Marcel Märtens
1b76874342
renamings and using unstable sort according to a code review
2022-05-11 21:50:41 +02:00
Marcel Märtens
637e63fbe2
switch from a Component to a Ressource with an Eventbus
...
Set CHUNK_SITE to 10 which results in a mean of 13ms per Slowjob. Its good if it stays under 30ms so it has less influence on ticks.
Some performance values measured with a AMD Ryzen 1700X:
- voxygen and server and swarm (25 clients, 10 vd) on one machine.
- total runtime was 240s
- CHUNK_GENERATOR total time is 486s with a mean of 40ms
- CHUNK_SERIALIZER total time is 18.19s with a mean of 13ms, so in total its a order of magnitude lower
Trancy confirms this, the Serialize backlog is usually handled within 1-2 ticks.
- terrain::sys total time 1.2s, mean 188us
- msg::terrain::sys total time 812ms, mean 125us
- terrain::sync total time 12ms, mean 1,85us
- chunk_serialize::sys total time 69ms, mean 10us
- chunk_send::sys total time 50ms, mean 7us
so all in all total time for serializsation is 20.33 of which 89% are spend outside of the ECS
2022-05-11 21:04:17 +02:00
Marcel Märtens
efe284a673
make the client request a few more chunks to compensate for the delay in serialisation
2022-05-11 20:22:24 +02:00
Marcel Märtens
8e47d02f8d
add metrics and trigger slowjobs in chunks of 25
2022-05-11 20:22:23 +02:00
Marcel Märtens
9b53693783
switch to a system where chunk_serialize will start a SlowJow that is then consumed by chunk_send
2022-05-11 20:22:21 +02:00
Marcel Märtens
6c756c2440
first implementation of defering serialisation
2022-05-11 20:22:19 +02:00
Joshua Barretto
d530c29d98
Fixed LoD on test worlds
2022-05-11 19:06:41 +01:00
Joshua Barretto
e02f8aee65
Merge branch 'zesterer/lod-objects' into 'master'
...
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Samuel Keiffer
1bd33bb997
Merge branch 'holychowders/streamline_stealth_coefficient' into 'master'
...
Distinguish armor and sneaking stealth; Show stealth as percentage in Stats UI.
Closes #1525
See merge request veloren/veloren!3352
2022-05-10 11:41:49 +00:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
IsseW
022fa3d556
Clamp chances for gen bool in agent.rs
2022-05-10 08:44:26 +02:00
Forest Anderson
cea55143ce
Change outcomes to eventbus
2022-05-09 19:58:13 +00:00
holychowders
e473c47bcf
Distinguish stealth from armor and stealth from sneaking. Also fixes #1525 .
...
- Armor and sneaking have exclusive effects on overall stealth, rather
than armor taking effect only while sneaking.
Gameplay:
- Agents factor in stealth from armor in all cases, not only when sneaking.
- Max stealth takes place when sneaking (final multiplier of `0.7`) and with stealth from armor up to `0.7` (`0.3` multiplier), resulting in a max distance modifier of about `0.5`, approximately what it was previously.
- Min stealth score from armor is now 0 instead of 2.
Internals:
- Stealth getter accounts for sneaking in final calculation, not just
armor.
- Prevents potential division by zero.
- Stealth getter returns value that should be multiplied instead of divided.
- Legitimized stealth as a score between 0 and 1.
Notes:
- FIXME: Someone more familiar with the different armor types may want to adjust their stealths.
- Armor stealths seem to be valued between `0.0` and `1.0`, and I've reinforced this in the code. However, it is possible, particularly for the `Dragonscale` armors, to cumulatively reach a value of `2.0`.
2022-05-06 13:15:46 -05:00
holychowders
9c68fbbeed
Fix agents not hearing sounds due to reduced listen_dist
, caused by commit a6955e5af
.
...
- `listen_dist` has been restored to normal and the behavior intended by
the trouble commit has been much more properly encoded.
2022-05-04 21:22:19 -05:00
Marcel
84ab219cf3
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2022-04-25`
See merge request veloren/veloren!3343
2022-05-03 14:07:49 +00:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Samuel Keiffer
3abba05fb8
Merge branch 'holychowders/improve_perception_system' into 'master'
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Agent: Use FOV when scanning for hostile targets and refactor `choose_target()`.
See merge request veloren/veloren!3307
2022-05-02 22:45:14 +00:00
Marcel
593d8fa4b5
Merge branch 'xMAC94x/update_vek' into 'master'
...
switch to upstream vek again
See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
holychowders
eab010b8c4
Change can_see_entity()
parameter ordering to be consistent with other action nodes.
...
- Moved `agent` and `controller` to front.
2022-05-01 19:18:44 -05:00
holychowders
f2b5ea600e
Revert parameter re-ordering of flee()
(included in commit 9b6616fc0
) to be consistent with other action nodes.
2022-05-01 19:18:44 -05:00
holychowders
a6955e5afb
Re-add listen_dist
check in choose_target()
and add randomness to simulate agents detecting entities directly behind them.
2022-05-01 19:18:43 -05:00
holychowders
17f7353083
Move more expensive perception check below validity check in filter; Reduce number of component fetches.
2022-05-01 19:18:42 -05:00
holychowders
5d78294141
Pass positions and bodies into entities_have_line_of_sight()
instead of fetching within.
2022-05-01 19:18:42 -05:00
holychowders
706ec91e69
Fix: Add alignment passivity check in is_enemy()
.
2022-05-01 19:18:25 -05:00
holychowders
97e0e39887
Reduce function names and remove unnecessary component fetch from function.
2022-05-01 19:05:28 -05:00
holychowders
455cab0ee7
Address code review.
2022-05-01 18:44:10 -05:00
holychowders
995504be26
Have line-of-sight checks explicitly account for eye-height for entities.
2022-05-01 18:23:27 -05:00
holychowders
dda85e4bc3
Address code review.
2022-05-01 18:23:23 -05:00
holychowders
645bbf7b0d
Refactor: re-order function signature to make more sense.
2022-05-01 17:30:23 -05:00
holychowders
d3873e357e
Agent: Use FOV when scanning for hostile targets and refactor choose_target()
.
...
- Refactors `choose_target()`, renaming it and extracting functions with more meaningful names and more correct behavior.
- Adds FOV for agents scanning for hostile targets.
2022-05-01 17:29:45 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
holychowders
cc409fd537
Extract some retargeting logic.
2022-04-11 11:54:09 -05:00
James Melkonian
b590bc50d7
Fix #1516 Add else branch to allow for agent idling when no sound events
2022-04-05 03:40:26 +00:00
Marcel
50fd55daef
Merge branch 'tormod-personalities' into 'master'
...
Give NPCs random Big Five personalities.
See merge request veloren/veloren!3280
2022-04-04 19:03:05 +00:00
Tormod G. Hellen
cb88648cca
Give NPCs random Big Five personalities.
2022-04-04 20:17:50 +02:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f
update a bunch of dependencies, including clap3
2022-04-04 11:43:29 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
holychowders
39d5a73c10
Fix deadwood not attacking if target is at a different elevation than deadwood.
2022-03-27 20:02:38 +00:00
Samuel Keiffer
4aaefdf6be
Merge branch 'ubruntu/site2-guards-raiders' into 'master'
...
Bring raiders and guards to site2 towns
See merge request veloren/veloren!3300
2022-03-26 00:29:53 +00:00
ubruntu
6d30f7f748
Bring raiders and guards to site2 towns
2022-03-26 00:29:52 +00:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
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Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
holychowders
a88d8ada0f
Comment out unused awareness increment/decrement calls and un-nest conditional for early return.
2022-03-19 12:02:29 -05:00
James Melkonian
8c06dc9a5c
Add chunk reload command (admin only)
2022-03-19 08:43:38 +00:00
Manuel Schmidbauer
0037518472
Impl #1357 : Agent chase abort
...
- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
Imbris
06b605a8d0
Add note on reasoning in optional argument parsing behavior
2022-03-13 16:03:29 -04:00
Imbris
008e9051f7
Don't consume command args that fail parsing, so that optional args are properly skipped.
2022-03-13 15:41:37 -04:00