Commit Graph

442 Commits

Author SHA1 Message Date
f17c5661ea Parried debuff rework 2024-05-27 22:01:28 +00:00
Sam
7daa9a29eb Rampart 2024-04-28 19:43:49 -04:00
Sam
b8de5e414b Helm Crusher 2024-04-28 19:40:12 -04:00
Sam
38c74bf182 Finish rooted debuff impl and Lung Pummel 2024-04-28 19:40:12 -04:00
Sam
90f3b671c3 Breach 2024-04-28 19:40:12 -04:00
Sam
7ed66f29bf Spine Cracker 2024-04-28 19:40:12 -04:00
Sam
cc70685f7a Scornful swipe 2024-04-28 19:36:17 -04:00
Sam
fcfff367c9 Cleanup stuff from old hammer 2024-04-28 19:36:14 -04:00
5e88b67e0b newclarityex/petting animals 2024-04-07 15:05:18 +00:00
4d67e808e1 address review comments 2024-03-26 11:34:07 +00:00
af4f147fda FriendlyFire and ForcePvP auras 2024-03-25 19:56:08 +00:00
c7cc287e89 Respond to review
- Add changelog
- Remove unused code
2024-03-20 23:12:35 +02:00
55ae460d1d Remove health/energy increase skills 2024-03-20 23:08:45 +02:00
1e6e595a87 Comment-out health/energy skills 2024-03-20 23:08:45 +02:00
daa78a75ac register plugins before worldgen and support spots in plugins 2024-03-14 21:57:50 +01:00
840e95f21c Merge branch 'juliancoffee/glider-ability' into 'master'
Vroom Glider

See merge request veloren/veloren!4282
2024-03-06 13:13:49 +00:00
eae7f06165 Use correct target distance for ray cast in beam system 2024-03-04 17:32:23 +00:00
3283eb6916 Vroom Glider
- GlideBoost ability
- Vroom Glider item
- Made possible to attach ability_spec to gliders
- Activate glider ability while Glide/GlideWield

TODO:
- make it visible in voxygen
2024-03-03 17:56:09 +02:00
67a4d30f81 Fix ridge lift
- Fix formula for steepness
- Reduce ridge lift coefficient to 1.0 (from 2.0 previously)
2024-03-01 19:19:19 +02:00
a06e79b089 Fix client-side wind simulation
- Apply local wind on the client WeatherGrid
- Set air_vel to zero if not simulating
2024-03-01 19:19:19 +02:00
036e79284e transform character state 2024-02-28 22:03:35 +00:00
e8ada67ae8 use Health::fraction 2024-02-21 23:23:33 +00:00
edddab997e buff crippling/cleaving basics and fix fortitude 2024-02-21 23:23:32 +00:00
515e7fe4f0 revert previous glider span length 2024-02-21 20:48:24 +01:00
cc059e2882 Apply burning buff to entities touching another entity with the burning buff 2024-02-17 21:56:55 +00:00
flo
ed4fd55bc3 terracotta 2024-02-15 06:08:03 +00:00
9b5f9704f8 Move condition checks outside of simulated_wind fn 2024-02-08 16:25:40 +02:00
16e7c30078 Improve comments 2024-02-08 16:25:40 +02:00
9ac75cb7d1 Extract wind simulation to its own function 2024-02-08 16:25:40 +02:00
aa97bd6bf6 Clean up systems/phys code 2024-02-08 16:25:40 +02:00
52328b89d2 rebase 2024-02-08 16:25:39 +02:00
283b404724 Working wind/lift particles
+ clippy fixes
2024-02-08 16:25:39 +02:00
2add795109 change ridge lift to just angles, other tweaks 2024-02-08 16:25:39 +02:00
6e5bd89818 Add near_water boolean to TerrainChunkMeta
+ lots of smaller tweaks and changes
+ tuning to make more fun (its a bit strong though)
2024-02-08 16:25:39 +02:00
fbd2a09c66 massively improve ridge lift calculation 2024-02-08 16:25:39 +02:00
59bf62a453 Add approximate chunk terrain normals into sim 2024-02-08 16:25:38 +02:00
4c97f3f624 use formula for time of day dependency of thermals 2024-02-08 16:25:38 +02:00
761953513b Initial work for gliding lift, updraft, thermals 2024-02-08 16:25:38 +02:00
d75889ed75 don't insert event busses on client 2024-02-07 10:38:37 +01:00
e651b9b2ac initial setup and convert entity_manipulation 2024-02-07 10:38:37 +01:00
6ebbb89d4d update toolchain to nightly-2024-01-17 2024-02-05 19:51:50 +01:00
7b843444be Renamed closest_points_ls3 to closest_points_3d, added comments, disable raycast aiming in FPV, get shortest between entity and terrain raycast 2024-02-02 18:11:37 +02:00
c86f000881 Moved closest_line_seg_line_seg to common/systems/src/phys.rs and renamed to closest_points_ls3 2024-02-01 22:34:42 +02:00
646c57501f make fortitude scale of difference from maximum health 2024-01-21 20:18:19 +00:00
flo
48a79b3e78 haniwa 2024-01-20 17:45:23 +00:00
da08376e9a Don't stack buffs of the same kind with equal attributes 2024-01-13 18:58:44 +01:00
03e46de748 Merge branch 'imbris/construct-dispatcher-once' into 'master'
Only construct specs::Dispatcher once

See merge request veloren/veloren!4239
2024-01-06 02:47:37 +00:00
f6204f9d04 Merge branch 'master' into 'More-potions'
# Conflicts:
#   CHANGELOG.md
2024-01-04 11:48:30 +00:00
807bd758b7 cargo fmt 2024-01-04 00:30:21 -05:00
6c6b9181a5 Only construct specs::Dispatcher once
* use version of shred that has an added SendDispatcher so we can
  construct the dispatcher and send it between threads (only State to
  remain sendable)
* move closure for adding systems from State::tick to the creation
  functions
* this does mean some voxygen systems always run instead of just in the
  session state, but that should not cause issues and we can always
  configure them to do nothing if needed
2024-01-03 18:11:06 -05:00