f17c5661ea
Parried debuff rework
2024-05-27 22:01:28 +00:00
7daa9a29eb
Rampart
2024-04-28 19:43:49 -04:00
b8de5e414b
Helm Crusher
2024-04-28 19:40:12 -04:00
38c74bf182
Finish rooted debuff impl and Lung Pummel
2024-04-28 19:40:12 -04:00
90f3b671c3
Breach
2024-04-28 19:40:12 -04:00
7ed66f29bf
Spine Cracker
2024-04-28 19:40:12 -04:00
cc70685f7a
Scornful swipe
2024-04-28 19:36:17 -04:00
fcfff367c9
Cleanup stuff from old hammer
2024-04-28 19:36:14 -04:00
5e88b67e0b
newclarityex/petting animals
2024-04-07 15:05:18 +00:00
4d67e808e1
address review comments
2024-03-26 11:34:07 +00:00
af4f147fda
FriendlyFire and ForcePvP auras
2024-03-25 19:56:08 +00:00
c7cc287e89
Respond to review
...
- Add changelog
- Remove unused code
2024-03-20 23:12:35 +02:00
55ae460d1d
Remove health/energy increase skills
2024-03-20 23:08:45 +02:00
1e6e595a87
Comment-out health/energy skills
2024-03-20 23:08:45 +02:00
daa78a75ac
register plugins before worldgen and support spots in plugins
2024-03-14 21:57:50 +01:00
840e95f21c
Merge branch 'juliancoffee/glider-ability' into 'master'
...
Vroom Glider
See merge request veloren/veloren!4282
2024-03-06 13:13:49 +00:00
eae7f06165
Use correct target distance for ray cast in beam system
2024-03-04 17:32:23 +00:00
3283eb6916
Vroom Glider
...
- GlideBoost ability
- Vroom Glider item
- Made possible to attach ability_spec to gliders
- Activate glider ability while Glide/GlideWield
TODO:
- make it visible in voxygen
2024-03-03 17:56:09 +02:00
67a4d30f81
Fix ridge lift
...
- Fix formula for steepness
- Reduce ridge lift coefficient to 1.0 (from 2.0 previously)
2024-03-01 19:19:19 +02:00
a06e79b089
Fix client-side wind simulation
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- Apply local wind on the client WeatherGrid
- Set air_vel to zero if not simulating
2024-03-01 19:19:19 +02:00
036e79284e
transform character state
2024-02-28 22:03:35 +00:00
e8ada67ae8
use Health::fraction
2024-02-21 23:23:33 +00:00
edddab997e
buff crippling/cleaving basics and fix fortitude
2024-02-21 23:23:32 +00:00
515e7fe4f0
revert previous glider span length
2024-02-21 20:48:24 +01:00
cc059e2882
Apply burning buff to entities touching another entity with the burning buff
2024-02-17 21:56:55 +00:00
ed4fd55bc3
terracotta
2024-02-15 06:08:03 +00:00
9b5f9704f8
Move condition checks outside of simulated_wind fn
2024-02-08 16:25:40 +02:00
16e7c30078
Improve comments
2024-02-08 16:25:40 +02:00
9ac75cb7d1
Extract wind simulation to its own function
2024-02-08 16:25:40 +02:00
aa97bd6bf6
Clean up systems/phys code
2024-02-08 16:25:40 +02:00
52328b89d2
rebase
2024-02-08 16:25:39 +02:00
283b404724
Working wind/lift particles
...
+ clippy fixes
2024-02-08 16:25:39 +02:00
2add795109
change ridge lift to just angles, other tweaks
2024-02-08 16:25:39 +02:00
6e5bd89818
Add near_water boolean to TerrainChunkMeta
...
+ lots of smaller tweaks and changes
+ tuning to make more fun (its a bit strong though)
2024-02-08 16:25:39 +02:00
fbd2a09c66
massively improve ridge lift calculation
2024-02-08 16:25:39 +02:00
59bf62a453
Add approximate chunk terrain normals into sim
2024-02-08 16:25:38 +02:00
4c97f3f624
use formula for time of day dependency of thermals
2024-02-08 16:25:38 +02:00
761953513b
Initial work for gliding lift, updraft, thermals
2024-02-08 16:25:38 +02:00
d75889ed75
don't insert event busses on client
2024-02-07 10:38:37 +01:00
e651b9b2ac
initial setup and convert entity_manipulation
2024-02-07 10:38:37 +01:00
6ebbb89d4d
update toolchain to nightly-2024-01-17
2024-02-05 19:51:50 +01:00
7b843444be
Renamed closest_points_ls3 to closest_points_3d, added comments, disable raycast aiming in FPV, get shortest between entity and terrain raycast
2024-02-02 18:11:37 +02:00
c86f000881
Moved closest_line_seg_line_seg to common/systems/src/phys.rs and renamed to closest_points_ls3
2024-02-01 22:34:42 +02:00
646c57501f
make fortitude scale of difference from maximum health
2024-01-21 20:18:19 +00:00
48a79b3e78
haniwa
2024-01-20 17:45:23 +00:00
da08376e9a
Don't stack buffs of the same kind with equal attributes
2024-01-13 18:58:44 +01:00
03e46de748
Merge branch 'imbris/construct-dispatcher-once' into 'master'
...
Only construct specs::Dispatcher once
See merge request veloren/veloren!4239
2024-01-06 02:47:37 +00:00
f6204f9d04
Merge branch 'master' into 'More-potions'
...
# Conflicts:
# CHANGELOG.md
2024-01-04 11:48:30 +00:00
807bd758b7
cargo fmt
2024-01-04 00:30:21 -05:00
6c6b9181a5
Only construct specs::Dispatcher once
...
* use version of shred that has an added SendDispatcher so we can
construct the dispatcher and send it between threads (only State to
remain sendable)
* move closure for adding systems from State::tick to the creation
functions
* this does mean some voxygen systems always run instead of just in the
session state, but that should not cause issues and we can always
configure them to do nothing if needed
2024-01-03 18:11:06 -05:00