32a Nerf golem laser dmg and ori_rate, make it fire
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
juliancoffee
36fa8bf4f7 Use Golem Shockwave only after loosing 30% health
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
DaforLynx
9a5b95bc16 Added npc hurt sfx 2021-06-17 05:49:09 +00:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Joshua Barretto
9510869870 Significantly more efficient sound effect processing, more NPC sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe More voice kinds, more opportunities for sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00
Snowram
8351aab25d Addresses comments about roc AI 2021-06-15 09:50:23 +02:00
Snowram
f2c7836161 Makes summon range inclusive 2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Sam
acf7ad27f1 Balance tweaks. 2021-06-05 17:15:04 -05:00
Sam
74b7039219 Yeti AI 2021-06-05 13:25:47 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Samuel Keiffer
d235e98efe Merge branch 'aweinstock/agent-pid' into 'master'
Implement PID controllers and use them to stabilize Agent airship flight.

See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Imbris
23eca4c3f6 Re-disable incremental just for common-systems, small fix in plugin
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Avi Weinstock
e09ae8ad83 Address MR 2356 comments. 2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e Implement PID controllers and use them to stabilize Agent airship flight. 2021-05-30 13:36:25 -04:00
Sam
01f82314dc Fixed a few oddities with the AI 2021-05-26 21:34:21 -05:00
Sam
b826d5cb2b Fixed exp splitting in inactive equip slots. 2021-05-26 21:13:16 -05:00
Sam
42c8c08145 Fixed bow AI 2021-05-26 20:53:29 -05:00
Justin Shipsey
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Avi Weinstock
624f8796bd Fix mindflayer tactic to make it shoot purple fireballs again. 2021-05-22 20:35:21 -04:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Samuel Keiffer
a0599ac046 Merge branch 'sam/extra-equip-slots' into 'master'
Added Extra Loadout Slots

See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
James Melkonian
27885e00b2 Allow NPCs to path towards far away enemies 2021-05-21 03:14:45 +00:00
James Melkonian
b076fb7baa Small cockatrice AI fixes 2021-05-17 22:46:50 +00:00
Sam
9173dca03f Added equip slots for other weapons. 2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4 Make NPCs Aware of Sound - See Issue #913 2021-05-15 19:36:27 +00:00
James Melkonian
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
Sam
7f6c6c5603 Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
58e5b1fdf5 AI tweaks. 2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
c67c56d194 Dungeon placement. Tweaks to melee. 2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0 Added armor, more ai tweaks. 2021-05-10 18:53:46 -05:00
Sam
1c8db241e2 Golem AI 2021-05-10 18:53:43 -05:00
Avi Weinstock
abcb6f34a3 Remove the dependency of the new mindflayer AI on action_state.timer. 2021-05-09 21:16:57 -04:00
Avi Weinstock
1ae105125d Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field. 2021-05-09 18:09:53 -04:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
James Melkonian
346eb48a27 Move weapon tactics to functions and take target body into attack radius consideration 2021-05-06 21:17:05 +00:00