timokoesters
5bff899522
fix: character now spawns with a weapon again
2019-10-25 13:14:36 +02:00
Timo Koesters
0ae15bb251
Merge branch 'timo-items-as-ron' into 'master'
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feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
58ca150f63
fix: /object chat command no longer spawns invisible objects
2019-10-25 02:08:23 -04:00
pestilence
52dbfde510
add giveitem command
2019-10-25 00:14:08 +02:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
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When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
8f81b69a25
Move terrain management and syncing into server side ecs systems
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
Imbris
c02cd0a730
Cleanup unused code
2019-10-23 22:43:02 -04:00
Imbris
53ddbec527
Actually fix region removal panic, update fuzzy chunk location, sync entity removal when unloading chunks, region size constant tweak
2019-10-23 22:43:02 -04:00
Imbris
ab7740f378
Fix not not sending updates outside a certain range and not sending character state when it changes due to update throttling
2019-10-23 22:43:02 -04:00
Imbris
b09bddda79
Make clients subscribed to nearby regions and only send physics updates from those regions.
2019-10-23 22:43:02 -04:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Acrimon
57bfb302dd
Formatted code.
2019-10-23 20:23:31 +02:00
Acrimon
2215f9abd7
code-style: iter instead of into_iter.
2019-10-23 16:45:47 +02:00
Acrimon
6f532a7a37
Drastically improved error messages in client and server.
2019-10-23 18:38:09 +02:00
soruh
db69bf23b8
Don't display commands that the player cannot use.
2019-10-21 18:36:35 +02:00
Songtronix
5b716515bb
change(githash): provide date and hash
2019-10-18 15:32:55 +02:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
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It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
KyoZM
5be28178bd
proper message on permission check failure for commands
2019-10-12 18:24:44 -03:00
Imbris
028d010624
Make bows give experience via giving projectiles an owner field
2019-10-11 19:33:01 -04:00
Imbris
2f9d8ee2e6
Add new debug item
2019-10-11 19:32:46 -04:00
Marcel Märtens
09bb908072
Make all CoreDevelopers and Admins server admins for now till we have a working auth system
2019-10-11 15:13:02 +02:00
Marcel Märtens
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
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also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Wu Yu Wei
4b80f88085
Bind random port for ServerMetrics
2019-10-11 09:06:34 +00:00
Marcel Märtens
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
timokoesters
be5d79b123
fix: all enemies start with lvl 1 hp
2019-10-09 17:09:25 +02:00
timokoesters
051a964798
fix: server side fall damage
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This avoids flickering health
2019-10-08 18:55:30 +02:00
timokoesters
f76f74b411
fix: spawnpoint nearer to the floor
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We can change this back when we have a proper spawn location system or
random seeds.
2019-10-08 18:55:29 +02:00
timokoesters
4e87f125a2
fix: fix level and health distribution
2019-10-08 18:12:08 +02:00
Songtronix
03f0024607
fix: reduce amount of network related ghosts
2019-10-07 15:15:29 +02:00
KyoZM
9ac089ae26
consume vector without calling the iterator
2019-10-07 01:49:56 -03:00
KyoZM
5abe88ecee
cargo format
2019-10-07 01:38:28 -03:00
KyoZM
064f33666a
removelights no longer deletes players with lanterns
2019-10-07 01:03:53 -03:00
KyoZM
ea82115656
create /removelights command
2019-10-07 00:19:46 -03:00
timokoesters
3078591060
feat(bow): arrow spawn height
2019-10-06 21:21:33 +02:00
timokoesters
a01edbe370
fix: error message for give_exp
2019-10-06 20:52:26 +02:00
timokoesters
0d1bf16e46
fix: selecting another character no longer shows a new login message
2019-10-06 18:26:51 +02:00
timokoesters
4501fef503
fix: don't show logout message when player never was ingame
2019-10-06 17:34:51 +02:00
Piotr Korgól
09429b45d1
Make /adminify admin-only and /waypoint free
2019-10-05 17:37:10 +02:00
Piotr Korgól
9e10c8b700
Make enemies spawn with different levels
2019-10-05 17:37:09 +02:00
Forest Anderson
2f1c62d2ed
Merge branch 'appcrashwin7/veloren-exp-command' into 'master'
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add give_exp command
See merge request veloren/veloren!536
2019-10-04 21:02:07 +00:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
timokoesters
d876215012
feat(combat): melee combat damage depends on power of the weapon
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Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
timokoesters
fc97c27b65
feat(bow): sticky arrows
2019-10-04 21:02:43 +02:00
timokoesters
df4c4bbd5d
fix(bow): initial orientation wrong for 1 frame
2019-10-04 21:02:42 +02:00