juliancoffee
|
573607c32a
|
Nerf golem laser dmg and ori_rate, make it fire
+ Make laser state duration lower
|
2021-06-19 10:47:45 +03:00 |
|
juliancoffee
|
36fa8bf4f7
|
Use Golem Shockwave only after loosing 30% health
+ Make shockwave buildup longer
|
2021-06-18 22:32:43 +03:00 |
|
DaforLynx
|
9a5b95bc16
|
Added npc hurt sfx
|
2021-06-17 05:49:09 +00:00 |
|
jshipsey
|
0941f03608
|
buffs to stretch progression
|
2021-06-16 20:50:46 -04:00 |
|
Joshua Barretto
|
9510869870
|
Significantly more efficient sound effect processing, more NPC sounds
|
2021-06-16 17:23:22 +01:00 |
|
Joshua Barretto
|
e3c44ba7fe
|
More voice kinds, more opportunities for sounds
|
2021-06-16 17:23:22 +01:00 |
|
Joshua Barretto
|
0ef29a6989
|
VoiceKind for better sound effect specs
|
2021-06-16 17:23:22 +01:00 |
|
Joshua Barretto
|
559311e1b0
|
Chasing sounds
|
2021-06-16 17:23:22 +01:00 |
|
Snowram
|
8351aab25d
|
Addresses comments about roc AI
|
2021-06-15 09:50:23 +02:00 |
|
Snowram
|
f2c7836161
|
Makes summon range inclusive
|
2021-06-15 09:49:13 +02:00 |
|
Avi Weinstock
|
cb0566299a
|
Make tornado (and empty models in general) work on WGPU.
|
2021-06-15 09:49:13 +02:00 |
|
Snowram
|
97ce50e5d4
|
Add troll variants and roc npcs
|
2021-06-15 09:49:13 +02:00 |
|
Sam
|
acf7ad27f1
|
Balance tweaks.
|
2021-06-05 17:15:04 -05:00 |
|
Sam
|
74b7039219
|
Yeti AI
|
2021-06-05 13:25:47 -05:00 |
|
Sam
|
5bf99eac11
|
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
|
2021-06-03 21:39:15 -05:00 |
|
Sam
|
ac2f097d80
|
Tidal warrior AI.
|
2021-06-03 21:39:14 -05:00 |
|
Samuel Keiffer
|
d235e98efe
|
Merge branch 'aweinstock/agent-pid' into 'master'
Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
|
2021-06-02 23:15:08 +00:00 |
|
Imbris
|
23eca4c3f6
|
Re-disable incremental just for common-systems, small fix in plugin
crate, more new clippy fixes
|
2021-05-31 20:44:57 -04:00 |
|
Avi Weinstock
|
e09ae8ad83
|
Address MR 2356 comments.
|
2021-05-30 13:36:25 -04:00 |
|
Avi Weinstock
|
8b20175b6e
|
Implement PID controllers and use them to stabilize Agent airship flight.
|
2021-05-30 13:36:25 -04:00 |
|
Sam
|
01f82314dc
|
Fixed a few oddities with the AI
|
2021-05-26 21:34:21 -05:00 |
|
Sam
|
b826d5cb2b
|
Fixed exp splitting in inactive equip slots.
|
2021-05-26 21:13:16 -05:00 |
|
Sam
|
42c8c08145
|
Fixed bow AI
|
2021-05-26 20:53:29 -05:00 |
|
Justin Shipsey
|
d7c7f6bf5d
|
Merge branch 'sam/rework-bow' into 'master'
Bow Rework
See merge request veloren/veloren!2310
|
2021-05-26 04:44:09 +00:00 |
|
Avi Weinstock
|
624f8796bd
|
Fix mindflayer tactic to make it shoot purple fireballs again.
|
2021-05-22 20:35:21 -04:00 |
|
Sam
|
1014ac45bf
|
Made new skills for reworked bow.
Created migration to reset bow skills.
|
2021-05-22 12:33:21 -05:00 |
|
Samuel Keiffer
|
a0599ac046
|
Merge branch 'sam/extra-equip-slots' into 'master'
Added Extra Loadout Slots
See merge request veloren/veloren!2295
|
2021-05-21 20:28:53 +00:00 |
|
James Melkonian
|
27885e00b2
|
Allow NPCs to path towards far away enemies
|
2021-05-21 03:14:45 +00:00 |
|
James Melkonian
|
b076fb7baa
|
Small cockatrice AI fixes
|
2021-05-17 22:46:50 +00:00 |
|
Sam
|
9173dca03f
|
Added equip slots for other weapons.
|
2021-05-15 15:16:37 -05:00 |
|
holychowders
|
d5f3ba77d4
|
Make NPCs Aware of Sound - See Issue #913
|
2021-05-15 19:36:27 +00:00 |
|
James Melkonian
|
f76b61ac17
|
Make merchants /tell instead of /say
|
2021-05-11 17:26:22 +00:00 |
|
Sam
|
7f6c6c5603
|
Fixed offsets for laser and rocket attacks of clay golem.
|
2021-05-10 18:54:04 -05:00 |
|
Sam
|
0d53e790fd
|
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
|
2021-05-10 18:54:00 -05:00 |
|
Sam
|
fca56be4c0
|
Balance tweaks
|
2021-05-10 18:53:52 -05:00 |
|
Sam
|
58e5b1fdf5
|
AI tweaks.
|
2021-05-10 18:53:49 -05:00 |
|
Snowram
|
47a2bf7de8
|
Adds haniwa sentry object
|
2021-05-10 18:53:48 -05:00 |
|
Sam
|
c67c56d194
|
Dungeon placement. Tweaks to melee.
|
2021-05-10 18:53:47 -05:00 |
|
Sam
|
9f8aeb91c0
|
Added armor, more ai tweaks.
|
2021-05-10 18:53:46 -05:00 |
|
Sam
|
1c8db241e2
|
Golem AI
|
2021-05-10 18:53:43 -05:00 |
|
Avi Weinstock
|
abcb6f34a3
|
Remove the dependency of the new mindflayer AI on action_state.timer .
|
2021-05-09 21:16:57 -04:00 |
|
Avi Weinstock
|
1ae105125d
|
Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field.
|
2021-05-09 18:09:53 -04:00 |
|
Avi Weinstock
|
1dfcdce1c0
|
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
|
2021-05-09 18:09:31 -04:00 |
|
James Melkonian
|
346eb48a27
|
Move weapon tactics to functions and take target body into attack radius consideration
|
2021-05-06 21:17:05 +00:00 |
|
Sam
|
2652660a58
|
Addressed comments and more testing feedback.
|
2021-05-04 08:45:14 -04:00 |
|
Sam
|
240a8e577d
|
Minor balancing tweaks.
|
2021-05-04 08:45:13 -04:00 |
|
Sam
|
5c241850f1
|
Added sfx. Addressed comments.
|
2021-05-04 08:45:12 -04:00 |
|
Sam
|
2290a22a15
|
Gave minotaur AI.
|
2021-05-04 08:45:09 -04:00 |
|
Sam
|
811f1fadb2
|
Replaced action_timer with action_state so there are additional fields.
|
2021-05-04 08:45:09 -04:00 |
|
Sam
|
d500a00414
|
Made naming of fields more explicit.
|
2021-05-01 09:25:56 -04:00 |
|