Hugo Peixoto
fe11d6d5bc
Split sky shader's twilight into dawn and dusk
...
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.
The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
Joshua Barretto
6ace5adda6
Reduced point light ambiance hack
2022-05-15 16:33:03 +01:00
Joshua Barretto
c3f30b2188
Offset for side/top texture
2022-05-10 12:40:06 +01:00
Imbris
08f67a335f
Add experimental shader option that lowers glow strength for lights near the camera
2022-02-26 00:26:42 -05:00
Joshua Barretto
e98f9aab63
Slight ambience at night
2022-02-09 22:47:58 +00:00
Joshua Barretto
0facac68b4
Bad fake lighting in caves
2022-02-09 13:28:07 +00:00
Joshua Barretto
8888190eb4
Added BareMinimum shader effect
2022-02-09 12:56:21 +00:00
Imbris
89edd18787
Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
2022-01-28 22:55:59 -05:00
Joshua Barretto
39863e8727
Remove colour banding
2022-01-27 00:29:03 +00:00
InfRandomness
df6a0002e9
Move alpha values calculation to CPU
2022-01-24 19:24:51 +00:00
Joshua Barretto
d18174e0d1
Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
...
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
Joshua Barretto
bdb0fc9c16
Merge branch 'zesterer/underwater' into 'master'
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Underwater shaders
See merge request veloren/veloren!3127
2022-01-23 20:36:47 +00:00
InfRandomness
69c3480fce
Move alpha values calculation
2022-01-23 17:16:22 +00:00
Joshua Barretto
fb2b9929a6
Unified and fixed attenuation
2022-01-23 16:25:15 +00:00
Joshua Barretto
31b9cd0565
Fix for translucency blocking clouds
2022-01-21 17:29:59 +00:00
Joshua Barretto
3b347a2aa3
Improved underwater lighting on low shader settings
2022-01-21 13:35:40 +00:00
Joshua Barretto
261fdf17a2
Handle underwater sunlight and moonlight
2022-01-21 01:18:43 +00:00
Joshua Barretto
c17abb93f1
Fixed shader compilation error
2022-01-21 00:50:14 +00:00
Joshua Barretto
5b606f0d50
Significantly improved underwater shaders
2022-01-21 00:42:20 +00:00
Joshua Barretto
c2644d8e71
Fixed interaction between bloom and point glow
2022-01-20 22:30:05 +00:00
Joshua Barretto
5a7cd39625
Added point glow slider
2022-01-20 13:40:11 +00:00
Joshua Barretto
1ccbaac314
Addressed review comments, fixed perf issue
2022-01-19 20:08:13 -05:00
Joshua Barretto
fcd25648fe
Fixed point glow with no clouds
2022-01-19 20:08:13 -05:00
Joshua Barretto
fd4c4adae9
Fixed moving procgen LoD shader
2022-01-19 20:08:13 -05:00
Joshua Barretto
7506dc2a41
Added procedural LoD detail shader
2022-01-19 19:59:14 -05:00
Joshua Barretto
391d1f6bf4
Added point glow
2022-01-19 19:59:13 -05:00
Joshua Barretto
b85aac6e23
Fixed minor shader issues, added curved world effect
2022-01-18 01:47:06 +00:00
Dominik Broński
cc36a14407
Fixes NaN in shader code which produced black sprites visible through blocks
2022-01-09 01:03:05 +00:00
Joshua Barretto
87293fb9df
Fixed lantern lighting bug
2021-10-17 09:07:27 +01:00
Joshua Barretto
ef33b2e3ab
Better ambiance slider
2021-10-16 15:12:07 +01:00
Joshua Barretto
3322eeb365
Aurora light tint
2021-10-16 14:32:18 +01:00
Joshua Barretto
c4efb5fc68
Better moonlight, added aurora light
2021-10-16 14:31:46 +01:00
Joshua Barretto
53185639a0
Better aurora
2021-10-16 14:31:46 +01:00
Joshua Barretto
0f2afbec8f
Fixed clouds and fluids underground
2021-10-10 13:41:56 +01:00
Joshua Yanovski
5500435d2f
Revert "Replace shaderc with naga"
...
This reverts commit 446d93dda0
.
2021-09-04 11:59:18 -07:00
João Capucho
446d93dda0
Replace shaderc with naga
2021-08-31 22:53:10 +01:00
João Capucho
c4214fedbe
Don't use derivatives in vertex shader
2021-08-04 23:14:08 +01:00
João Capucho
c56ecee988
Fix non uniform control flow in shader
2021-07-29 18:05:27 +01:00
Joshua Barretto
5bdea9249c
More sunset variation for higher graphics modes
2021-07-17 19:00:12 +01:00
AldanTanneo
f1b83962bd
Fixed smooth layer at z=434 (and a few other)
2021-06-23 21:13:15 +02:00
Joshua Barretto
8ab222bf80
Selectively disable glow flicker for small wins on low-end systems
2021-06-21 17:06:43 +01:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Imbris
b84c8b2915
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
Imbris
d7683673ee
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
Imbris
77689d1420
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Imbris
086ea42ad7
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
Imbris
aa1e292b03
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
Imbris
ad2b6c9014
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00