Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5390b1b36c
format code
2019-10-10 21:00:19 -03:00
KyoZM
83a4454be5
refactor code to be smaller and clearer
2019-10-10 20:53:13 -03:00
KyoZM
6b42b1c762
remove unecessary comments
2019-10-10 20:53:13 -03:00
KyoZM
1998ed2fdd
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Marcel Märtens
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Joshua Barretto
bf01069f44
Balanced chest spawning
2019-10-10 10:11:46 +01:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Joshua Barretto
6fc6864e7c
Better grass colours, made flora more common
2019-10-07 08:49:02 +01:00
Forest
35b9040a6f
Removed now stable feature
2019-10-03 17:28:17 -04:00
Forest Anderson
6ee99786d6
Removed trailing semicolon
2019-10-03 17:19:22 -04:00
Acrimon
f39d454f93
Update fast_noise.rs
2019-10-03 17:19:22 -04:00
Acrimon
772e85fbea
Update lib.rs
2019-10-03 17:19:22 -04:00
Acrimon
e151b81c11
Update lib.rs
2019-10-03 17:19:22 -04:00
Joshua Barretto
a90ceddde0
Fixed cold near oceans, faster meshing
2019-09-27 12:46:20 +01:00
Joshua Barretto
81dc77c87b
Resolved warnings
2019-09-26 13:34:15 +01:00
Joshua Barretto
b1d4ae7445
Fixed cliff generation layer bug
2019-09-26 12:19:21 +01:00
Joshua Barretto
a6d5b82ef5
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
Joshua Barretto
7f4e587215
Made velorite rarer
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698
Fixed shadow distance culling
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
50daf185a8
Resolved warnings
2019-09-26 00:15:07 +01:00
Joshua Barretto
8e2f810883
Grounded houses more
2019-09-26 00:15:07 +01:00
Joshua Barretto
ea688e725f
Shorter houses
2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4
Better hills
2019-09-26 00:15:07 +01:00
Joshua Barretto
2165e79971
Adjusted cliff height on mountains
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263
Better colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
22af0ab016
Prevented bounds mis-prediction
2019-09-26 00:15:07 +01:00
Joshua Barretto
ba7fa8b55d
Prevented towns in oceans
2019-09-26 00:15:07 +01:00
Joshua Barretto
5933ae608a
Applied water layer after structures layer
2019-09-26 00:15:07 +01:00
Joshua Barretto
b6e72b0075
Better warp noise
2019-09-26 00:15:07 +01:00
Joshua Barretto
a9d7cfac0b
Added wells
2019-09-26 00:15:07 +01:00
Joshua Barretto
1e9eb3089e
Worldgen colour tweaks, better buildings, better warping
2019-09-26 00:15:07 +01:00
Joshua Barretto
8a2dc836d8
Fixed cut-off cliff, optimised structure generation
2019-09-23 16:20:28 +01:00
Joshua Barretto
e77f165da6
Improved SmallCache
2019-09-23 15:17:06 +01:00
Imbris
f182733074
Small cache experiments
2019-09-22 22:19:07 -04:00
Imbris
debcb11e18
Simplify lerping and use smoothstep interpolation instead of cosine
2019-09-21 19:46:27 -04:00
Acrimon
7647e54858
Drastically faster diffuse
2019-09-21 17:40:27 +00:00
Joshua Barretto
542ac41e7a
Merge branch 'xacrimon/rng-init-noise' into 'master'
...
Update some deps, fix hashbrown not compiling and rework the ad-hoc PRNG for RandomField.
See merge request veloren/veloren!500
2019-09-20 06:13:48 +00:00
Acrimon
7463db0dd9
Formatted code.
2019-09-17 20:35:53 +02:00
Acrimon
2786e28577
Fixed rng stuff.
2019-09-17 16:56:23 +02:00
Acrimon
85e6e54dc2
Fixed compile errors.
2019-09-17 16:12:17 +02:00
Acrimon
37d71cee26
Added some reasoning.
2019-09-17 16:07:24 +02:00
Acrimon
1dfbe40731
Made the worldgen noise generators seed from the RNG and got rid of zerocopy.
2019-09-17 16:05:08 +02:00
Joshua Yanovski
9ba64ca57f
Addressing code review.
2019-09-16 15:11:47 +02:00
Joshua Yanovski
2abf7cd016
Fixing more rustfmt errors.
2019-09-16 04:05:36 +02:00