Isse
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f6f332af6a
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
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Isse
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fcb7011cde
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sprites on volumes
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2023-05-09 19:43:09 +02:00 |
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Joshua Barretto
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0bdc66b10a
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Addressed review comments, minor fixes
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2023-01-12 15:30:13 +00:00 |
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Joshua Barretto
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6e344f58e8
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Remove unnecessary cloud sampling from shiny water
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2022-12-30 17:33:54 +00:00 |
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Joshua Barretto
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26a98a3d9b
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Use normal and material gbuffer to improve quality of SSR
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2022-12-30 15:33:23 +00:00 |
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Joshua Barretto
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428816c65e
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Addressed review comments
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2022-10-23 23:54:55 +01:00 |
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Joshua Barretto
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1521b6165f
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Prettier cheap water
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2022-10-23 21:41:45 +01:00 |
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Joshua Barretto
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40e47b4f3e
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
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Joshua Barretto
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ae66432a1e
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Make cheap water look better underwater
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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51c3a25b9a
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Handle obscured SSR elements better
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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387d7e65d2
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Improved SSR quality
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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81ac4f9125
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Various water-related lighting fixes
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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b45586902a
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Made cheap water display velocity
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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ce7dda3e2f
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Substantially faster water shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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db4cc21ec3
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Fixed seams
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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3f2efea4f2
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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0b0fde5254
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Faster wave shader
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2022-09-23 00:08:23 +01:00 |
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Joshua Barretto
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3b195fbd55
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Improved shiny water shader
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2022-09-22 23:08:32 +01:00 |
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IsseW
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e2969dc5f9
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
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IsseW
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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IsseW
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fa589e915e
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make rain view distance smaller, dont put wind in texture
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2022-07-04 18:11:41 +02:00 |
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IsseW
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fd12c8abdb
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Remove dead shader code, clean up weather.rs
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2022-07-04 18:10:06 +02:00 |
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IsseW
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b82bb5b247
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Don't have rain be behind an expiremental shader
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2022-07-04 18:07:22 +02:00 |
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IsseW
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79cac935c8
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Added rain occlusion
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2022-07-04 18:07:11 +02:00 |
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Joshua Barretto
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86814eba04
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Made rain look better
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2022-07-04 18:07:03 +02:00 |
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Joshua Barretto
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502145a6f9
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Cloud movement is more prominent
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2022-07-04 18:07:01 +02:00 |
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Joshua Barretto
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4181331e6b
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Balanced rain density
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2022-07-04 18:07:00 +02:00 |
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IsseW
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67683f315f
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Put rain behind expiremental shader
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2022-07-04 18:06:59 +02:00 |
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IsseW
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9cb67e6283
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Rain shader
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2022-07-04 18:11:41 +02:00 |
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Isse
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2050bce77d
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Water caves
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2022-05-15 10:16:53 +00:00 |
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Joshua Barretto
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3693a439ac
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Better reflections
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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17d5a9e222
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Bare minimum water shaders
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2022-02-09 14:41:44 +00:00 |
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Joshua Barretto
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fb2b9929a6
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Unified and fixed attenuation
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2022-01-23 16:25:15 +00:00 |
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Joshua Barretto
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9a9c32d311
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Added proper refraction to water surface
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2022-01-21 17:45:50 +00:00 |
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Joshua Barretto
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3b347a2aa3
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Improved underwater lighting on low shader settings
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2022-01-21 13:35:40 +00:00 |
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Joshua Barretto
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2263bcbf7c
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Use correct ray direction underwater
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2022-01-21 01:24:00 +00:00 |
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Joshua Barretto
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5b606f0d50
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Significantly improved underwater shaders
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2022-01-21 00:42:20 +00:00 |
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Joshua Barretto
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391d1f6bf4
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Added point glow
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2022-01-19 19:59:13 -05:00 |
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Joshua Barretto
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f9c635c928
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Silly GI for water in caves
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2021-10-10 13:41:56 +01:00 |
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Joshua Barretto
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0f2afbec8f
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Fixed clouds and fluids underground
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2021-10-10 13:41:56 +01:00 |
|
Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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Imbris
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bfdee903dd
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Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization
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2021-08-01 18:50:38 -04:00 |
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Imbris
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9be424de53
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Remove unused waves texture
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2021-06-03 00:10:05 -04:00 |
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Joshua Yanovski
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c97a42fdb7
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
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Capucho
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23f1144fe2
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Fix the shadow drawing code
Very poorly optimized
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2021-06-02 23:59:48 -04:00 |
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Imbris
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f540366676
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
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Joshua Barretto
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f0f3da529b
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Fixed water shader, sky shader
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2021-04-19 14:42:49 +01:00 |
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Joshua Barretto
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19ef00085d
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Softer and faster clouds with more verticality
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2021-03-28 17:01:51 +01:00 |
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Joshua Barretto
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a404707f87
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Avoid div0 in shiny water shader
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2020-12-30 22:18:19 +00:00 |
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